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Balint

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Curious Artila

Curious Artila (3/17)

  1. I've tried searching through the FAQ, the help system, and and forum topics on this, but couldn't find my answer. In any case: I've a shaper with 153 essence, but lost several creations in battle. Hitting a healing pool brings back health, but does nothing for essence. Neither does moving around in an area, or moving between areas, gaining levels, or adding more intelligence (though the last does increase both the essence pool, and the amount of available essence--but only the amount relative to the improved intelligence). For some reason, entering Isengard Keep restores essence. Short of using essence pods, are there any other locations that regain essence, preferably without cost? Thanks.
  2. Quote: Originally written by Randomizer: Your nephil priest probably has divine touch trait. This gives bonus skills of blademaster, magery, and sharpshooter. Thanks. I'd actually chosen the wrong trait for my priest, which accounts for it. Guess I'll have to change that in the editor.
  3. I have a Nephil fighter, 4/3/2/4, with 6 in both pole weapons and bows, 4 in thrown missiles, and 2 in melee. He has no special skills. Then, I have a Nephil priest, 2/3/5/2, 4 in bows, 2 in thrown missiles. Special skills? Sharpshooter, Magery, and Blademaster. Okay: the Magery is understood. But Sharpshooter? Blademaster, with no skills in any melee weapons? What's going on, here? And why doesn't the fighter have those skills? No special items in use. Any help would be appreciated.
  4. Thanks for the quick replies. I was aware of Strategy General (the thread, not the forum, from earlier Spiderweb games), but didn't want to find out any other spoilers while looking for this one piece of information.
  5. How far would you raise your tools skill? Yes, I know only one character needs it, but still--do they need to keep focusing on it for 20 or more points? Even with the spell showing up, eventually?
  6. Note that it has 2 charges left. This means you can use 1 for yourself, and still fulfill the quest.
  7. But that means they'd have to be close enough to actually hit you. Since most monsters hit me with 5%-10% accuracy, and usually with batons from far away, putting them on armor isn't very helpful. This is my impression, as well. I'm currently playing an agent, and I have no intention to get up front and personal with any enemies. I want to kill them at a distance, the further away, the better.
  8. More extensive characterization from important NPCs (merchants, captains, trainers, etc). More factions/guilds, and the ability to choose only one or two out of group, with no ability to change later. Important NPCs should change their responses to reflect changing conditions, particularly as your fame grows and events take place.
  9. The alchemist provided my character with a blessed stone, which I combined with a chainmail vest to make--a chainmail vest. It seems in no way enhanced: no extra spells, no additional protection, nothing special about it. So I tried reloading, and combined the stone with a pair of heavy boots. I now have one less blessed stone, and a pair of heavy boots. What am I overlooking, here?
  10. Quite so: what was confusing was that Greta didn't reappear at her starting point. I suspect you have to leave the region, then return, for her to "reset," there.
  11. Actually, I found her back where I'd picked her up--but only after leaving the region, and returning.
  12. Greta got severely injured, and ran away from my party. I figured she was going back to the area where I initially picked her up; wrong! Now, I don't know where to look for her. Any help would be greatly appreciated.
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