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qqry

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Finally finished game, with cheats of course (story guy here), otherwise I would spend on it another weeks. In my totally humble opinion: - I've very missed initial guidance, like it was in other games. This game is like "open world", ie. got killed in every direction and had no idea where to go, - I really miss any storyline of companions, - building cities/camps/fort was a nice idea but imo is very unsatisfying. All encampments provide exactly same stuff, there is some "adornment" to add in each, but its poitless, esecially decorations have to poin north. - every cave you go, there is some pack surprising you. Cmon guys. Surprise me to not have this encouter. Yeah, after diving, I liked the story and waiting for part 2. But honestly strongly believe that it will be "improved" (to my opinon). As said previosly, much more enjoyed old geneforge or avernum.
  2. Give us some modifier, any hit chance. When I am standing, with 2hand weapon, next to some 1tier enemy, I expect to hit. Current modifier is imo horrible, really, started swearing.
  3. Ahh i forgot totally, "Evaded" is a single word that I hate most for last few days. REALLY.
  4. I just say I'am very sceptical right now, after like 7 hours, unfortunately. Especially I do not enjoy battles as I am receiving totally nothing from them. And there is quite many events when something just surprised you, suddenly appeared etc. Also still even most common enemies can be a threat, after which you go back to fort to rest and being honest just waste your time. Really don't like this. Simple going back to regenerating Mana/HP on world map would save me a lot of unecessary time waste. But we'll se after more time spent...
  5. Glad someone posted cheats. I've played all SWS series and I found this one hardest to get accustomed to. No healing on world map, no straight indication where to go at the very beginning, changed "game habits" like no picking items from the floor or adding stats while advancing, no dialogues with companions (at least at start), respawning enemies and events at locations, one-time approach to locations, shortage of healing supplies... A lot has changed, not sure yet if for good. Truth is I've spent like 2 hours today, tried to go south, tried to go east, been killed in both frontiers on normal difficulty, which has never happened in any previous series starting from Avernum 2.
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