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Enraged Slith

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About Enraged Slith

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    Revenge of the Slith
  • Birthday November 1

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  1. Walking around town while relocate_character() is being called every turn, for example, makes it so that only the first member of your party moves anywhere. Everyone else just stands around frozen every time it’s called. It’s not an issue in cutscenes or in combat, it just makes it somewhat inflexible if you’re using it to move a creature around for another reason. I tried to build a modular creature script that used it to move an invisible creature around (and change abilities while in attack range) to strike at enemies from random locations and teleport away when struck, and it b
  2. Couldn't find any documentation on this or related posts, but relocate_character() seems to interact with the source code in strange ways. If used to jump a creature around, for instance, in combat, they'll occasionally just phase to some "random" location. I was able to mitigate this issue by setting their mobility to 0 when appropriate. I have no idea why this works, I just assumed the issue was tied to how do_attack() and movement interact with the API. If called outside of combat, it will freeze every member of your party outside of the first, who follows input norm
  3. I'm surprised the Thahd is so redesigned while the Clawbug looks fairly similar. Of all the creations, I always thought "giant scorpion" was a little bland, but maybe that's just me. That said, I'm pleased to see that we finally have a creation with fur.
  4. Was a bartender. I've been furloughed until whenever all of this subsides, which, could mean a few months. Maybe more. Going from spending half of near every day on my feet and socializing for the past few years to sitting in my home with nothing to do is a weird transition. I'd been spending some time with my girlfriend and had planned on seeing friends here and there, but I've since decided that it would be better to put that all on hold. I'd already played through GF4 after the GF1 Remaster announcement, and I'm plodding away through 5. Otherwise, it's been thinking of ways to g
  5. I usually play GF4 as an opportunistic sociopath, so I’ve never had issues tagging along for those juicy Shaper perks before turning on them and unleashing armageddon. The worst mistake they ever made was carrying loot worth mugging them for.
  6. I believe that’s why Jeff included surrogates for the PC’s internal monologue. You start as a Shaper without there ever being any reason to question the institution you serve until you’re faced with the reality that someone hates it enough to murder your classmates. The rebels are crazy, but the Shapers aren’t great either. What I wound up enjoying about GF3 most was being pidgeon-holed into different extremes. It’s a perspective I missed in GF4, which doesn’t really pose any difficult questions to the player or face them with the harsh ramifications of the conflict (or their choices).
  7. I'm very impressed with this kickstarter's second wind. Looks like we're getting some additional content on top of what Jeff already adds to these Remasters. I wonder if he'll be doing this for the rest of the Geneforge series, particularly considering he can reuse whatever new assets are created for this one. Which might mean a preliminary focus on sound design for the next installment, and maybe a retroactive change for this one? I am most interested to see what he does for Geneforge 3, which, if I remember correctly, is generally considered the most milquetoast of the series. Or
  8. I’m not particularly surprised. This will be a comparatively small update compared to what larger developers churn out when revitalizing an old game or ip. The goal has been handily hit and surpassed due to Jeff’s reputation, but it’s probably not going to generate the level of excitement you could otherwise anticipate for the exact same reason. That said, I’m looking forward to it. Geneforge is fantastic.
  9. That's really cool, Kel, looking forward to it.
  10. Unless you're including them in the broad scope of social media, aggregate forums like Reddit have also steered traffic away from little communities. Our longtime members grew up and moved on and there hasn't been much new blood to take their place. When I first joined the forums over 20 years ago, now, there was a lot more personality thrown around and this place felt more like a village than a sort of niche news hub. It's not a bad thing, just a sign of the times. I'll occasionally lurk through every couple of months and check out who's still active. You were a part of my upbring
  11. To put it succinctly, the game was clearly designed for tablets and phones, and despite Jeff's wonderful blog post explaining the changes, there is a level of immersion that is lost with those means of interaction with the environment. I enjoy the plot angle, though, and the writing is top notch. Maybe more than any of his other games, I'm getting a sense that my character's demeanor and choices have far reaching consequences. Not sure if it's enough to push me beyond the demo, though. Mostly, it's making me nostalgic for the older games. Especially the Exile series. When I first b
  12. I still dust it off here and there and tinker around with the editor. I doubt the game will ever truly “die” as a lot of old fans remain fans, but it’s never going to be like it was when it was new. It even lends itself to a certain old school charm even harder than it did before
  13. I’m not sure entirely what it does. I know it reduces your effectiveness, but I don’t know how significant that is until you start losing AP. Found a simple formula that equated to 2 defense needed per 5% encumbrance. With Strong Back, it works out to 1.5 defense per 5% encumbrance. What I’m wondering is whether raising your defense to 10+ is worth it to use armor like Platemail with no ill effect
  14. I’m really impressed that you’re still at this. Feels like this game never really got its due, save for the work you and a few others put in.
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