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Rabenrecht

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Overall I really liked Avadon, but I have to agree. This final battle is frustrating for all the wrong reasons. Playing on Hard difficulty I got him to his last sliver of life when he goes into his "I'm immune unless you smash the soul jars and also I can act 3 times per turn" mode. At that point my party crumbled. After screaming at my screen I lowered the difficulty to Causal which is more or less the same a just pretending to have won the fight 😞
  2. Is it possible to actually finish those two quests? In the Avernum games there was always a limit of how many Bags of Flour or Bottles of Wine an NPCs would accept and after reach this threshold the quest would disappear from the journal. Can I expect something similar here?
  3. Ess-Eschas and Nothing-Left, thank you for your discussion :-) I think now I understand how resistances work and stack with each other. That really helps evaluating items for my characters :-) Than, of course, I do think the item descriptions are wrong or at least misleading: take the fire resistance shield. The effect is to provide an instance of 10% fire resistance. But he description would read "+10% fire resistance" and that is NOT the same. The + implies that the shield would increase your fire resistance by 10%. But the actual increase in fire resistance is anything from 10% to 0%. I would challenge the notion that this is common way if doing things in games. From the top of my head I can't think of any RPG (other then Avernum where I guess all of the above is true as well) that treats resistance effects as isolated instances instead of adding them together. If you put on the Red Dragon Scale Armor (+50% fire resistance) and a Ring of Fire Resistance (+40% fire resistance) in Baldurs Gate, your character has 90% fire resistance. If you then cast a spell that provides 25% fire resistance, you will have 115% fire resistance and actually heal from fire damage.
  4. I'm not a math genius, but I'm also not an idiot having a degree in computer science and being a programmer and all that. But I can't figure out how skill effects are actually calculated. In some RPGs there is no transparency of effects of character abilities, skills etc. But in Avadon the skills suggest that their effects are communicated to the user. But when you raise one skill during level up the observed effects don't seem to line up with what the skill is advertising. Or maybe the skill effects are described in a very unintuitive way. For instance: The shadowwalkers Earth Discipline: according to the description each point should raise your magic and "elemental" resistance ("elemental" probably refering to fire and cold, maybe poioson and acid). At level 7 you should get 10% per level of poison, acid and mental resistance. At level up I have 4 points in Earth Discipline with 2 points specialization. When I raise Earth Discipline to 5 points I excpect the following things to happen: - fire resistance +4% - cold resistance +4% I wonder if the following things happen: - acid resistance +4% OR +70% OR +74% - poison resistance +4% OR +70% OR +74% - mental resistance +70% I wonder about those because: - I'm not sure if acid is considered "elemental" - I'm not sure if poison is considered "elemental" - I'm not sure of bonus skill levels by specialization count towards the thresholds What does actually happen? None of the above! - fire resistance +3% - cold resistance +3% - poison resistance +7% - acid resistance +7% - mental resistance +10% From that I suspect the following things: - that the threshold effects of skills don't count all the skill ranks but should read as "from now on, for every skill point above (threshold - 1) you get +x% to y" - even though the descriptions claim a linear relationship between skill ranks and effects, the actual function produces some kind of diminishing returns. Any insights on the actual skill effects?
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