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PkK

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Curious Artila

Curious Artila (3/17)

  1. I thought the screams in Kranas wood were about the human sacrifice happening there (as a lead-up to the Cestus decision on what to do about that). At least I got them just before that Cestus decision.
  2. What do you mean by "isn't an option"? It is always there in the list, just greyed out if you don't have enough apothecaries or haven't gotten the recipe at the tower yet.
  3. I had thought about this before discovering this thread, so here's my ideas: The first game was in a quite unimportant colony, the second in a not-so-unimportant vassal. In each the palace was the only place you saw of Haven. The last game might start with the Queen dead and a civil war in Haven itself, not just vassal states. Haven possibly invaded by forces directed by the Nisse, with Sutter and Delia each still holding on to some part of Haven, thinking the other being wrong about how to rule, and thus seeing it as their duty to proclaim themselves monarch, adding further to Haven's problems. Most of the official military would refuse to move, since they don't want to take a side, and would just do the minimum to protect their local area from threats - which would again make for a plausible environment where the player can act, while whatever remains of Haven's military won't.
  4. I play QW2 on Debian GNU/Linux using wine. So far I have seen no problems with functionality. But I found a speed problem: When there is combat on the world map, all animations are extremly slow. Which is annoying. There is no such problem for inside combat.
  5. I managed to win the initial fight in the Valley of Orbs without any prisoners getting injured. Is there any effect? I didn't notice any. Did they make it back out of Nisse territory? I think that prisoners of the Nisse making it back home (something that probably never or rarely happened before) should definitely have some effect in Sacramentum. Some people in Sacramentum would be more willing to talk about the Nisse, knowing that the power of the Nisse is lessened, others might be more afraid (I guess the prisoners could tell some stories about the horrors in Nisse lands). At least the commander of the Nisse refuge used as an exit should have heard about he escape from patrolling Haven soldiers that likely would have noticed a ragged mixed Vol-Ukat-Athriel group moving around.
  6. I liked the refreshing change of perspective playing as a prince instead of some anonymous adventurer without much of a backstory. I've played various Spiderweb games, and really liked this one. But there were some immersion-breaking aspects at certain points in the game. Where I felt more like the adventurer that get take-it-or-leave-it offers from people instead of negotiating with them. In particular, I remember: * The resources from the port. I should be able to give an order of a resource being delivered to me on each arriving shipment until further notice. Having to go back to port to request an individual jug of mercury, and later come back to receive it feels like I'm some upstart trader rather than a prince. * I should be able to put a but more pressure on people in negotiations. I didn't feel like taking Thablen pass, so despite supporting the rebels until that point, I in the end supported the Mascha. But I would have like the dialogue option when negotiating at Madraka to tell them that my main goal is to get the Vol to become Vassals again, and If the don't agree to my terms, I will negotiate with the Mascha instead. * There should be a map for the Nisse territory. It is unknown land to Haven, but so is the tower of the Valley of the Orbs. I get a map of the Valley, I should get one of the underworld (showing the places I already explored). Haven has sages that could do that job. * I should be able to talk to people about my exploration in Nisse territory. Maybe the people of Sacramentum are too afraid of them, but Havenites, who never heard about the Nisse before wouldn't. Why can't I discuss a possible invasion of Nisse lands with my generals (they could still stay that their forces are already stretched too thin by operations in Vassal lands, but I should at least be able to talk about it). Sages would also likely be very interested to learn about the underworld of Sacramentum being settled. * The Nisse might have a take-it-or-leave it attitude, but I should still be able to at least propose different options. Such as demanding that the Nisse become Vassals (I'm sure they wouldn't agree, but demanding it doesn't feel out of place in game). The Nisse first put an offer of wish + Haven lands, giving up Vassals, then the 100 years Vassals offer. Why can't I make the offer of Haven keeping one or two Vassals, with Haven giving up the others should the Vassal so desire? That feels like an obvious offer a prince of Haven should be able to make in that situation. And there should be options as to which Vassal should be handled how.
  7. I made the hundred years deal with the Nisse and went back home (I played the whole game in 1.0.2). I tried to speak about my deal with the Nisse, but couldn't.Then, later in the text, I got contradictionary messages regarding the people knowing about the Nisse: I got the "The don't know about he Nisse, but they will […]" text, about my victory. But I also got the "[…] Nisse are forgotten entirely […]" text. Philipp
  8. What is the Warp Spear? Is it something the Athriel can forge? When I brought them Vol stones I got a two-handed weapon called "Temptation", according to the desciption it is a trident with a different blessing on each prong, but it actually only has to special aspects: Bleeding for 2 turns and Poison for 2 turns.
  9. What is the point of charm here? All the Nisse I saw at the top of the tower had 70% mind resist.
  10. I'm playing on Veteran; this is my first time playing the game. I'll make another attempt at the fight tonight. Let's see if it works; if not, I'll just make a deal with the Nisse instead.
  11. I made it to the Nisse Council at the upper level of the tower. However, I find the fight there much harder than any fight before (though I have to admit I did not fight any of the dragons). Even when putting my party behind the counter (on the Council side), I still die in the first attack wave.
  12. Until now, I didn't know there are readable text files with all the dialogue. Now I had a look. I guess I just misremembered the phrase "the three of them" which I see in the files as "the three men".
  13. Thanks. I reported the bug by email as recommended.
  14. In 1.0.2, when I encounter them the first time (illusion), they are referred to as one man and two women in the dialogue. When I encounter them the last time (non-illusion), they are referred to as three men in the dialogue.
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