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Everything posted by Spidweb

  1. We've started a Kickstarter for our next all-new series/game, Queen's Wish: The Conqueror. https://www.kickstarter.com/projects/619141553/queens-wish-the-conqueror I plan to write a lot more about it for our fans, but it's late and I'm very tired. On Thursday we will put up a blog post with a lot of detailed info, and I will be answering questions on our Kickstarter page.
  2. Avernum 3: Ruined World is out. This isn't news here, of course, but I wanted to say something personally. Reworking this game is a huge, exhausting job. It's REALLY big. I went over everything, every space, every item, every line of dialogue. I did my best to be respectful to the title and the love people here have for it. I tried to make sure every change is an improvement. I wrote a lot more about the process here: http://jeff-vogel.blogspot.com/2018/02/we-released-avernum-3-ruined-world.html I will be watching the forums for a while to spot bugs and issues. However, if you want to tell me about a problem, the best way, now as always, is to write support@spiderwebsoftware.com. This is the ONLY way you can make sure we see it. If you are interested in supporting us, there are a number of ways. I strongly encourage you to buy the game wherever you want to, but we get a larger cut when you buy the game from our own web site. If you want to help us get coverage in the future, a positive Steam review would be enormously helpful: http://store.steampowered.com/app/691830 Finally, thank you all for your kind support over the years. I can't put into words how grateful I am to the people who made it possible for me to live my childhood dream. I'm going to write a new game now, and I promise I will do all I can to make it worth the support you've given me.
  3. We have updated Avernum 3: Ruined World to v1.0.3! This update fixes a handful of pesky bugs: A problem that could cause people to be trapped in the Guarded Tunnel has been fixed. The Castle Troglo pedestal puzzle is a little easier. A new mirror has been added to the Concealed Tunnel to make it slightly faster to solve. A number of doors were locked that weren’t meant to be locked. This is better. Typos and other minor fixes. To update your copy, go to where you purchased the game and download the new version. Steam should already have upgraded your copy automatically. These changes largely don't affect the demo, so that will stay at v1.0.2. Enjoy!
  4. OpenGL can interact strangely with the many monitor settings that were introduced since it was created (like 4K and monitor scaling). That's why I provide so many options for monitor/window/game area sizes. The game won't ever be able to anticipate every possible monitor setup, so it provides choices to help you find a setting that suits you. Sorry for the confusion!
  5. Spidweb

    Have I broken Avadon 3?

    This sounds like a definite problem, and nobody ever emailed me about those Hands ability to kill Redbeard before. I would go back to a saved game from before that fight starts and try again. Lure then back to the camp but fight with Redbeard to kill them. ALso, make sure you have upgraded to the newest version. I recall making that fight easier in patches.
  6. After years of being told that the Discipline Blade was a senseless junk item, I feel vindicated.
  7. We released Avernum 3 v1.0.2 for Mac and Windows. You can download the update from wherever you purchased the original game. Changes: Meeting Anaximander for the first time gives some experience. This will help you get to level 2 sooner. Added actual helpful signage to the Golem Spire to keep people from getting lost in there forever. Some mid-game quests were giving far too little experience. The quest The Bunker? will always clear when you talk to Ostoth. The achievement for getting 5 level 3 priest spells works correctly now. Enemy summons will no longer jump to your location. You can no longer get trapped in the Vahnatai Crypt. Some peculiarities about using the Orb of Thralni a lot have been fixed. The version number now displays correctly on small windows. It is no longer possible to be trapped inside the Vahnatai Crypt or Upper Golem Factory. The barrier to the item augmentor in Sharimik will stay up until you pay. There was a problem with the Shahpur quest. You can now do this quest again if you did it before this version. Creatures that can’t talk to you give a more appropriate response. You no longer need Tool Use to reach Bojar. Aranea fangs can now be sold. The Catch the Unicorns quest will now work correctly. The herb patch near Tevrono will no longer be so generous. Many minor tweaks and typo fixes. As always, if you find more bugs, the best way to get them addressed quickly is to send them to support@spiderwebsoftware.com.
  8. I made the unicorns that way in 1997 because I thought it would be funny. My opinion on that matter has not changed in the intervening 20 years.
  9. We released Avernum 3 v1.0.1 for Mac and Windows. You can download the update from wherever you purchased the original game. Rewards for killing a creature will now be awarded correctly when you kill it the round you encounter it. The achievement for getting five level 3 mage spells will now award correctly. The Elhioc fight is a bit easier. Ward of Thoughts will work correctly now. The Demo will now always warn you when you try to go to the surface (which is not in the demo). Your mental spells (like Daze and Charm) will now be more effective against high-level enemies. High-level enemies have less resistance to physical attacks. Lizards were taking too much damage in combat. If you go downstairs in the Troglo Temple and can’t kill Elhioc, you can leave the castle and return later. Windows users will now get the Home achievement correctly. If you didn’t get it already, you need to trigger the end cutscene again. A host of tiny fixes and corrected typos. We are accumulating bug reports for v1.0.2, which should be out in early March. If you have a bug report, the best way to make sure we see it quickly is to email it to support@spiderwebsoftware.com.
  10. This is indeed a bug. We were checking FIrst Aid, not Nature Lore. fixed in v102. Thanks!
  11. In v102 I am adding some more helpful signage to the golem spire. It doesn't make entirely good sense to have readable signage there (though the control panel already has it), but this dungeon is having people walk in circles in it forever.
  12. Spidweb

    Minor bugs/issues

    The infinite shop thing will be fixed in v102. So will the Remote Cavern stairway graphics thing.
  13. I made sure that there is a place where every bounty hunter creature respawns. Might be another fun thing to make a list of. :-) Oriathon getting killed was reported during beta but I left it alone because I thought it was funny. #professionalgamedesigner
  14. Physical resistance should now increase by 3% a level. Try it out and let me know if you don't feel a difference. You should.
  15. I didn't notice that I hadn't give waveblades the proper stat increase when I did rebalancing. They will be much better in v102. "Welcome to the inconsistent equipment bonus levels of modern Spiderweb games." It can be fixed, but I don't read these forums much. I am very happy to make changes, but drop me a note at support@spiderwebsoftware.com. I've been fixing things pointed out in emails all day.
  16. Spidweb

    Troglo/Giant Quests

    You can skip the troglos entirely, but you do need something from Grindstone to find the Concealed Tunnel and complete the quest.
  17. The lava-fired spear helping mages was a mistake. Much better for warriors in v102.
  18. The dialog box with just an OK will be fixed in v102. You should only get attacked twice at any specific checkpoint.
  19. This is a bit of an oversight. I'll fix it in v102.
  20. If you stand next to a mirror and then use the mirror it will move one space away from that character. If you push the mirror into a blocked space, it will move in a random direction.
  21. Honestly, I figured once you reached that dungeon, you'd just win the game. Yes, it'd make more sense if you could walk all the way out from there and talk about whats going on, but it's probably not something I'll go back into the game since almost nobody would see it. Avernum 3 has been like this since 1997 and this is the first question I've ever gotten about this. :-)
  22. Spidweb

    Minor bugs/issues

    I'll look into these for v1.0.2, thanks. As a general rule for anyone reading this, I don't check the forums most of the time. Bugs and balance comments are best sent to support@spiderwebsoftware.com. That gives the best chance I'll see them.
  23. Spidweb

    Junk Bag Full Bug

    I'll look at the code to this and see if there is an issue when the bag is full.
  24. I'll make this more visible in v1.0.2.