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WingboltsSuck

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Everything posted by WingboltsSuck

  1. "Wait, so you spirits are our -" *Dies violently*
  2. *Minor spoilers* Just had a bit of a funny moment. I'll avoid giving specifics, but apparently you can get the achievement for the ancient secret of the island without doing that thing you have normally have to do. Found the temple, and noticed that I very quickly died upon entering. I'd never actually beaten the original game, so I didn't know that the temple was connected. I knew that there was a secret, and had a vague idea of that thing you have to do to get it, but I hadn't had the actual secret spoiled. As a result, I didn't know what this temple was. So because I'm ridiculously stubborn, I decided to try brute forcing my way in. Using a combination of healing spells and essence shield, I walked into the building, checked out some rooms, got murdered by spooky boys after going into one, reloaded, and instead just went over to the NPC. Talked with the NPC, got the achievement, and realized what I had done. Whoops.
  3. I was mostly just wondering if it was intentional. I'm a bit conflicted, but I can accept it. It does feel a bit cheap, but I exaggerated when I said it felt "extremely cheap", and I can definitely see arguments for why it fits. Your second paragraph is an excellent example. Honestly, my biggest issue is that with clawbugs, you're drowning in poison procs, which is my personal hell. I'm playing on veteren difficulty, though, so expecting the game to be a cakewalk would be unreasonable. So far, I haven't run into very many encounters that I couldn't get past with relative ease, so the difficulty the mechanic provides may be necessary. And like you said, you can counter it with creations and crowd control. Could there have been better ways of increasing the difficulty? Absolutely. But this method isn't intolerable.
  4. I'm not sure if this is a bug, or an intentional thing, but I've noticed that a few enemies seem to have two turns per round. The ironward constructs in Western Wastes or the spectral priest in the Icy Tunnels, for example. I'll attack with my character, then they'll attack. I'll attack with my creations, but then they'll attack again, before my character. They even have quick attack, so they're attacking four times in a single round. Has anyone else noticed this? It feels like an extremely cheap way of upping the difficulty.
  5. Re-opened the game and tried a save from before I entered that area. Weirdly enough, things were back to normal. In hindsight, the battle alphas having 900HP and the battle betas having 250HP should have been a signal that something bugged out.
  6. I'm not sure what could have gone wrong to cause them to spawn at such a high level. I started on normal and switched to easy. Not sure besides that.
  7. I made the terrible decision of going for a limited canister run, so my creation options are pretty limited. I might be able to hunt down a kyshakk or wingbolt canister.
  8. Something is seriously up with the wingbolts in my game. From the moment they appear in Burwood, they have 2685 health. Vastly more than any other enemy in that area. In the event where the Shaper creations attack the rebel fort, all of the rebel NPCs, inlcuding the drayk, have a 0% chance of hitting the wingbolts that are part of the raid. This is on easy mode. What the hell gives? Are their levels bugged, or are they seriously this badly designed? I literally can't kill them. They two-shot my cryodrayks and one-shot me. I was able to handle the combat just fine on normal difficulty until I reached this area.
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