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Travers

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Seasoned Roamer

Seasoned Roamer (5/17)

  1. christ, get real dude. Again, MY CHOICE OF WORDS WAS TRANSPARENT. There was NO deceit on my part. I DID NOT CHOOSE TO VEIL MY CHOICE OF WORDS LIKE YOU ARE SUGGESTING. But as such, the board did not find my choice acceptable, and changed it accordingly. That is PERFECTLY fine with me. It should be clear that ****-py IS accepted, as the board changed it from crappy to ****-py, adding the dash, instead of just omitting the entire thing completely. The board changed it - okay, whatever, no one gets hurt, I move on. HOWEVER, I'm not in the mood to be bossed around by a moderator who feels the need to exercise his phallic rights. It just irks me. I hope you understnad.
  2. Quote: Originally written by Synergy: Please keep in mind that this disallowment of the CoC is still in effect: + Using vulgarity and/or obscenities in any language (whether it's in the open, masked, or abbreviated) I know that, in most cases, each of us is capable of more creative and succinct adjectives to describe our opinions. That's actually my primary beef with language usage: too many perfectly fine words feel lonely and left out because we instead overuse and render meaningless once perfectly utilitarian words like "awesome," "gay" "discrimination" and "@^$*%!." -S- I didn't censor it, the message board did. I'm perfectly capable of deciding what language to use on my own. thanks though.
  3. someone want to spoil it for me? How does being a servile change Shaper ending - still [deleted]? It doesn't seem like it would change Trakovite and Rebel endings much.
  4. Avernum is great, but ultimately forgetable (IMO). Geneforge is just incredibly unique and has relevance to contemporary issues.
  5. No canister use. So far I've been using wingbolts and cryoas. Wingbolts are great, but a lot of things resist them. Cryoas to shore up that weakness, but there are too many problems with them - not as durable, terrified easily, lower damage (even with strength pumped up). They just are not very good. So I'm looking for some alternatives. I'm thinking replacing them with Rotghroths, since I'm almost at the ruins. The problem is I hate, hate, hate melee creations - at least in the previous games, but with the revised AP system, they might not be so bad. Any alternatives?
  6. It's similar, but also not similar. To pardon a a rebel criminal is one thing, but to step down and actually request help from not just a servile, but a magic wielding servile with the ability to shape... well that really shows how far the shapers have come. So yeah, I'm having a lot more sympathy for the shapers playing as a servile, as it really changes the story just by changing the context.
  7. Can someone explain stealth to me... how to use it, what +stealth items do, etc
  8. Playing as a servile, there are a few different dialogue lines... a few very touching lines too... <spoilers> Player: "I am a servile. A rogue creation. Nothing but death awaits me at your hands."; Crowley: "You really think that? Recent events have forced us to ... to reevaluate some of our policies. Make no mistake. You will not be hailed as a hero. But you will not be destroyed." ... Crowley: "That is why we can forgive you for your crimes. We can even ignore the way you, a creation, have gone so completely rogue. We can learn from each other, instead of us having to destroy you. But only if you aid us. Help us to help you" Awwwwww... I almost cried. Seriously. It made me think for a moment there was still hope for the Shapers
  9. be careful... a lot of those programs are trojan.
  10. 400k!?! Not to sound rude, but that sounds really fishy. Download at your own risk people.
  11. Quote: Originally written by Indeterminatus: Quote: Originally written by Ghaldrings_doom: I'm so stupid!!!!!!!!! Nah, i should have asked before Now, i don't know if this still works because i cannot test it at all and there could be some differences between the windows scripts and the macintosh ones, but could you send me your bulwark inn script? (not the dialogue one) There's no difference between mac scripts and PC scripts. I downloaded the mac patch used it to update my scripts - although if there was actually any change
  12. Quote: Originally written by mok: How would you propose a weapon-switch button to work then? Would the game just decide to use whichever weapon in your inventory you wanted when you hit the button? You'd have to set up the weapons you want to switch between beforehand anyway, right? Then, you'd still have to use a hotkey or click a button to make the switch.... so what's the difference? You put a weapon in the quickslot and then click that button or use that key and your weapon changes. Click again, and your weapon changes back. Click a different slot for a 3rd weapon.... why is this so difficult? Because when you use the click that button to switch, the weapon disappears from the quickslot. Quote: I want the overwhelming parry skill again and use the old guardian graphics again. I second that. Anything is better than the current guardian graphics
  13. IMO, you really shouldnt use the hintbook THAT much. Just play the game.
  14. You definitely need to pump up SC and QA. Also, I heard that quick action works twice as much as dexterity in determining initiative, but I'm not sure. If thats true, your points in dexterity were pretty much wasted. The ghost cave is pretty much a pain for agents, as things come around corners and attack even if you do take the initiative. So for this, you definitely want to pre-buff with augmentation, essence shield etc.
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