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anomaly76

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Hey all! I'm kind of late to the Crystal Souls party, but having analyzed all the info in this forum and others, I have come up with what I think is an optimized party build for a completionist's run through torment difficulty. Thanks to everyone who contributed so much great info on this forum. If there is anything I missed for a complete run with all medals, please let me know. Not notated below are the following bonuses: If you have graymold salve, a drake in the Scree Pits will give your whole party +1 spellcraft for 2,000gp In the NE lava pits in the Vahnatai lands (the place where you get the fiery sword), there's a building where you can find a bug husk, and a building with an altar where you can place a bug husk (the second altar requires the Orb of Thralni). Go back and forth 3 times, and the whole party gets hardiness +1 In the Vahnatai Castle, there's a green crystal in a secret room. If you have a total of 13 Arcane Lore (Vahnatai lore doesn't help with this), then the whole party gets resistance +1 In the Empire Archives, there is a "Cleaning Room" that requires 15 tool use. Whole party gets +1 hardiness. On the top floor of Ornotha Ziggurat, in the Southeast section, there is a room with two chairs. The game will ask if you sit on them. If you do, everyone gets +1 magical efficiency. Any feedback is appreciated. Thanks in advance! Human Priest 1 (Buff Tank) 8+2 Melee +2 Poles +2 Bows +2 Thrown 10+2 Hardiness 9+2 Parry 14 Priest Spells 5 Mage Spells 7+3 Spellcraft 10 Resistance +2 Cave Lore +2 First Aid +2 Luck Intelligence x1, Endurance x5, Swordmage x3, Parry Mastery x2, Blessing Focus x5, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1 Human Mage 1 8+2 Melee +2 Poles +2 Bows +2 Thrown 10+2 Hardiness +2 Parry 16 Mage Spells 1 Priest Spells 7+3 Spellcraft 10 Resistance 9 Arcane Lore +2 Cave Lore +2 First Aid +2 Luck Intelligence x5, Endurance x5, Swordmage x3, Elemental Focus x3, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1 Human Mage 2 8+2 Melee +2 Poles +2 Bows +2 Thrown 10+2 Hardiness +2 Parry 16 Mage Spells 1 Priest Spells 7+3 Spellcraft 10 Resistance 4 Arcane Lore 4+2 Cave Lore +2 First Aid +2 Luck Intelligence x5, Endurance x5, Swordmage x3, Elemental Focus x3, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1 Human Priest 2 8+2 Melee +2 Poles +2 Bows +2 Thrown 10+2 Hardiness +2 Parry 14 Priest Spells 7 Mage Spells 7+3 Spellcraft 10 Resistance 7 Tool Use +2 Cave Lore +2 First Aid +2 Luck Intelligence x5, Endurance x5, Swordmage x3, Elemental Focus x3, Health Traits x3, Nimble Fingers x2, Quick Learning x1, Great Wisdom x1, Negotiator x1
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