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Kelandon

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Everything posted by Kelandon

  1. BoA took so long to make and sold so poorly that Spidweb was in a pretty tight spot financially. I don't think anyone wants that to happen again, least of all Jeff.
  2. Quote: Originally written by Niemand: I don't know about showing all six strings at once when creating a dialog; I agree that it would be helpful, I'm just not sure if I can make that fit in a sheet that won't take up the whole screen. BoE does it (which is why I bring it up), although its solution (make the boxes too small, so that you have to scroll) is a little annoying. It probably could be done right if you made the text boxes adequately wide.
  3. I've always been unclear on whether URLs are case sensitive, but I guess they must be, because there's a case problem in the link from your utilities page to the script editor. It works fine on my computer (10.3.9). Looks outstanding. A couple things: * In the Create Dialog feature, it'd be nice to have multiple boxes so that we could see all six strings at once. * Create Note seems weirdly named. Create One-Time Message seems more unwieldly but more accurate. Maybe there's a better term for it. * Word-wrapping is supposed to make the text fit the width of the window, right? It doesn't work when I try it. My first reaction is that this is a great program. I suppose it could use a little bit of documentation (for newbs who don't get the concept of "New From Template").
  4. I think it would be obvious, Nioca, that one should provide an explanation alongside such a statement without waiting for someone to ask. How do you know?
  5. I suppose any joke about positions that one wouldn't want to be in is too obvious here. I will restrain myself.
  6. It is possible to simulate GF fairly exactly in BoA (except the interface and real-time stuff), although no one has done it.
  7. If I'm not mistaken, converting it would require hex-editing your save files, basically hand-converting most of the bits. This is more trouble than it's worth.
  8. Pyg is in dire need of some sort of release. Something, anything, that people can actually use. If an exs-reader is the fastest way to get something released, then I'm all for it.
  9. Direct further comments here . Iffy, you're not a mod. Don't try to be one. Dragonman: Please attempt to avoid double-posting the same thing. Don't be discouraged from posting! Just try to hit the "post" button only once.
  10. Hmm. Starting position is different from before. It is interesting to imagine what that means.
  11. Neat! BoA has had some good results from this sort of stuff, so I bet BoE will have something good happen.
  12. Oh, that. That's kinda different, but yes, you could do that. Huh. That actually would've been nice if Jeff had included it.
  13. I don't think so. Splitting off one character so that three are active and one is inactive has not appeared anywhere that I can remember in the Avernum Trilogy. Splitting off one character so that one is active and three are inactive has been used, but that's available in BoA, too.
  14. Or remove the Tutorial scenario from the scenario folder, as I eventually did.
  15. There are four in Avernum 1. More description is available here . There are also four in A2. More description of them is available here , under "Hints." And there's four in A3, too. You can find out about them via the GameFAQs page linked in the board header.
  16. I see we've just been graced by the presence of the great Atlantean god of... of... deceit!
  17. Go easy on the capitals, please. Good to hear that you've had success in the Avernum series. If I remember correctly, Jeff has indicated that A5's engine will be a much more polished version of what we saw in A4. The look-and-feel will be a bit different from A1-3, but he makes it sound as though it will be good.
  18. This would probably be hard, but I'd love to have this script editor sync-ed up to the BoA documentation somehow. That is, have a list of calls in a separate window (closable, of course) on the side, and clicking on a call pulls up the appendix entry for that call, or something more or less to that effect. Maybe a Help feature that goes to the appendices. Oh! And an astring-like feature, either that runs a spell-check on the text (ignoring the code) or that exports all the text to a text file (ignoring the code) and re-imports it so that the user can run a spell-check with another, separate application. This also might be hard. If either of those two things are possible, they'd be neat, but even if not, the application sounds pretty neat anyway. Originally, I was using at least eight different applications for BoA scenario designing (Photoshop, Preview, and ResEdit for graphics, Word, BBEdit Lite, and Alint for scripts, and the BoA Editor and the BoA app for drawing towns and outdoors). This application might bring the total down to four (Graphic Adjuster, this, and the BoA Editor and BoA app). That would be a very good thing.
  19. Quote: Originally written by Excalibur: Terrain scripts are really easy; since most of the time I simply use the import command and state the graphics sheet and icon. Those are terrain object definitions, not terrain scripts.
  20. Quote: Originally written by Excalibur: Edit: Version 6.0? That's strange. There have been five of these threads prior to this one.
  21. Well, of course, the energy levels are... no, wait, sorry, just finished doing Thermo homework. The problem in Exodus was a very simple mistake in my modification of trap.txt, probably not relevant here. I don't know why you're messing with the callthis variable. Why not just use a standard specobj or my modification, Search-Block (dummy.txt in Exodus)? Nothing in the information that you've given us — other than the weird break — would lead to a problem, as far as I can see. It must be something more elaborate. If you zip the scenario and send it to me today, I'll take a look at it.
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