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Hardiness Is the Single Best Skill in A:EFTP/A2:CS

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Everything posted by Hardiness Is the Single Best Skill in A:EFTP/A2:CS

  1. Five Factor Personality Model

    Today I came across a link to a five-factor personality test and took it for kicks. This is the model most widely used in academic psychology. In contrast to the MBTI, it is only interested in describing observable behavior and surface-level thoughts, and does not speculate about underlying thought processes. As such, its results tend to generate much more subdued reactions. You may prefer this, or you may like it less. The test I used is here: http://www.personal.psu.edu/~j5j/IPIP/ipipneo120.htm Of course, taking any online test would be incomplete without posting the results here and asking others to do the same. I like this one more than others I've seen online, because it gives you scores for all the "facets" and not just the five main categories, yet is also relatively short, at "only" 120 questions. Highlights from my scores: OPENNESS - 98 All scores in the 80's and 90's, except for Adventurousness at 58. AGREEABLENESS - 82 Most scores in the 80's, Sympathy high at 99, Cooperation lower at 72... and Trust sitting by itself at 1. CONSCIENTIOUSNESS - 75 These scores varied the most, from Cautiousness and Dutifulness at 96 and 88 to Self-Discipline at 26. NEUROTICISM - 44 These scores were mostly in the 30's through 50's. Depression was highest at 52, Vulnerability lowest at 18. EXTRAVERSION - 3 These were mostly in the 20's and 30's, except for Excitement-Seeking at 1 and Cheerfulness at... wait for it... zero.
  2. The Grand Spiderweb Poll, 2017 Edition: Demographics & Favorites

    Come one, come all, to THE GRAND SPIDERWEB POLL, 2017 EDITION! It's been five years since the previous grand poll -- it's time to make your vote count! Choose your favourite game, rate the rest of them, and tell us a bit about yourself! This poll is a combination of a favourite game poll and a demographics poll. It is not a forum software poll, which will allow us to more easily see patterns and connections in the data. Are Nethergate fans older, on average? Do Alwan's fans support more conservative governments in real life? It should take 5-10 minutes to take the survey, and you can do so here: TAKE THE GRAND SPIDERWEB POLL! (And remember to hit "submit" on the last page, so your answers are recorded.) More Info: * Here are some of the interesting results we got last time around: 1 2 3 4 * Data will be analyzed in aggregate; no survey taker's combination of answers will ever be published, to respect your privacy. * The gender questions have been improved and all answers will be listed out this time (exact quantities will still not be given for answers that just a few respondents chose, again for privacy). * Some questions are the same as last time (to allow comparisons of change over these 5 years). * Some questions are new and, quite frankly, awesome. I'm very excited about this one!
  3. Av4 Character Editor... will one ever be made

    At this point, it's probably worth making a new topic if there is more to say about editors (or feature wishes?) for A4. Et voici.
  4. Difficulty Brick Wall

    Also? No one else has said that. Concentrating on one stat (Str, Dex, or Int) for your attack, and putting any other points into End, is standard advice, and hard to dispute given the game's mechanics. "Divinely Touched" doesn't exist in this game. Not sure what you meant here, or if you thought this post was about Avernum 6? Nobody "needs" to be, and indeed in A:AEFTP you're better off (in gameplay terms, anyway) skipping them. Dexterity doesn't affect spell hit rate -- which starts out substantially higher than physical attack hit rate anyway. Also, if you go halfsies on stats and skill point investment, what you end up with, eventually, is a character who can make half power bow attacks, or half power magic attacks. This is almost never better than a character who can just make full power attacks of one variety (especially if that one variety is magic attacks). Well, there is also no reason for your mage to skimp on Endurance, Hardiness or Resistance and there is actually a decent amount of endurance-free armor available. No one has to be vulnerable.
  5. Avernum 2: Chance to Hit

    Yes, A2:CS is capped at 90% -- this was a change from previous games. Given a large enough sample size, however, it's totally expected to miss 3-4 times in a row at least a few times. I'm not sure just how frequent you mean by "frequently." But we're talking about something that happens 10% of the time. You might think, well, getting that to happen 3 times in a row, the odds are 10% * 10% * 10% or 1 in 1000. That's accurate if you only make three attacks in the first place. But actually, you make hundreds or thousands of attacks during one play session. And because you're simply noticing this result when you get misses in a row, it can be *any* sequence of 3 or more misses out of those hundreds or thousands of swings. That makes the odds a *lot* better. I did some quick calculations in a spreadsheet, and the odds of seeing three such misses in a row at least once, after 1000 attacks, are 59.39%. The odds of seeing four misses in a row at least once after 1000 attacks are 8.59%.
  6. Homeland progress report

    The Wayback Machine captures more early-era SW board posts than one might expect. Not all or most by any means, but there is a nonzero chance you'll get at least the first page.
  7. Capture Soul Mechanics

    Based on the messages you get when you use Capture Soul, there seem to be three constraints on what you can capture. 1) Some enemies can never be captured. 2) There are enemy level cutoffs beyond which you need a stronger level spell (level 2 or 3) to capture. 3) Finally, you need to be within a certain number of levels of the enemy, for it to work at all. If a capture fails, each one of these constraints will produce a DIFFERENT error message. I assume that #1 applies mainly (or possibly only) to enemies with "boss" status or other enhancements -- thus, most specially named enemies. Level 2 cuts off somewhere after level 22 and no later than level 25. I'm not sure if there is a cutoff for level 3 at all. I also can't tell how close your level has to be, and whether Intelligence or the like can affect this -- I assume not. Assuming it just takes the raw difference, I know from failures that 8 is too far away. Finally, if there is a random check involved, I haven't seen it cause a failure -- there MAY be no random factor. Anyone have any further insight into this topic? (Or just favourite captures so far? I'm going through the enemy list currently...)
  8. Plan to play every scenario available

    Roses of Reckoning is probably the one real problem with chronological order
  9. ONE

    Thank you, Scorpius. I needed that.
  10. Size of Exile

    I don't think the "cavequake" concept appeared until Avernum 4. As for size, I'd say it's not a question of consistency but a question of literalism. There's a certain level of abstraction, perhaps more obvious in Exile when the map was top-down rather than isometric; but there are plenty of places where a dialogue box describes a passage that goes on for miles and miles -- or winds and slopes -- or opens up into a great expanse -- even though you don't see it on-screen.
  11. Exile Remaster

    I think the difference is that you can do it, it's just inconvenient, whereas many potential players have no idea how to do it or even how to figure out how to do it. Others might have the ability but still be dissuaded from trying it on that basis. Note, I'm not criticizing all the time and effort you're putting into the project CM, which I know is already a lot. I'm just pointing out that this is not a simple equation where inconvenience goes on one side, or on the other side.
  12. Five-Dimensional Political Compass

    In the grand Spiderweb tradition, but with some new twists. This one's much shorter, so give it a whirl and post your results! While it isn't perfect, I think the existence of five different axes addresses some of the discussion we've had in the past about the compacted nature of the traditional Political Compass (and its tendency to ask questions about a complex situation but that seemed to be judging a single conic slice of the whole). http://www.patheos.com/blogs/billykangas/2014/11/5-dimensional.html Explanation key: Collectivism refers to economic intervention, whether the society or state should intervene in the economy to redistribute wealth from the more to the less successful. The negative percentages indicate opposition to such intervention. Authoritarianism refers to state power to control the actions of individuals to prevent them from harming others or themselves, and also to establish the will of the majority over society. Negative percentages indicate opposition to state power. Internationalism refers to political involvement in other nations or global affairs, either via war, treaty or international organizations. Negative percentages indicate isolationist beliefs, and the belief in national sovereignty. Tribalism refers to identity or nationalism, favoring your own nation over foreigners. Negative percentages indicate opposition to national or ethnic identity and oriented towards pan-humanism. Liberalism refers to acceptance of historically illegal or immoral social practices or customs. Negative percentages indicate opposition to such acceptance.
  13. Avernum/Exile Fan Art - Alien Blade Redux

    I agree with Edgwyn. The first one.
  14. In conclusion, AAAAAAAAAAAAA!!!

    He accomplished exactly what he stated in his post?
  15. Start late or leave early?

    I've been hearing about medical malpractice in some detail recently from a friend who is an attorney. Apparently a decent chunk of malpractice cases involve a course of diagnosis and treatment with enough different components -- and often a large number of doctors and other staff involved at different points -- that it can be difficult to assess which component (or which professional) is most likely to have erred, even when dealing with conditions and procedures which are well understood. Of course, malpractice cases are clearly not representative (at all) of all cases of medical error. But this definitely made me think about similar difficulties surrounding those statistics.
  16. Start late or leave early?

    No, but lack of salary limits quality of life. Again, I'm not suggesting doctors are getting more than they should on either account -- just that they are getting a lot more, on both accounts, than most other people.
  17. Start late or leave early?

    It would be easier to make this part of the discussion if typical doctor salaries did not already afford them a quality of life far beyond the bulk of the country's population. Yes, I know residents and interns and so on don't make so much, despite being the ones to do most of these awful shifts. But they're on their way to a pretty dope lifestyle. I'm not, btw, saying that doctors don't deserve it. As a whole they clearly are a hard-working and important profession. But there plenty of other well-deserving professions that come with a significantly worse quality of life. This situation makes it difficult to complain about doctors' quality of life, because from the outside it looks pretty gauche.
  18. Difficulty Brick Wall

    1. You do have more in lore skills than you need (at this point in the game) but that isn't a big deal, though as you note that's a loooot of points to sink into First Aid. The rest of your skill/stat/trait choices are sensible enough. 2. Okay, this makes it clear that your big problem is SURVIVAL. Taking damage. There are a few things you can do to help with this. - Armor up. Yeah, I know... but seriously. One of the things you get by visiting other towns (further away, but really not hard to get to on the roads) is more free stuff, including better armor. Armor does make a difference. Doing the random non-combat quests in those can also get you a few more levels, and that means skill points you can put into... - Hardiness. Hardiness is the single best skill in the game. Period. Because weapon skills are useful even for casters (to unlock Adrenaline Rush, which is amazing for casters), there's no reason for any character not to max out Hardiness. (Resistance is not quite as essential as Hardiness, but it's still excellent -- and for spellcasters it's a no-brainer.) I note that Hardiness and Resistance are particularly important for resisting damage from spells (including that acid) since they aren't boosted as much by equipment as armor is. - Endurance is less useful later in the game, but a few points certainly won't hurt you.
  19. In conclusion, AAAAAAAAAAAAA!!!

    Macte hac gloria!
  20. Start late or leave early?

    I sort of assumed this would be a landslide for "starting late." Wow. That said, I have a job that starts a little earlier than most; I might feel differently with a different typical schedule.
  21. Difficulty Brick Wall

    Honestly, I'm not sure what you're doing wrong. From your description, it sounds like your stat/skill choices should be totally adequate for Normal. If you're worried about your skill allocation into auxilliaries though, maybe you can post your full skill point allocation? Snapshots or typing out, either way...
  22. Grah-Hoth minions didn't vanish

    If you previously also made use of the cheat codes, that could be related.
  23. A new member has joined your party

    Don't make me post about Lardilg plosives, Dinti. (The research is even Canadian.)
  24. A new member has joined your party

    1) Aside from what Jeff says, there are linguistic reasons why most people say "gene" and not "ge-neh" when they read the title. Trenton correctly points out that "ge-neh" is the way we pronounce "genetic" -- which, of course, has the same base word as "gene". In English, the way we pronounce vowels changes depending on the context within a word. "Gene" has a long e sound because it's one vowel-consonant-e syllable. "Genetic" has three syllables, gen/et/ic; the first syllable has a short e sound because it's a closed syllable. If "Geneforge" were its own word, unrelated to "gene" and "forge", it too would have three syllables and be pronounced the way Trenton suggests: gen/ef/orge. However, because Geneforge is, quite blatantly, a compound word, we use the syllabification of the original words, which means it's two syllables, gene/forge. You can see the same thing at work in words like scapegoat, firefly, limestone, household, etc. 2) Although there's (clearly) far more contention over the way to pronounce GIF -- not least because acronyms are sometimes allowed to flout language conventions -- the language agrees with you there, Trenton: English normally has a soft g sound when the g is followed by an e, i, or y. However, because there are some prominent exceptions (especially, I think, "gift"), some people end up pronouncing GIF as if it's an old Anglo-Saxon word instead. This one is a lot more ambiguous, but people who say the soft g is "definitely wrong" are definitely wrong about at least the "definitely."
  25. Shadow Vale closing?

    Despite the fact that it says "Yesterday" that post is actually quite old... SV closed in July, 2011.
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