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AaronC

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Chittering Clawbug

Chittering Clawbug (6/17)

  1. If I'm remembering correctly the older games increased exp for higher difficulties..exile I think? I could very well be wrong.
  2. I Guess I'll state the obvious and say theres an option in the menu to slow down movement. Goes from snap to slow or something. Though I warn you I nearly killed myself traveling across the open map its so slow. I like it indoors and in combat though.
  3. Is Holy Scourge meant to actually cause random curses, or is the tooltip just for "flavor"? Because it doesn't seem to unless that is at higher levels
  4. http://www.youtube.com/watch?v=b23YRVtuecA Cover by Bowie of It's Hard to be a saint in the city off of Springsteen's 1st album (Greetings from Asbury Park NJ). I'll do a reverse too. I dislike Manfred Mann's cover of Blinded by the Light, much prefer Springsteen's original off the same album as above
  5. I like all the changes. Not much else to say besides ask when it should be available to us peons.
  6. Can I ask how you managed to kill the slith boss up there? Got him to half hp and just got overrun by slimes...I ensnare them with daze but they reach me eventually. At around level 12, maybe too soon.
  7. Thank guys. Big help. Certainly amazing what a level 3 haste can do for you as well. Should of went to the Tower earlier.
  8. Where exactly should I be at 10 or so? I can't take on Sliths, I think I've done everything I could in the Eastern Gallery. Is everything down south in Mertis/Magi stronger than everything where I started? I have a bunch of quests still, but all seem to be beyond my reach. Except the shovel/pick one...that third shovel eludes me still.
  9. Originally Posted By: Kinsume Or you can, you know, just use the secret passage in the back that leads right into the prisoner's cell and escape without even drawing your weapon. When you enter the area for the neph prisoner quest go to the right instead of inside the front gate. You will notice a secret passage over there that leads around the fort. A few rats in there and a guy to talk to. This leads around to the fort's back gate which is undefended, then you go to the right and you will see a switch on the wall. Hit it and it opens a hole in the wall and there you have your prisoners. Don't forget to grab the guy hiding in the corner on your way back out. Haha, wow. I was wondering what the guy was talking about...I could somehow never see that switch next to the bones. I ended up taking about an hour to fight that room down to the boss, fighting one enemy in the doorway, having one PC escape, ressurrect, repeat. I'm usually completely anal about hidden passages too...I kind of wish they were kept as normal walls to walk into rather than "obvious" switches. I guess that's just nostalgia though...would probably drive me crazy today.
  10. If anyone's stuck on this, its possible to get in there without fighting the boss man (who kills my two melees in one turn with his aoe at level 9/10). Just open the door, enter combat mode, and you can go into the prisoners room and break sight. Then just keep using that char to open the door to the prisoners, quest complete. You just cant get into combat beforehand.
  11. I always hated dual wielding in games. Don't know why. I think the most satisfying effect in any Spiderweb game was Assassinate in Exile 3. God I loved that. Also, ^ that sounds like some serious pseudo-history.
  12. I just gave up after trying a bit more. The poison cloud just wrecks me. I'll wait to get some more spells. Seems like you get critically hit a lot in this one as well
  13. Is Droknarr (in Silvar sewers) supposed to be done at a low level? It seems absurdly difficult for the party that would logically arrive at Silvar at around level 2. On Torment, just wondering if he is supposed to be one of those guys you skip until later?
  14. Yes its very painful...still not used to it after so many years. But it is my penitence for being a glorious Windows gamer. I have to feel solidarity with the lowly Mac-beings.
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