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Buzko

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Curious Artila

Curious Artila (3/17)

  1. For what it's worth, a more detailed walkthrough: I don't know where the magic boots come into it, but maybe I'd collected the boots on my earlier journeys through those regions.
  2. Hmm. I've found a few of them and am really not sure what order I'm supposed to follow. I've been bouncing around the island a fair bit and think I'm pretty far into the game - I just stole They're listed in the Atlas as "bare" spot or patch. Drayk's Vale, Diarazad, Western Wastes and Valley of the Wind.
  3. I keep poking pylons with bare spots and getting a pain in my arm. I don't think I've found an explanation of what they are in-game. Could I get a hint about what they do? Thanks!
  4. Hi all, I've only been playing for a few hours, but I haven't seen any of the secret door buttons in Mutagen like I did in previous Spiderweb games. Are there any? There was a lever in one of the early areas (either docks or quarantine) which didn't seem to do anything. Am I missing something? Also, do sell prices ever improve significantly? Thanks!
  5. @alhoon Thanks, I had contacted Spiderweb when I made the post, wasn't sure how long they would take to respond. I now have a Mutagen key and have been playing that instead. Yay customer service!
  6. Thanks both. Probably wasn't the best use of my time, but it was a useful demonstration that I should never ever let my Shaper get into melee range
  7. Hi all, Just started playing Geneforge 1 because I can't find my Mutagen key email. There's a mention in the manual that people will get annoyed if you kill their livestock. Is this actually implemented in the game? Do the people in Vakkiri notice or care if I clear out the ornks in the first couple of areas? Thanks.
  8. Thanks for all the interesting replies. I'd forgotten about Bernie and his Chart. I think he could be read as having delusions about disparate things being interconnected, or religious beliefs that are outside the mainstream, or having done too many psychedelics, or even just an exotic philosophy that he has difficulty communicating. I agree that it would be consistent for the Empire to banish people for having a mental illness.
  9. I guess. If you're going to have trauma in the game, I don't know that I like it having an instantaneous, self-originated solution. It has the flavour of the characters just deciding not to be ill anymore, which is an unrealistic expectation often imposed by real-life neurotypicals. Mental health professionals can help because the strategies people improvise or learn from society (repression, aggression, self-medication etc) are often so counterproductive. They don't "fix" people, but they can provide insight, safety and a more systematic approach than most people could manage on their own. That said, I suspect we are using different words to describe the same thing. I'm not suggesting Jeff should script out a full therapy session for the player, but there could be a quest to seek out one of the many sage or healer NPCs because they have an interest in treating non-physical injuries. I'm also conscious that this discussion is already longer than the total text on Dark Thoughts in the game I remember various characters that appeared to read as damaged (the Cotra refugees, the Avernite captain who couldn't wait to torture prisoners, the drunken scout), but don't recall a character being thrown into the pit for having a mental illness. Do you have an example?
  10. Huh. I would have thought gaining a debuff from the trauma and then some sort of quest to manage the symptoms would have been more fitting (get a healer to cast EMDR!) but I guess I don't play Spiderweb games for the realism. Is the Dark Thoughts effect permanent?
  11. Hi all, Does anyone know what the mechanical impact of the various blessings (Runic, Of The Caves) or Dark Thoughts are? Do they stack? Do they affect different things? Thanks, B
  12. I don't think those figures are correct, at least for AEftP. I have run into problems with any penalty greater than -5%. I was relying on this thread and got very confused until I checked the in-game help. Note that the total is "net" of any bonuses to hit, so if you equip a +5% to hit bow, you will be able to wear armour totalling -10% before being told you can't cast mage spells. I haven't tested how it reacts to increments of less than 5%.
  13. Sorry to necro, but just wanted to share the 30k cap is still in place. I'd been waiting to splurge once I'd got Kyass's prices down. Don't do what I did :P
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