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About Kelandon

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    Heart of Avadon

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  1. Slarty Ranks Everything

    Yes — a lot of his earlier books were serials — but that's not what I meant. For his later books, the publisher basically went to him and said, "We want you to write another Foundation book. It needs to be [x] words. We'll pay you a bajillion dollars. Will you do it?" And yes, that's a little different from a serial where you're paid for every 32-page installment, but it's the same basic incentive: you have to hit a word count.
  2. Slarty Ranks Everything

    This was also true of, for example, Asimov (at least in later years).
  3. Homeland progress report

    Progress is still happening, slowly. Man, that scene that I mentioned a month ago took it out of me. After I finished that scene, I couldn't write much for a little while, but now I've moved to the beginning of Chapter 4. Chapter 3 is definitely still highly incomplete, and one lengthy combat sequence at the end of Chapter 2 is still unfinished (as well as a long sidequest in Chapter 1 and another in Chapter 2), but I feel like I just need to get out what's in my head at this point. I know stuff about Chapter 4, so I need to put it into the scenario. Then, once that's out of my head, I can go back and fill in as need be. This is not as straightforward as it sounds — I have a stronger sense of how the second half of Chapter 4 will go than I do about the first half of Chapter 4. I still have to figure out how to put together the elements that I know have to be present to lead to the end of Chapter 4. As always, I'm starting with town design and plot/quest outlines, and then I'll start adding in dialogue and specials. Combat, as always, will come last. I was not sure that I'd ever get to Chapter 4, so this is kind of trippy. It's also trippy for another reason — uh, suffice it to say that the cave floors are unusual in Chapter 4. Also in Chapter 3, but more so in Chapter 4. Not like the fluorescent cave floors in the Strange Cave in Exodus, although like a different part of Exodus. A part that, if I remember correctly — and often I don't, with this sort of thing, but even so — no one has ever asked me about, even though it's definitely a bit unexplained. I'm still projecting that this won't be done until next year at the earliest. I'm finding time to work on it, but not nearly enough to make as much progress as I'd like.
  4. Man, who knew he cared so much about dental hygiene?
  5. How do people feel about Jeff using Icons in his RPGs?

    Given that one of the other active topics in General right now is about recommendations for RPGs that are similar to Spidweb games, you're fine mentioning the names of other games here.
  6. Homeland progress report

    I skipped ahead and am now about to write the scene with the biggest twist in the whole scenario. Now that I've designed the sequence leading up to it, which runs across two separate towns and has taken me several hours in itself, I'm at the point where the scene begins. And, somehow, I'm nervous.
  7. What will happen after Avernum 3 Ruined World?

    I think the general issue was that it's much, much harder to make a BoA scenario with the editor tools that existed at the time of the 2004 release than it was to make a BoE scenario with the editor tools as of BoE's release. Also, there came to be more general tools for making games over time — BoE was more novel in the late '90s/early 00's than BoA was in the mid '00s/late '00s, much less now. At this point, if I were learning a new game-making system, there are a ton of engines that I could learn that are much more powerful than anything that Spiderweb would release.
  8. Difference Between Avenum, Avadon, and Geneforge

    I didn't interpret you to mean that, either. I thought that you meant that the difference between Avernum/Geneforge/Avadon is like the difference between Baldur's Gate and Icewind Dale — which it's not. BG and IWD (at least IWD 1) have a lot more in common with each other than the Spidweb series have in common with each other. (I think Slarty's description of "huge" overlap is overstated, but, eh, differences in opinion I guess.)
  9. Difference Between Avenum, Avadon, and Geneforge

    It's very much not like Baldur's Gate and Icewind Dale — those both use Dungeons and Dragons rules, take place in the Forgotten Realms setting, etc. Avernum, Avadon, and Geneforge have similar graphics and user interfaces (including similar dialogue systems) but are otherwise almost entirely different. They have different rules/game mechanics (other than generally having turn-based combat), different settings and characters, etc.
  10. Let's Play Blades of Avernum!

    I went through and labeled the rest of the scenarios. It's possible I missed a scenario here or there, but they should generally be labeled now.
  11. Let's Play Blades of Avernum!

    The option to sell to him was never "hidden." It was always there. You just forgot about it.
  12. Let's Play Blades of Avernum!

    This is not what happened. In Episode 379, at about 27:50, you sold things to the innkeeper when you first talked to him. You just forgot about that later.
  13. Willpower

    That's correct. Spell descriptions are in the BoA Manual.
  14. Homeland progress report

    There is no call to check the difficulty level that the player has set. One could create difficulty levels with a flag — I've considered doing that in the Bahssikava rewrite (basically, insert an "Easy" mode that would tone down nearly all the combat) — but it wouldn't track the hardcoded difficulty levels. It had not occurred to me to create difficulty levels in Homeland, though. I'm sort of inclined against it because it would be a mess to try to balance.
  15. Let's Play Blades of Avernum!

    Just FYI for everyone, I went back and labeled the first episode for most of the scenarios. I made through about 80% of the posts (to Threnody), but once we started getting into a lot of little short scenarios, I got tired of it and stopped for the time being. I may go back and label the rest at some point.