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PyroAmos

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About PyroAmos

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    New Arrival
  1. PyroAmos

    Game pitch to Spiderweb.

    I'll have to give it a whirl, see if it's any good
  2. PyroAmos

    Game pitch to Spiderweb.

    Unlucky. Was thinking last night about what large boss fights would look like, large 10x16 dragon slowly walking across a lair, forward one turn, ability next turn, if anyone in his way step on them & kill & everyone has to kill him before he reaches the other side or he turns around and fills the room with fire killing everyone. Double phys dmg on the back half of him, but if more than 1/2 the players go behind him he turns around early killing everyone. Maybe an alternate method to kill if 3 or more are in front of him when he goes to step forward, instead of insta-kill, reduce all of their health to 1, unless under 1/2 health, then instakill, so tank, back heal to slow him down or tank swap new tanks & heal first tanks within 3 turns to step back up. Would be fun to design, probably more than it would be to play, lol. Anyway, guess this just goes in the +1 the market is there, albeit probably pretty small. I made this forum acct so, you have my email, drop me a line if you change your mind, would love to be involved in something great, in some capacity
  3. PyroAmos

    Game pitch to Spiderweb.

    Thought I would pitch this here, since, meh why not. I spent a ton of time looking for a 2d (or 3d isometric, prefer 2d tbh) turn based MMORPG for phone (probably a PC version as well, but primarily phone), specifically thinking about blades of exile online type game. They just don't exist. To be honest, I haven't played anything from spiderweb since I was in my teens, but blades of exile ate a good chunk of my young life, and I would love playing a MMO version of it... a lot of possibilities to make it work in an MMO environment (short of cutting player to only 1 char, could cut player to 2 or 3 chars and design, at least portions, of the game around 4-18 char difficulty to draw in the multiplayer side of it. I recognize coming up with a cash-flow stream to maintain servers without selling out to the cash shop plague of mobile games is a challenge. It's something that hasn't been done though, and I think that would be a great game. And lastly, I would be willing to help. I have little coding experience, but I've ran bug reports for a (very) small private servers of a dead MMO, basically find bug reports it in the code, if I can figure out how to fix it, fix it and submit a pull request, if I can't, get in touch with the real coders who could (we used github which made it very easy), and IRC to talk. I'd be willing to do the same, or similar on a limited time basis (I do work 40-70hrs/week in a real job, so don't have tons of free time on my hands) for free, if this project started. Thanks for reading, I hope you consider it ^^
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