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Everything posted by Kelandon

  1. Kelandon

    Any Android games out there?

    It was, and it did, so yes, Queen's Wish should come out for iPhone. The Android stretch goal was not met, but Jeff said that he'd look into it anyway. Not sure if he's landed anywhere on that by now.
  2. Kelandon

    Homeland progress report

    Given the recent level of activity in the BoA forums, I thought now might be a good time to announce that I am in the early stages of designing Homeland, the follow-up to Bahssikava and Exodus! I've actually been working on Homeland on and off for about seven years now, but each time I started working on it again, I hit a wall. The original version of the scenario that I was creating just didn't work. The outdoors was all wrong. The writing style was all wrong. The relationship between the major characters of Exodus (Kass, etc.) and the party was all wrong. Nothing fit, and nothing worked. I'd try to design for a few hours a few days in a row, and I'd maybe draw a single town, or write a little dialogue, or something. It just didn't flow, and nothing I did could make it work. So I'd give up for a few months and then come back, and I'd have the same problems again. So, a few weeks ago, I junked everything that I had made so far and started afresh. I redrew the outdoors. I restructured the plot. I changed more or less everything — although it turns out that I probably will be able to keep a few of the towns that I had previously made (thank god, because that was a lot of work that I tossed out). And the good news is that everything is proceeding well now! Instead of hitting a wall every time I sit down to design, I am having no trouble at all writing the story that I wanted to write. It's a massive scenario, probably more or less the size of Exodus, so unfortunately even with good, steady progress, I don't think there will be even a beta until another year or two from now at the earliest, and there are many life events coming up that could derail my work, but I do intend to finish this. At the moment, I think I will, although it won't be until 2018 or 2019 at the earliest. I think I'd like to post updates every now and again here, mostly because it helps keep me motivated. Those updates will contain very minor spoilers — nothing big, just little aspects about the structure and general topics of the scenario — and at first I'll hide spoiler-y things in spoiler tags, but I will stop doing that after a few posts, so be warned. Also, a bunch of hints about what will happen in Homeland were dropped in Exodus, and even more in The Magic, so things that have already been revealed I figure are fair game to talk about even outside of spoiler tags.
  3. Kelandon

    Homeland progress report

    A combination of getting busier at work, focusing on some other projects for a little while, and running into a major barrier with the part of Homeland that I was designing have left me not much farther than I was two months ago, but I think I made a breakthrough today and will be able to finish off key parts of Chapter 2 now.
  4. Kelandon

    Every Spiderweb Character Ranked: Top 20 Worst Characters

    Wait, did Slarty not finish something? (Cheap shot, but too easy.)
  5. I'm now even more perplexed.
  6. Kelandon

    Homeland progress report

    I finished the last couple side quests in Chapter 1, and I filled in a chunk of Chapter 2, as well as bits of Chapter 4. I'm at 70 towns, and I'm still estimating that this thing will be maybe just under 100 towns when I'm done. I've decided to shorten Chapter 5, and probably fold the Conclusion into it. So, at the moment: Prologue: 9 towns; 100% designed and tested. Chapter 1: 19 towns; 100% designed, mostly tested. Chapter 2: 20 towns; 2 largely blank, 3-5 need significant filling in, roughly 70-80% designed and entirely untested. Chapter 3: 14 towns made, ~8 more to be made; most need significant filling in. Chapter 4: 8 towns made, ~10 more to be made; most need significant filling in. Chapter 5: ~8-10 towns to be made. (Note also that there are 24 outdoor sections, of which I'm presently using 18 that are almost completely designed. I may use a few more at some point.) My sense is that I've just passed the halfway mark, more or less, but there's still a long way to go. I hope I can finish no later than the end of next year, but who knows. Designing Chapter 4 is fun, but it's also sort of harrowing.
  7. Kelandon

    BoE Scenarios Archive? And BoE Version

    Distributing is distributing is distributing. Copies are copies, whether individually, batched, or batched together with something else. Note: Still not legal advice.
  8. Kelandon

    BoE Scenarios Archive? And BoE Version

    I can't think of a meaningful legal difference between hosting the scenarios individually without permission and hosting them in a batch without permission, and I don't think most designers gave TrueSite (etc.) permission. Also, it would take a real asshole to file a copyright infringement suit right away — the most likely outcome is that someone would ask to be excluded, and you'd just have to comply. Or maybe a DMCA takedown notice; I did that once with someone who was hosting my scenarios without permission and being kind of obnoxious about it. Note: Not legal advice, though I am a lawyer and I studied copyright law at one point.
  9. I've been deliberately avoiding updating for this very reason. Until Homeland is finished, I am on 10.12.
  10. Kelandon

    BoE Scenarios Archive? And BoE Version

    I believe a zip of every BoE scenario ever released would be in the ballpark of 60 megabytes. Pretty manageable in this day and age.
  11. Kelandon

    True Site for Blades is down?

    I messaged her, and she said she would post here, but seeing that she hasn't... here's what she said:
  12. Kelandon

    True Site for Blades is down?

    I've messaged her.
  13. Are you maybe looking in the wrong currency? I think we're still a fair bit away from the sound design goal.
  14. I just threw in $200. I feel like it's the least I could do after so many years, and it'd be nice to get better sounds.
  15. We've hit the second stretch goal! Onto the third.
  16. Such as, "Has the number of septuagenarian Eskimos increased since 2004?"
  17. It's probably not because your skill points are allotted wrong, because I got farther than that without using any skill points at all.
  18. Yes, that appears to be what happens with the other mysterious causes of Unhandled Exceptions: they come and go for no obvious reason. Coupled with the fact that I can't reproduce them, you can see why I haven't been able to track down some of them.
  19. These usually come from a call affecting something that doesn't exist or is out of range. For example, if you have a creature numbered 6 and use set_character_facing(6,8), you'll get an Unhandled Exception because 8 is out of range — that parameter is only supposed to run from 0 to 7. If you don't have a creature numbered 6, and you use erase_char(6), you'll get an Unhandled Exception because you're trying to erase a character that doesn't exist. But, for reasons I don't really understand, other things also cause Unhandled Exceptions. They occur only on Windows and I use a Mac, so I've never really had much luck tracking down the other causes.
  20. Kelandon

    Let's Play Blades of Avernum!

    Yep. Note that I'm not actually watching these videos, just editing the posts because so many people requested that they be labeled and Chessrook44 ignored those requests. So this is probably not the only time I've missed that there was a new scenario involved.
  21. Kelandon

    Homeland progress report

    Progress is still happening, slowly. I'm up to 66 towns now, with most of the towns in the first half of Chapter 4 drawn. Most of the dialogue is still yet to be filled in, though, and a lot of the little details. Man, Chapter 4 is dark, both figuratively and literally: I've occasionally felt the urge to go back and fill in little bits and pieces from Chapters 1 and 2, so I've done some of that, too. Those last little bits of Chapter 1 are coming together, although one part is still a bit of a blank. I'm thinking I might do a bunch of filling in around Chapters 1 and 2 and then do a bunch of testing concurrently with building out the core structure of Chapter 4. I'm think I'm getting close to halfway done. I'm finding that when I don't have a large block of time to devote to this, it's pretty easy to do simple technical work for 20-30 minutes — setting names of characters, giving them dialogue to connect to the shops I've already made, adding little details to rooms, etc. It doesn't feel like I'm getting anything done, but it does fill out stuff that I won't have to do later, so at least it's still moving forward.
  22. Kelandon

    Geneforge 4 Golden Crystal

    Don't know, but this sounds like a Geneforge question to me. Moved.
  23. Kelandon

    Slarty Ranks Everything

    Also ligers are amazing! Huge and cuddly cats!
  24. That's not entirely accurate. Macs have had a functional right click for about two decades now. The default mouse has only one button, so you have to use a control-click to access it, but if you use a laptop or a third-party mouse, it's easily accessible.