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Kelandon

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Everything posted by Kelandon

  1. What I think is happening is that it's erasing characters that don't exist. Try downloading this file and replacing it in the scenario folder: http://kppp.webs.com/t2riverbank.txt Let me know if it works. If it doesn't, I'll have to try something else.
  2. I hope BoA is giving you a script error when you try to call that state, or else something funny is going on. Ishad Nha is right about the missing parentheses, which should make BoA give you an error.
  3. You'll get people requesting you to break farther and farther from Avadon as the game progresses. Unlike GF, your choices make little difference (except whether you help your traveling companions) until the very, very end, but you do get more choice as the game goes on.
  4. A no-canister playthrough is definitely viable. Good luck! You're still quite early in the game, so enjoy it. I tend to have whatever music I like in the background, and my preferences (prog/power metal) are not widely shared, or else I'd have something more meaningful to add on that topic. Still, I've found that anything vaguely fantasy-tinged (Led Zeppelin, for example) works well to set the mood for Spidweb games. Anything that doesn't have a lot of words works well, too.
  5. Kelandon

    My turn

    I think that about sums it up. In all of these topics, really. EDIT: When I originally posted this post, I just meant milestone topics, but....
  6. The death message of the drake is: Jerakeen is correct. Use the Ritual of Sanctification near the altar.
  7. More fatal errors. Oh hey, wait, I did it again and now it's not dying. It didn't do anything, but it didn't crash, either.
  8. Tried it again, got the scroll wheel of death, had to force quit. Sent the new log.
  9. I tried to install Mono and run it, but it froze as it was verifying the application. I'm not sure whether it's my install of Mono being improper or your application not working, but I emailed the log file. You're going to want to figure out how to have it being a double-clickable app on a Mac, rather than something you have to open from the command line.
  10. I believe the answer is no on the negative value but yes on the one SDF. The way Jeff handles that in Geneforge is by setting the SDF to 100 to begin with, so instead of dealing with negative numbers, he just deals with values below 100.
  11. Oh, hmm. That's tricky. You'd have to know both how damage works in BoE and BoA and how monster level/hp works in BoE and BoA. To do it precisely, you'd need some elaborate formulas, but you probably just want to make some kind of guess, test it, and see if it plays more or less the same as it did in BoE.
  12. The call get_crime_level() doesn't take arguments, so get rid of those ME arguments. Also, fix the && syntax as Iffy described. Finally, you'll want to have a flag in state 53 that makes it a one-time for each increase in the crime level. So, for example, you could check if the crime level equals the flag at the beginning of the state (and end the state if it does), and then set the flag equal to the crime level at the end of the state. Something like: if (get_crime_level() == get_flag(100,0)) // assume that flag 100,0 is just tracking whether this state has been called end(); inc_flag(100,1,get_crime_level() - get_flag(100,0)); // assume that flag 100,1 is the reputation flag — this decreases the reputation by the additional amount of the crime level set_flag(100,0,get_crime_level());
  13. Haha, now I get another +1! Can spamming a spam thread really be spam? Or is it on-topic?
  14. I'm now convinced that becoming unhittable is the single most broadly viable strategy in all Spiderweb games. The method differs (Gymnastics in the early Avernums, Parry in most of the GFs, Dexterity in Avadon), but the strategy is almost always good.
  15. That's what I found so frustrating about it. The entire game is basically screaming at you, "Kill Redbeard! You can kill Redbeard! Try to overthrow the tyrant!" But then when you try to do it, it's nearly impossible and not very fun.
  16. In case the previous response is unclear, the answer is no. That's the reason for the run_animation_sound() call; what goes inside the parentheses tells it what sound to play as the animation runs. Otherwise you get silence.
  17. My custom title is a tribute to a classic BoE scenario.
  18. Kelandon

    My first

    I think Pi Day is the U.S.-centric one. 3/17 (U.S.) and 17/3 (non-U.S.) both work as sqrt(3) ≈ 1.7 and 1.7 ≈ sqrt(3).
  19. Kelandon

    My first

    I'll take my plus one, thank you. I'd like to wish everyone a happy root-three day.
  20. Made a visit to the Dera Lost Vault (after figuring out that you're supposed to attack the golems before they come to life, when they're still neutral, not when they become hostile), and I've wandered around a bit more. (Notably, I killed the Eye guarding the west pass between the north area and the south.) I lost my last Wingbolt in the process and replaced it with another Rotdhizon, so now I have three Rots and two War Tralls. This seems fine except when a monster has strong melee resistance (the Eye in the southeast of the Dera Lost Vault, for whom I had to shape a Drayk just to do damage after he switched immunities). At that point, I dealt with the second stage of the attack on Gazaki-Uss by sneaking around the northeast, killing the lab drakon and servants, and then charming drakons as much as possible in the main exit. It took a few tries to get the first drakon charmed, but once I managed that, I ended up with three or four drakons on my side at any given time while I sent Rots and War Tralls to take out the Gazers. I'm now at Inner Gazaki-Uss, which seems a little nuts for the time being, so I may go wander around and try to deal with optional areas. I can't immediately tell if I jumped the gun on getting to the endgame; I don't have the bandit quest from Taygen, which seems to slow down my ability to access certain areas. My next step will be to figure out if I can do anything worthwhile to build up further strength. I'm at level 45; just one or two more would help me a fair bit. I also can't get into those corner locked doors in Inner Gazaki-Uss, where reinforcement creations are supposed to be. I don't have enough living tools (they're asking for about 4 apiece, even when I toss on my infiltrator wear), and at this point, I'm contemplating going to stores and buying more, because I don't know what else to do. All in all, I'm pretty surprised that I've managed to get this far on Torment on a first playthrough, not really knowing what I was doing.
  21. There's a difference between topic drift (the conversation gradually shifts away from the topic that was originally proposed) and topic hijacking (one member suddenly forces the discussion into something irrelevant). The former is fine, and the latter is frowned upon. You've crossed the line. This is a useful topic. Don't derail it with discussion of random things. If you want to talk about random things, go to General. [Note that this post was from before the topic split.]
  22. There's nothing special (as far as attacking weapons) defined in the scripts, so if there was a good weapon, it was something that you can get in other scenarios, too.
  23. Because the old links are dead, I'm hosting them in a new place: http://kppp.webs.com/oldexile/
  24. Good to hear that you're still working on it. I'm impressed that you've made it this far.
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