Jump to content


Global Moderator
  • Content Count

  • Joined

  • Last visited

Everything posted by Kelandon

  1. I'd appreciate that. I didn't start correcting things that I saw in the videos until about halfway through, and I didn't go back and rewatch in order to find anything else, so there are probably still some typos/bug fixes that I missed. I should be able to get around to changing the last couple of things in Exodus by this weekend. I'll post when I upload the new version. Yeah, we know from The Magic that Kass's story doesn't end well. Because he appears on the island, he must die in Homeland, and Ethass/Sophia says, "Kass always found himself close to power, but he never le
  2. Oh, that's interesting. I played BoA long before Avernum 4, so I didn't make that association, but that makes some sense. I mean, I chose Kass's dialog pic because I wanted a skinny, ascetic priest rather than the burly warriors that most of the other pictures showed. Kass isn't a warrior; even Talas goes out into dungeons, but Kass is pretty useless in combat. (This becomes, uh, semi-significant in Homeland.) Speaking of playing Exodus again, I've been tinkering with a v1.1.3 of Exodus; I should really do one more check and then upload it. It's mostly just typo fixes a
  3. On the original topic, I've been working ahead in Chapter 2 a bit and backfilling dialogue in Chapter 1 — gah, there's just so much — but I finally got around to testing over the weekend. I can totally see how Bahssikava in particular got to be so hard. The first time through a combat, it might be challenging, but I'm not just going through it once. When I'm testing, I'm going through it two or three times on each run, and I'm usually doing at least three or four runs of alpha testing. The ninth or tenth time I fight the combat, it just seems so mind-numbingly easy that I crank up the difficul
  4. If you skip the things outside of quotation marks, as you did here, you can end up missing details and being wrong about stuff. I'm looking at character portraits 1823 to 1827, and I see only one that at all covers the area that would be breasts on a human (1825 — Kass's pic). However, the covering is more like a scarf or a shawl than like a shirt; it's mostly for the neck, not the chest. To me, at least, it doesn't seem very parallel to what a human woman would wear if she weren't intending to go topless. As for the others, 1827 (Ethass's pic) has a cape with a hood, but no covering o
  5. Oh, huh. I remembered the point being made, but I didn't remember where it was made — he added something reinforcing the point? Interesting. You're not the only one. Chessrook44 kept referring to Kass as "she" throughout the Let's Play, much to my consternation. But no, Kass is from Gnass. Sss-Kass is from Bahssikava and dies in the Empire raid. I honestly can't recall now why Kass has a feminine Bahssikavan name, although he does. I think it had to do with how far removed Gnassish is from Bahssikavan, so what is a feminine ending in Bahssikavan isn't necessarily so in Gnas
  6. That was actually in Avernum 1 already. That little snippet is part of why Bahssikava always mentions whether a slith speaks with some kind of accent (e.g., a couple of the Honeycomb sliths at the very beginning) or without (e.g., Ethass). It's also part of why most of the sliths in Bahssikava have fairly hissy names that all kind of sound the same and are heavy on TH and S sounds (Ethass, Pithoss, Kass) except the occasional historical reference to a Bahssikavan with an unusual name (Calindor). Yeah. In A:EftP, Motrax says that he was "born" (hatched, presumably?) in the underworld, w
  7. ... it is possible to use Return Life while in combat mode.
  8. Yeah, it seems like it has to be. There aren't many changes to the text from A1 to A:EftP — even some minor continuity problems involving the dragons don't seem to have been cleaned up after the second set of remakes — and I can't imagine any other reason to change this. I probably would've noticed this sooner, but I don't think I ever got very far in either remake.
  9. By way of background: There are two Avernum trilogies: the First Avernum Trilogy and the Second Avernum Trilogy. Unsurprisingly, the former is Avernums 1-3, and the latter is Avernums 4-6. The First Avernum Trilogy has gone through a series of remakes. It was originally Exile 1, 2, and 3. Then it was remade into Avernum 1, 2, and 3. (After this, the Second Avernum Trilogy was released.) Now, there is a new series of remakes: Avernum: Escape From the Pit, Avernum 2: Crystal Souls, and the upcoming Avernum 3 remake. As far as what spoils what, there is a central mystery in Avernum 3
  10. From time to time, I've been checking things against the Avernum games because I don't want to do anything overly inconsistent with their continuity. I've been using the Avernum 1 Template to check town layouts and such, and I've been using A:EftP to check the dialogue. But in A:EftP, I just noticed something. In Avernum 1, the message on the steel gates in the Bahssikava Deeps said: This was the underlying inspiration for the entire Slith Homeland series: Thsss was exiled from the homeland, and Legare finds the way back. The tiny clues here and elsewhere in the Deeps becam
  11. This has been true for a while in Spiderweb games — for whatever reason, if you're out of range and select an attack, the game will move you one space more than it needs to get into range. I think it's true in every Avadon and Geneforge game, although I couldn't swear to that. I agree that it's weird.
  12. The Martyr Beam hits for 300 damage, then hits for another 100 fire damage, then stacks large amounts of poison and acid. It targets a random visible party member. I had forgotten this, but apparently statuses persist after death, so when you raise a character from the dead, it still has all its poison and acid. It will take damage at the end of the turn in which it was raised. So summoning things could work, but you'd have to get the Bugbear Mage down to almost dead and then run everybody out of the room while your summons kill it out of sight. This is a little tricky.
  13. The names are a strange hodgepodge of European (mostly German-ish) and Japanese-ish. I never did figure out if the difference was meaningful (i.e., if the Japanese characters were different from the European characters in some way), but TM did this pretty consistently throughout a variety of scenarios at the time, if I remember correctly. So, for example, I assume that "Moerder" is pronounced as it would be in German, which is a fair bit like the word "murder" in English, especially non-rhotic dialects of English.
  14. Canopy is next! I mentioned I might check back in for this one. I have a certain attachment to it; it was released a couple months before Bahssikava, and those two were the first lengthy (i.e., 20+ towns) BoA scenarios, so they were spoken of in the same breath a fair bit back in 2005. And Canopy influenced me quite a lot at the time, at least in terms of technical elements. I found the writing pretty impenetrable, but I definitely took note of the special spells, town design, etc. Exodus is the way that it is because of Canopy. (Which is not without irony, given that TM... um... was not fond
  15. It's only within a script. For certain group functions, you may also need to do something in the editor, e.g., using the groupnpc script, but you assign the groups in a script.
  16. At this point, you're not even talking about the survey anymore. "Other" with a fill-in explanation was an option here. I guess you could think it was a waste of time, but I'm not sure why — it would be read and understood just like any other answer. And assuming that someone meant something other than what they said and then criticizing them for meaning that is maybe not a good move? You might want to stop and rethink all of this. You're drifting farther and farther away from sense here.
  17. Basically, yes. In the scenario editor, every location that is not in the outdoors is a "town." So you might see someone refer to, e.g., Mount Galthrax in Bahssikava as a three-town dungeon because there were three levels to it. By way of comparison, Avernum 1 (before the remake) had 82 towns. As for cities:
  18. As far as storage, the problem is that variables are sometimes (always?) reset when you reload from a save. So you really would have to store it in an SDF, not a scenario script variable. As far as doing math, yes, the docs say: So you would have to be a bit careful doing math with numbers well over 30,000. You can still do it, but it requires some convolution. But I don't think any of this is relevant to what Thralni is trying to do, really. Nik's script should work well enough.
  19. Some mixed work on Chapters 1 and 2 over the last couple of weeks. It looks like Chapter 1 will consist of 18 towns, not including a couple that are shared between the Prologue and Chapter 1. Nearly all are near completion; a few have a little dialogue to be added, and one has some combat still to be designed, and one town I haven't created at all (because it's part of a side quest that I won't finish for some time). It's possible there may be one or two more as I add one or two more significant side quests. But Chapter 1 is otherwise done, although still not thoroughly tested. I have 4 towns
  20. Yeah, I'm not sure that anyone who knows will respond, so you should probably just test this yourself. Create a testing scenario (on the surface), put something like print_num(get_current_tick()); into the START_STATE in the scenario script, and walk around for a while to see what happens. I wouldn't be at all surprised if Eph was right and the manual was wrong, but it would be good to check to be sure. Let us know what you find out!
  21. Under existing law, sure. The concern, apparently, is that the law could change, and it's not clear how the Constitution would apply to this. By way of example, back in the early '80s, Bob Jones University — a private, non-denominational (but conservative) Protestant institution — prohibited interracial dating among its students. The federal government threatened to strip the university's tax-exempt status because the ban on interracial dating was contrary to public policy (eradicating race discrimination). Bob Jones University refused to eliminate the ban; it said that the ban was grounded in
  22. The "than anyone else" part is a bit overbroad; judges and various other officials generally can officiate marriages as well. So there is a parallel, totally secular system.
  23. Other than adding a modifier to the term "marriage," is there any other separation that you would want? Because I don't really understand what you mean other than that we don't use separate words for the two concepts (except when we do).
  24. Yeah, not so much. The federal government sometimes prohibits discrimination in its own ranks more broadly than it prohibits in private employment (and occasionally vice-versa as well — it can exempt itself from federal antidiscrimination law). So no, there's never been an explicit general federal ban on employment discrimination based on sexual orientation, or discrimination in public accommodations, or (as far as I know) anything else. People have tried to pass a federal ban on employment discrimination based on sexual orientation, but the last few efforts have failed. Generally,
  • Create New...