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MadCreator

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About MadCreator

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  1. Now that is interesting, I hadn't realized, potentially useful. I believe the warded gamma in the western wastes has the ability, listed in the zone modifications as set_new_abil(13,3);. The Runewarded Thahds from G4 had set_new_abil(12,1); set_new_abil(13,2); and set_new_abil(14,8); so that checks out. I just don't know if it's even possible to give a zone scripted ability to a creation in gf5itemschars. I ran into the same problem when I was looking into being able to make a creation that shapes like a spawner which are also zone specific. Retaliation damage seems simpler then sp
  2. I'm aware you can't make creations stable and also think they suck and are useless, I'm just hoping to make them bizarre enough someone might get a kick out of them. Death effects work and can be added to creations, I added the pulsating rat death effect to a fyora and it poisoned everything around it when it died, I just can't find where the death effect definitions were coming from and hoped someone knew. I will have to check out the runewarded thahds. Sadly probably not useful though.
  3. I'm currently redesigning most of the creations and a good chunk of items and have a few more questions. Is there any way to make weapons two-handed? (I know it's a long shot but figured I'd ask) Is there some list of effects on death? Wondering because the dozen or so used are numbered so sporadically, but the random couple of numbers I tried outside those had no results. Is there any way to get retaliation effects innate on creatures, thorny aura style? I swear I've seen it, but maybe I'm thinking Avernum. Does vampiric touch actually do nothin
  4. Excellent list, thank you, very useful to know for sure! Yeah I noticed when I tried to change the spell names it didn't change them in spell selection. As far as the consumable items go, I'm thinking something akin to Avadon scarabs, though I'd have to be careful with that as I can't give them cooldowns like Avadon does, and rapid fire repeated attack items would probably get out of hand fast. I'll probably leave crystals alone and mess with rods and wands.
  5. I don't plan on going so far as to step on anyone's toes, especially not the creator of my two favorite game series bar none, and I want as many people to enjoy my mods as possible so I won't touch messing with the executable/ patches. I'll simply post my intro/quest/ending etc. changes in a document people can read posted with everything else. To finish up my questions on immutable game aspects (without a hex editor or such) am I right in assuming spell and class names as well as items descriptions also fall into this category? Also, of wands, crystals and rods, are th
  6. Alright, important new question I wish I asked before. Is it possible to alter the intro, ending or quest texts, and if so, how/where are they?
  7. Ignore what I had here before, I figured out how to make unmoving creations move and managed to butcher some ruined world sprites enough to make them work, though not perfectly as I don't have the patience. Still, it lets me give you guys some crazy creations so it was worth it. 😁 In more good news, I have found Diablo 2 sprites and some others can be fairly easily modified to work with Geneforge! I'm going to stop bothering you all with the sprite insanity now though, as my original plans did not include sprite modification or importing at all and I've spent days not doing what I
  8. Excellent, thanks for the prompt replies, and the overall good news. I can't lose my sanity if I already discarded it.🥴 I have done a number of minor changes, this is the prelude to me doing potentially massive changes to confound and entertain myself and others, one step at a time. Weirdness is already included, I plan on abusing the aforementioned invisible sprite issue for a thematic invisible creation for example. Almost forgot, what is the file with the ability names? I can't seem to find it.
  9. Hi everybody, newbie here interested in doing some Geneforge 5 modding and I figured I'd ask a few questions before I got too much deeper into what I'm trying to do so I have a bit better idea of my options. 1. Is there any way to change core ability names like battle magic or fire shaping to something else? 2. Is there any way to make immobile creation sprites like pylons and turrets move without disappearing? 3. Are there any aspects of creations that can’t be changed besides (I think) essence cost and degrading creations? 4. Are there any gene
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