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Kelandon

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Everything posted by Kelandon

  1. Kelandon

    Hello, I'm new here

    I mean in terms of the energy of the writing and the ideas. Avadon 1 is pretty exciting and new — lots of strange stuff happening, things to figure out. Avadon 3 is... not. It's a little perfunctory, in my opinion. I think I thought the same thing about Geneforge 3 at the time, but it's been a very long time, and it's one of the only Spiderweb games that I never re-played.
  2. Kelandon

    Hello, I'm new here

    Welcome! Leave your sanity at the door, as the traditional greeting goes. For what it's worth, I started with the original Avernum Trilogy and like that much more than the remakes too. Have fun with Geneforge and Avadon; they're also excellent, although I felt that the third game in each series lagged a little compared to the others.
  3. It doesn't appear that we ever created a comprehensive list for Avadon 1, but back when I was much more familiar with this, I wrote: In addition, the way you handle your companion PCs affects the endgame. We created comprehensive lists for Avadon 2 and Avadon 3.
  4. Kelandon

    What have you been reading recently?

    Part of the reason this may be confusing is that there a bajillion books here. You can think of D&D as being a broad category that includes Dragonlance, Forgotten Realms, and a bunch of other things. Those are all subsets of D&D, in a way. Dungeons and Dragons was originally published as a set of rule books back in the mid-'70s, and it was intended to describe a set of rules that could work for all sorts of fantasy roleplaying adventures that DMs could dream up. But from the beginning, DMs realized that creating their own storylines, full of NPCs and treasure and monsters and so on, was a lot of work, so by the late '70s, D&D writers supplied adventure modules like Keep on the Borderlands, which provided some storylines and concepts for DMs to work with. By the '80s, D&D writers supplied much more elaborate fictional worlds — Dragonlance, Forgotten Realms, etc. These were meant to be playable (i.e., there are extensions/modifications of the D&D rules that you use if you're playing a Dragonlance campaign), but they also became elaborate franchises. Dragonlance began with the Chronicles trilogy of books, but there came to be dozens of others: Legends, Tales, Heroes, Preludes, Elven Nations, Meetings, and on and on. Same with Forgotten Realms, and the others. And they're not just novels, either. There are computer games, a ton of which are set in the Forgotten Realms setting (such as Baldur's Gate, Icewind Dale, and Neverwinter Nights), and other things, too. (Really bad movies, for example.) The core D&D rulebooks got revisions from time to time as well — 2nd edition in the late '80s, 3rd edition in 2000, and so on. So, for example, Baldur's Gate from 1999 is a computer game adaptation of the 2nd edition D&D rules that takes place in the Forgotten Realms setting. Kindred Spirits from 1991 is a 2nd edition-era novel (from the Meetings series) that takes place in the Dragonlance setting. Dragonlance Adventures from 1987 is a 1st edition-era rule book providing information for DMs who want to set their campaigns in the Dragonlance universe. And so on.
  5. Kelandon

    What have you been reading recently?

    Dragonlance actually dates to the mid-80s, originally. You can think of D&D as essentially being the laws of physics, and the various settings (Dragonlance, Forgotten Realms, etc.) as being different worlds on which those laws play out. To be sure, there are some variations within each world, so the analogy doesn't quite hold, but it's at least a decent first approximation. D&D may seem fresher than DL if you're comparing 5th edition D&D to the original DL novels (Chronicles, Legends), since 5th edition D&D was published about 16-18 years after the early DL trilogies. EDIT: Or if you're comparing it to the Meetings series, which dates to 1991, according to some quick Googling.
  6. Kelandon

    Any Android games out there?

    It was, and it did, so yes, Queen's Wish should come out for iPhone. The Android stretch goal was not met, but Jeff said that he'd look into it anyway. Not sure if he's landed anywhere on that by now.
  7. Kelandon

    Homeland progress report

    Given the recent level of activity in the BoA forums, I thought now might be a good time to announce that I am in the early stages of designing Homeland, the follow-up to Bahssikava and Exodus! I've actually been working on Homeland on and off for about seven years now, but each time I started working on it again, I hit a wall. The original version of the scenario that I was creating just didn't work. The outdoors was all wrong. The writing style was all wrong. The relationship between the major characters of Exodus (Kass, etc.) and the party was all wrong. Nothing fit, and nothing worked. I'd try to design for a few hours a few days in a row, and I'd maybe draw a single town, or write a little dialogue, or something. It just didn't flow, and nothing I did could make it work. So I'd give up for a few months and then come back, and I'd have the same problems again. So, a few weeks ago, I junked everything that I had made so far and started afresh. I redrew the outdoors. I restructured the plot. I changed more or less everything — although it turns out that I probably will be able to keep a few of the towns that I had previously made (thank god, because that was a lot of work that I tossed out). And the good news is that everything is proceeding well now! Instead of hitting a wall every time I sit down to design, I am having no trouble at all writing the story that I wanted to write. It's a massive scenario, probably more or less the size of Exodus, so unfortunately even with good, steady progress, I don't think there will be even a beta until another year or two from now at the earliest, and there are many life events coming up that could derail my work, but I do intend to finish this. At the moment, I think I will, although it won't be until 2018 or 2019 at the earliest. I think I'd like to post updates every now and again here, mostly because it helps keep me motivated. Those updates will contain very minor spoilers — nothing big, just little aspects about the structure and general topics of the scenario — and at first I'll hide spoiler-y things in spoiler tags, but I will stop doing that after a few posts, so be warned. Also, a bunch of hints about what will happen in Homeland were dropped in Exodus, and even more in The Magic, so things that have already been revealed I figure are fair game to talk about even outside of spoiler tags.
  8. Kelandon

    Homeland progress report

    A combination of getting busier at work, focusing on some other projects for a little while, and running into a major barrier with the part of Homeland that I was designing have left me not much farther than I was two months ago, but I think I made a breakthrough today and will be able to finish off key parts of Chapter 2 now.
  9. Wait, did Slarty not finish something? (Cheap shot, but too easy.)
  10. I'm now even more perplexed.
  11. Kelandon

    Homeland progress report

    I finished the last couple side quests in Chapter 1, and I filled in a chunk of Chapter 2, as well as bits of Chapter 4. I'm at 70 towns, and I'm still estimating that this thing will be maybe just under 100 towns when I'm done. I've decided to shorten Chapter 5, and probably fold the Conclusion into it. So, at the moment: Prologue: 9 towns; 100% designed and tested. Chapter 1: 19 towns; 100% designed, mostly tested. Chapter 2: 20 towns; 2 largely blank, 3-5 need significant filling in, roughly 70-80% designed and entirely untested. Chapter 3: 14 towns made, ~8 more to be made; most need significant filling in. Chapter 4: 8 towns made, ~10 more to be made; most need significant filling in. Chapter 5: ~8-10 towns to be made. (Note also that there are 24 outdoor sections, of which I'm presently using 18 that are almost completely designed. I may use a few more at some point.) My sense is that I've just passed the halfway mark, more or less, but there's still a long way to go. I hope I can finish no later than the end of next year, but who knows. Designing Chapter 4 is fun, but it's also sort of harrowing.
  12. Kelandon

    BoE Scenarios Archive? And BoE Version

    Distributing is distributing is distributing. Copies are copies, whether individually, batched, or batched together with something else. Note: Still not legal advice.
  13. Kelandon

    BoE Scenarios Archive? And BoE Version

    I can't think of a meaningful legal difference between hosting the scenarios individually without permission and hosting them in a batch without permission, and I don't think most designers gave TrueSite (etc.) permission. Also, it would take a real asshole to file a copyright infringement suit right away — the most likely outcome is that someone would ask to be excluded, and you'd just have to comply. Or maybe a DMCA takedown notice; I did that once with someone who was hosting my scenarios without permission and being kind of obnoxious about it. Note: Not legal advice, though I am a lawyer and I studied copyright law at one point.
  14. I've been deliberately avoiding updating for this very reason. Until Homeland is finished, I am on 10.12.
  15. Kelandon

    BoE Scenarios Archive? And BoE Version

    I believe a zip of every BoE scenario ever released would be in the ballpark of 60 megabytes. Pretty manageable in this day and age.
  16. Kelandon

    True Site for Blades is down?

    I messaged her, and she said she would post here, but seeing that she hasn't... here's what she said:
  17. Kelandon

    True Site for Blades is down?

    I've messaged her.
  18. Are you maybe looking in the wrong currency? I think we're still a fair bit away from the sound design goal.
  19. I just threw in $200. I feel like it's the least I could do after so many years, and it'd be nice to get better sounds.
  20. We've hit the second stretch goal! Onto the third.
  21. Such as, "Has the number of septuagenarian Eskimos increased since 2004?"
  22. It's probably not because your skill points are allotted wrong, because I got farther than that without using any skill points at all.
  23. Yes, that appears to be what happens with the other mysterious causes of Unhandled Exceptions: they come and go for no obvious reason. Coupled with the fact that I can't reproduce them, you can see why I haven't been able to track down some of them.
  24. These usually come from a call affecting something that doesn't exist or is out of range. For example, if you have a creature numbered 6 and use set_character_facing(6,8), you'll get an Unhandled Exception because 8 is out of range — that parameter is only supposed to run from 0 to 7. If you don't have a creature numbered 6, and you use erase_char(6), you'll get an Unhandled Exception because you're trying to erase a character that doesn't exist. But, for reasons I don't really understand, other things also cause Unhandled Exceptions. They occur only on Windows and I use a Mac, so I've never really had much luck tracking down the other causes.
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