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Warrior Mage

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Everything posted by Warrior Mage

  1. Is there any call that would allow someone to identify your items outside dialogue mode? I have to use it in outdoors, that's why. Please mention it here.
  2. I don't know exactly what you are meaning here by 'modding' the game but that may probably be outside the scope of these forums if you mean something which breaches the code of conduct.
  3. Egh... sorry for that, I know that the format should be like that, but I just didn't notice that mistake. I had stayed away from my PC for a few weeks and that made me forget some silly concepts.
  4. I got the success! My party gets successfully in the location I wanted!!! Thank you so much for helping guys. But, now a new small bug. begintownscript; variables; short choice; body; beginstate INIT_STATE; change_outdoor_location (0,0,1,46); if (get_flag (3,0) == 0) { set_flag (3,0) == 1; message_dialog("You teleport in a pathway which is leading down and it is the only way you could move on as there is no return portal. You should go to find the ongoings. How strange!" , ""); } break; beginstate START_STATE; break; beginstate EXIT_STATE; break; I get there is a missing semicolon and there are wrong parameters all in line 17. Everything works fine but that appears. Some quick assistance is appreciated.
  5. I think probably there is no need for it as my teleportation is one way and there is no same way around. Well, I try it for my second town alone for first and next try it for the first town. I think I am right.
  6. Thank you! I will definitely try it but why should I put it for both the towns? My first town is directly connected to my first outdoor section.
  7. What will that call do exactly and please tell the shorts values for it? I couldn't find it within the documentation or references or in any scripts I saw.
  8. What I am actually trying to do is link two outdoor sections through a town. Its not a real physical link but... Yeah. I'll come in more detail. The town is divided into two, north and south. The southern part of the town is inside the 1st outdoor section. The north part of the town connects it to the 2nd second outdoor section. You are supposed to be teleported by a portal from south to north. But, later I found out that it could not be possible. So, I created two towns separately and designed them in such a way that they are north and south part of the town. I set the entrances to the northern part in the 2nd outdoor section, but it doesn't work! I even used the Town>Town Details and edited the co-ordinates but lands me at the particular co-ordinates in the 1st outdoor section. I am not doing it for the stylishness but it's one of the keyplot of the scenario. Try to help me here. I have one more idea... but it would be better to get some assistance.
  9. Thank you Vox for the reply, but things aren't clear for me. Inside the town, though I marked my north and south entrances. But when I leave my town to the north, it goes to the north square of the terrain but not the north entrance I expected to be. If you're not sure, see this: The particular case. Source: https://www.youtube.com/watch?v=3-dQAPVZgIk&list=PLotFkj6xXF6cxRj8dvwOyXQPpabpXSiWC&index=117 In the picture, you could see the frost lizard lair of Exodus where you can enter from the east as the blue spot in the east denotes, and exit to the west in a different location as the western blue spot denotes. But in my town, if I try to leave to the north, I get stuck in the exact north square after the town like being stuck in the red spot when you leave to the west. I hope you could understand it now. I am really in need of help to continue.
  10. Today, I have a big problem. I have a town which is having two entrances i.e north and south. But the problem is the north and south are at exactly different locations. I marked both as entrances but the problem is when they exit from the north, they don't come to the exact point I marked. Similarly, when I enter from north entrance, I rather go to south part of the town. If you don't understand,... the entrances are expected to be like of the two entrances in the frost lizard lair in Exodus.
  11. Everything went fine yesterday, except some minor problems which I myself fixed. But I have some common uneasy feeling when designing because I can't think what random items should I place in boxes and chests and how should I put armors and kind? This is the biggest problem hurting me for days. And also I have a feeling that my towns are incomplete even though they are complete. I have many kinds of tiles, terrains but the feeling of towns of other scenarios is not at all coming to me in my own scenario!
  12. Hi guys! I am back! beginstate 12; if (get_flag (2, 3) == 0) { set_flag (2, 3, 1); reset_dialog (); add_dialog_str (0 ,"There bis a huge portal in front of you. It is still working! You have no idea where it would lead you, but you could still step on it if you want. This should be the only way you can proceed on for your quest.", 0); add_dialog_choice (0, "Back away."); add_dialog_choice (1, "Step into the portal."); choice = run_dialog (1); if (choice == 1) { block_entry (1); } else { teleport_party (23, 7, 0); message_dialog ("You teleport in a pathway which is leading down and it is the only way you could move on as there is no return portal. You should go to find the ongoings. How strange!" , ""); } else { message_dialog ("The portal is still here, bright and glowing. But, you back away as you have no work with it right now by going into it. You back away." , ""); block_entry (1); } break; I have typed in this code into the town script but unfortunately I am getting error telling that there is an unknown command 'choice' in it. Please help me solve this.
  13. Yeah, I have the latest drivers installed, but I doubt if I checked the Windows updates. Let me check that. And my monitor was brought in 90s and it doesn't support HD.
  14. Hmm... I upgraded to Windows 7 (8.1 isn't compatible with system but sure I will buy new components in few months and upgrade) and Avernum 6 is now opening in normal mode! What does this mean? Was there problem with my XP? But, still I find problems. I choosed to draw all graphics, but even then the main menu is screen is white without background. I can't understand why it is so. I didn't go into the story until now.
  15. This is the first time ever for me when forum members meet in same time and respond quickly!
  16. Did you give a bare 6 HP to all your characters? I play Exile rarely but I give atleast 15 HP to all characters.
  17. Please mention your system specifications. Only then we can give some clear results. I am telling this because the exile games don't work properly sometimes on modern system. And, please leave your sanity at the door or else you'll lose it here.😁
  18. My PC is to evolve from Windows XP to Windows 8.1. I have E1 to BoE(legacy) in my hard disk, will it run fine on 8.1?
  19. UPDATE: Most likely I would start my progress again by end of this week. But, please keep showing the same support!
  20. I think that spiderweb software's release of the BoE source code has proved more than just efficient. ADoS is having good times with this. It's a difficult work, though.
  21. It is 9,000 coins for A1, but it increased in the later ones. You'll not get a single penny you earned more than that. By the way, I too sell items searching the best sell cost but I don't get this whole lot of coins. It happens rarely. I never knew and still confused that tool use and dexterity are interrelated???
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