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Everything posted by Kelandon

  1. A combination of getting busier at work, focusing on some other projects for a little while, and running into a major barrier with the part of Homeland that I was designing have left me not much farther than I was two months ago, but I think I made a breakthrough today and will be able to finish off key parts of Chapter 2 now.
  2. Wait, did Slarty not finish something? (Cheap shot, but too easy.)
  3. I finished the last couple side quests in Chapter 1, and I filled in a chunk of Chapter 2, as well as bits of Chapter 4. I'm at 70 towns, and I'm still estimating that this thing will be maybe just under 100 towns when I'm done. I've decided to shorten Chapter 5, and probably fold the Conclusion into it. So, at the moment: Prologue: 9 towns; 100% designed and tested. Chapter 1: 19 towns; 100% designed, mostly tested. Chapter 2: 20 towns; 2 largely blank, 3-5 need significant filling in, roughly 70-80% designed and entirely untested. Chapter 3: 14 towns made, ~8 more to be made; most need significant filling in. Chapter 4: 8 towns made, ~10 more to be made; most need significant filling in. Chapter 5: ~8-10 towns to be made. (Note also that there are 24 outdoor sections, of which I'm presently using 18 that are almost completely designed. I may use a few more at some point.) My sense is that I've just passed the halfway mark, more or less, but there's still a long way to go. I hope I can finish no later than the end of next year, but who knows. Designing Chapter 4 is fun, but it's also sort of harrowing.
  4. Distributing is distributing is distributing. Copies are copies, whether individually, batched, or batched together with something else. Note: Still not legal advice.
  5. I can't think of a meaningful legal difference between hosting the scenarios individually without permission and hosting them in a batch without permission, and I don't think most designers gave TrueSite (etc.) permission. Also, it would take a real asshole to file a copyright infringement suit right away — the most likely outcome is that someone would ask to be excluded, and you'd just have to comply. Or maybe a DMCA takedown notice; I did that once with someone who was hosting my scenarios without permission and being kind of obnoxious about it. Note: Not legal advice, though I am a lawyer and I studied copyright law at one point.
  6. I've been deliberately avoiding updating for this very reason. Until Homeland is finished, I am on 10.12.
  7. I believe a zip of every BoE scenario ever released would be in the ballpark of 60 megabytes. Pretty manageable in this day and age.
  8. I messaged her, and she said she would post here, but seeing that she hasn't... here's what she said:
  9. Are you maybe looking in the wrong currency? I think we're still a fair bit away from the sound design goal.
  10. I just threw in $200. I feel like it's the least I could do after so many years, and it'd be nice to get better sounds.
  11. Such as, "Has the number of septuagenarian Eskimos increased since 2004?"
  12. It's probably not because your skill points are allotted wrong, because I got farther than that without using any skill points at all.
  13. Yes, that appears to be what happens with the other mysterious causes of Unhandled Exceptions: they come and go for no obvious reason. Coupled with the fact that I can't reproduce them, you can see why I haven't been able to track down some of them.
  14. These usually come from a call affecting something that doesn't exist or is out of range. For example, if you have a creature numbered 6 and use set_character_facing(6,8), you'll get an Unhandled Exception because 8 is out of range — that parameter is only supposed to run from 0 to 7. If you don't have a creature numbered 6, and you use erase_char(6), you'll get an Unhandled Exception because you're trying to erase a character that doesn't exist. But, for reasons I don't really understand, other things also cause Unhandled Exceptions. They occur only on Windows and I use a Mac, so I've never really had much luck tracking down the other causes.
  15. Yep. Note that I'm not actually watching these videos, just editing the posts because so many people requested that they be labeled and Chessrook44 ignored those requests. So this is probably not the only time I've missed that there was a new scenario involved.
  16. Progress is still happening, slowly. I'm up to 66 towns now, with most of the towns in the first half of Chapter 4 drawn. Most of the dialogue is still yet to be filled in, though, and a lot of the little details. Man, Chapter 4 is dark, both figuratively and literally: I've occasionally felt the urge to go back and fill in little bits and pieces from Chapters 1 and 2, so I've done some of that, too. Those last little bits of Chapter 1 are coming together, although one part is still a bit of a blank. I'm thinking I might do a bunch of filling in around Chapters 1 and 2 and then do a bunch of testing concurrently with building out the core structure of Chapter 4. I'm think I'm getting close to halfway done. I'm finding that when I don't have a large block of time to devote to this, it's pretty easy to do simple technical work for 20-30 minutes — setting names of characters, giving them dialogue to connect to the shops I've already made, adding little details to rooms, etc. It doesn't feel like I'm getting anything done, but it does fill out stuff that I won't have to do later, so at least it's still moving forward.
  17. Don't know, but this sounds like a Geneforge question to me. Moved.
  18. Also ligers are amazing! Huge and cuddly cats!
  19. That's not entirely accurate. Macs have had a functional right click for about two decades now. The default mouse has only one button, so you have to use a control-click to access it, but if you use a laptop or a third-party mouse, it's easily accessible.
  20. Moved out of General to the (I think) correct forum.
  21. True in German, but I don't think Jeff pronounces it that way in English. Hard to tell from this video, but I think I've heard him say it before. And let's not get started with how many people mispronounce "Geneforge."
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