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Cryomancer

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About Cryomancer

  • Birthday 12/29/1987

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Seasoned Roamer (5/17)

  1. Thanks all! I found the Divine Fire stone circle, and I found Control Foes in Khoth's library. Also found Cloud of Blades in the Moon library. Divine Fire, Control Foes and Cloud of Blades suddenly makes my priest my go-to magic-user over my mage!
  2. Ok I found out that the "Take out of Town" option seems to reset the dungeon...or perhaps just simply leaving it then reentering does...at least it reset the laser puzzle...so, problem solved. It doesn't reset enemies or items but seems to reset environmental things / puzzles.
  3. So in the Concealed Tunnel upper level where you have to activate the teleporter, I think I accidentally destroyed the power node that you need to power up the fourth crystal for the teleporter. I think I have broken this quest and cannot continue. And I saved after the fact, thinking I could figure it out, but all the walkthroughs mention needing to use the (now destroyed) power node to power the teleporter. Is there another way? Or have I broken this quest and therefore the game? I have a backup save, but it's from quite a ways back...and I see no option in the Editor to reset dungeons to how they were before I went in them.
  4. Where can I buy these? I've found the spellbooks for the Level 3 versions of both but haven't bought the earlier versions. I've been to Sharimik, Lorelei, Tower of Magi, Shayder, and Mernia in search of these but no luck. Are they only available in Gale or something? Seems weird that the low-level versions can only be found so late in the game when their level 3 locations are much earlier on...seems counterintuitive to backtrack so much to get a more powerful version of a spell.
  5. Ok so I'm in the Drake Pillars section of the game, just beat up Gelmax the Goblin in his first hideout, and now I can't find where he ran off to. I played A5 a while ago but just can't remember where his "fortress to the north" is. I feel like I've searched everywhere...
  6. So I'm in the Barrier Tower on my way to killing Emperor Hawthorne. How do I get into the room in the middle with the magic fountain? In previous games, there was a secret door/false wall that let you in, but in this version I can find no switches to open a secret door to let me in. How do I get in there?
  7. I'm a bit frustrated by what so far has been a huge number of doors that are locked, too complicated to pick and don't seem to have any key to them. The doors I'm specifically thinking of off the top of my head are (there are more, but I can't remember them right now): The very southeasternmost door in the first level of the dungeons under Avadon. It's the southeast door in the room of cells where you find Spiridon. The other one is the wooden door in Moritz'Kri's easternmost tower (The Abomination Tower). I can see into the room, and it looks like there are some goodies in there...but AFAIK there is no key to be had. Are there any ways into these rooms, or are these just more obnoxious red herrings?
  8. You were right about the gremlin grove. After I found their women in the giant fort, they ran off and sure enough in their grove is a regenerating patch of crypt shrooms.
  9. Personally, I'd just be happy with E1 and E2 being remade with E3's engine... I think there's always the possibility of more avernum games. Not until avernum is completely and irrevocably obliterated of all life and possibility of life would there cease to be adventures there. But I do think a prequel would be really cool. Things to do, in no particular order: 1)find a place to stick the undesirables of Avernum...find the Abyss, and then force the undesirables to go there. 2) Defeat/Imprison Grah-Hoth. 3) Create/establish the Tower of Magi. 4) Find a place for major settlements, like the Castle, and instate Micah as King. 5) Cleanse the Eastern Gallery and Great cave of hostiles so towns can be built. 6) Negotiate with the dragons in Exile so they don't kill everyone on a whim. 7) Explore smaller cave passages off from Eastern Gallery and Great Cave/report on the findings there and possibility of settlement (thinking mostly of Northern Avernum, w/ Formello and Ft. Draco) 8) beginning of war with sliths, and the discovery of friendly sliths, and formation of gnass --any number of smaller quests. There could be lots to do!
  10. The northwest patch is the glowing nettles, and there aren't any secret doors in the area that I haven't found. Oh well. I realized this time I didn't give anyone cave lore, a dumb mistake...I think cave lore was what allowed me to find the shrooms last time (I found them wandering the eastern gallery, not even on a special or anything, totally random and 95% unrepeatable)
  11. I don't know the ins and outs of the material or how possible what I hope for is. Nevertheless, here's my wish. I wish that opponents could have better AI and better range of spells to use to defend/augment themselves and allies or harm/hinder their enemies. And when I mean spells I mean the same spells that the PCs have access to. An enemy priest at his last spell points uses symbiosis to cure his powerful warrior friend's wounds at his own life's expense. A powerful priest blocks the PCs in with a blade wall, or casts a protective circle so he can regenerate HP/MP after all his comrades have died. A mage decides to switch from kill to ice bolt, or ice bolt to flame upon realizing they don't have enough MP left to cast the better spell. An enemy mage using arrow spells (flame, venom, death) when it seems appropriate, or using dispel fields to clear a path through magical flames. That sort of stuff. Probably impossible given the game's age, but still that's the sort of thing I wish for.
  12. Where can I find some crypt shrooms? It's been a while since I played and I remember finding some, but I can't remember if it was a regenerating patch or a one-time deal. I need crypt shrooms for weak energy potions (so the alchemy library says) and I haven't been able to find any. The guy that sold me the recipe for weak energy mentioned that a good source of crypt shrooms was east of the great cave, north of the lava field, but the only patch I find in that spot is glowing nettles.
  13. And when I did it I never managed to "kill" anything...I just beat up on the shades until a message popped up that I'd damaged them too much and the vahnavoi and its shades just sort of died/vanished.
  14. Okay, I came through and did the basement area right when I was still in the Drake Pillars. Went upstairs, almost died fighting 1 temple defender, decided to come back later. I just finished the anama lands, and so now I went back to top-level khora-vysss. Kicked everyone's butt. Beat the chieftain and the casters and their friends without losing any of my people, and without having to go back to town to rest. Took out the slith horror after a long battle and 2 of my people dying from the killing curse. I think I got all the loot and everything (though I never found any spells...was kinda bummed about that) So anyway, there's still this room in the basement that has a tomb-like structure on a raised platform that I can't get to. I can see a coffin and a portal inside, but I don't know how to get in there. Is it possible to get in there, or is that whole thing just an obnoxious red herring?
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