Some questions about AEftP mechanics in Avernum Trilogy (2011-2018 remake versions) Posted 4 hours ago Re the Cave Lore question -- I wrote that guide for the original release of the game, where money was more limited because the second level of training in a skill or spell cost double what it does now. I still don't think you get much out of training in Cave Lore, but there is more wiggle room with money, so I don't think it's an awful idea either. I still would advise against putting manual points in there, but you do get a few magic items and xp items out it -- meh. Your thinking about trade-offs with pieces of armor is pretty much on the money, especially early on when hit chance is very relevant. Later in the game, once you have high stats and good investment in basic skills, you may reach the point where that doesn't matter much (for non-mages anyway). Also, you eventually start finding great pieces of armor that don't reduce hit chance.