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Posts posted by TheKian
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By the Emperor... WE'VE WON.
Also, in fairness, it runs just fine on my XP machine and looks pretty good with the graphics mod installed.
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On 3/20/2018 at 9:27 PM, Aleister said:
Fare points for sure, but yes I think everyone agree's there are a few slight mismatches in the series we'd hope to see patched
...I am fairly sure it is INTENTIONAL, so as to make no single ending completely canon, so nobody feels 'forced' to play it a certain way.
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On 3/19/2018 at 3:37 AM, Lilith said:
You don't have to kill him in G3, depending on what route you're playing on. It's true that the events leading up to a game don't line up perfectly with any one particular route from the previous game, though.
Personally, my thoughts on this are that you never actually SEE Khyryk die. You just see a bunch of exploded something from a -supposed- failed teleport. He probably just sacrificed some poor servile or something and teleported away.
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Hello! The editor is activated from the power spiral which activates the pacification pylon in the southeast corner of the zone. It is off to the side in the area where you are attacked by a large wave of worms after creating your first fyora.
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Only way that you could possibly implement that idea is to change an existing spell to spawn a creation, which is probably impossible anyway. Shaping in combat is part of the creature scripts, while player Shaping is hardcoded. The spell scripts, of course, are much different from area and mob scripts.
Also, creation leveling and whatnot is hardcoded, so it's impossible to mod at the moment (I mean, I could trawl through the executable hex code, but it would be way too much work to make a patcher and unpatcher for it).
TL;DR sorry mate, wouldn't work.
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Based on your description of the problem, I would assume that there is some manner of bug in the area script that is causing it to incorrectly target enemies for these buffs. I can possibly look through the script later and see where the problem may lie, but it is possible that the problem is unfixable.
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I do not know whether scripts are different on the Mac version, but I would assume not. I suspect that you may have not replaced the entirety of the file, and have two "begintalkscript;"s or something similar. I suggest getting rid of everything in the file, making sure it's empty, and then copy-pasting it again. If it still doesn't work, then it probably is (unfortunately) an issue with the Mac version.
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Weight is an integer value. The amount in the definitions file is a tenth of a pound. That is, an item which has "it_weight = 1" will weigh 0.1 pounds.
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Coins do weigh 1.
Since they aren't stored in your inventory, it doesn't add anything to your weight. I would suggest making things weigh 0, but that could potentially cause problems.
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It's possible you've broken the game. Try walking around the edges of the room a few time, and if it doesn't work, load your last quicksave/save/autosave.
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To clarify Seasons of Destiny's response, that room has three objects with which you can interact (if I recall correctly). There is a lever adjacent to the southern door which, as he said, you must repeatedly use to open the door. You will be able to tell whether you have made progress based on what it tells you (for example, if it says something like "You can work on it more later", you'll need to wait a little bit). The two consoles to the north (actually more like east) and south control the power flow to the middle. Just keep using them and they'll prevent the system from exploding and harming you. I suggest waiting for the game to say "The [direction] conduit is approaching maximum power", using the console there, and then immediately going to the lever.
Also, for the record, the Kratoa Stoneworks is one of the most obnoxious dungeons in the entire series.
And I've done the GF1 power core on torment.
Good luck...
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The door to the north should open fairly early in the fight. I suggest that you stand right next to it while in combat. Moseh probably won't follow you once you get through and leave combat mode. There is a frightened servile who may or may not tell you how to disable the equipment. You will need to go to a room to the west containing a power source. Turn it off and, if your mechanics skill is too low, fight off the worms the system spawns. I believe he is immortal until you turn it off (as in, no matter how much damage you do, he will not go below 1 hit point).
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By the way, so you know, there is actually a graphics mod that someone made for Geneforge 1. You may find it useful for reference on which things change what.
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Directly west (left) of the checkpoint where you enter Illya Province is the Sandros Mine, which contains the anvil. First, though, you'll need to get the quest from an exiled Shaper named Uchitelle (or something like that). He'll send you off to clear out the anvil. Two things to note: one, having high leadership lets you get past the shades in the mine more easily. Two, there's a reasonably difficult boss around the anvil who must be killed by turning off power spirals. After you complete the quest, you can safely use the anvil.
On a side note, the anvil in Burwood Province is in a ruined city where a Guardian is in control. If you aren't helping the Shapers, it can be difficult to get through to it, since you have to kill the Guardian's creations in addition to a fairly difficult boss.
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Actually, Inner Gazaki-Uss has glowing spheres floating down from the ceiling in a similar manner to snow. Most likely it means some kind of 'biome-specific' weather.
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All zones have multiple scripts. The least complex ones have the zone script (e.g. z68wwastes.txt), which sets up positions and such, as well as crime tolerance etc., and a dialogue script, which contains all the conversation data.
Looking at everything here, I believe that this set of codes should fix it:
Press shift-D to open the cheat menu, and enter these 3 codes:
SDF 64 7 1
SDF 68 1 1
SDF 68 2 0
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Hello, all. In the course of working on my Geneforge 5 modding tool, I have discovered that there is a certain set of 24 bytes in the zone data that appears to control the environment of a zone - things like background noise, weather, tilesets, and so on. I have extracted the offsets for this data for every single zone, and hope that anyone with enough time could help to deduce what each one does.
What I have discovered so far is that the third offset (third number on the first line) is likely tied to weather, since the weather in zone 0 and zone 1 is the same. I have confirmed that the seventh offset (second to last number on the first line) is the zone ID, corresponding so:
0: Broadleaf forest
1: Swamp
2: Cave
3: Desert
4: Coniferous forest
5: Snow
Data:
SpoilerZone 0 - Pacification Fields:
0,0,9,0,4,0,5,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 1 - Minallah:
0,0,9,0,6,0,5,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 2 - Isenwood's Tower:
0,0,3,0,7,0,2,0
0,0,16,1,1,0,0,0
1,0,0,0,252,255,252,255Zone 3 - Promenade:
20,0,9,0,10,0,5,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 4 - Testing Halls:
0,0,9,0,1,0,5,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 5 - Foundry Core West:
25,0,3,0,8,0,2,0
0,0,0,0,0,0,0,0
1,0,251,255,251,255,0,0Zone 6 - Foundry Core East:
25,0,2,0,6,0,2,0
2,0,2,0,0,0,0,0
1,0,252,255,0,0,252,255Zone 7 - Foundry Core:
20,0,2,0,8,0,2,0,
0,0,0,0,0,0,0,0,
1,0,0,0,251,255,251,255Zone 8 - Repository:
0,0,9,0,6,0,5,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 9 - Whitespires Pass:
20,0,0,0,4,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 10 - North Mera Road:
20,0,0,0,1,0,4,0
0,0,0,0,0,0,0,0
0,0,253,255,253,255,253,255Zone 11 - Mera:
0,0,1,0,4,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 12 - Haria-Kel:
0,0,1,0,4,0,4,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,Zone 13 - Northeastern Swamp:
15,0,4,0,0,0,1,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 14 - Mera Fields:
18,0,6,0,1,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 15 - Helft Ruins:
18,0,5,0,8,0,1,0
0,0,0,0,0,0,0,0
0,0,252,255,252,255,0,0Zone 16 - Infested Road:
15,0,0,0,6,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 17 - Kaz:
0,0,0,0,4,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 18 - Murkwood:
15,0,0,0,4,0,4,0
0,0,0,0,0,0,0,0
0,0,252,255,252,255,252,255Zone 19 - Northwest Swamp:
15,0,0,0,4,0,1,0
0,2,0,2,0,0,0,0
0,0,0,0,0,0,0,0Zone 20 - Below Nodye Pass:
15,0,0,0,4,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 21 - Nodye Pass:
0,0,0,0,7,0,3,0
16,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 22 - Penta:
0,0,0,0,6,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 23 - South Mera Road:
15,0,0,0,1,0,4,0
0,0,0,2,0,0,0,0
0,0,0,0,0,0,0,0Zone 24 - North Citadel Pass:
16,0,0,0,6,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 25 - Gorash-Kel:
0,0,8,0,0,0,1,0
4,0,0,0,0,0,0,0
0,0,252,255,0,0,252,255Zone 26 - West Shadow Road:
20,0,3,0,10,0,2,0
0,0,0,0,0,0,0,0
1,0,0,0,0,0,0,0Zone 27 - East Shadow Road:
0,0,2,0,10,0,2,0
0,0,0,0,0,0,0,0
1,0,251,255,0,0,251,255Zone 28 - Middle Shadow Road:
20,0,3,0,5,0,2,0
0,0,0,0,0,0,0,0
1,0,0,0,251,255,251,255Zone 29 - Secret Lab:
20,0,3,0,1,0,2,0
0,0,0,0,0,0,0,0
1,0,0,0,251,255,251,255Zone 30 - West Okavano:
20,0,0,0,4,0,1,0
0,2,0,2,0,0,0,0
0,0,255,255,0,0,252,255Zone 31 - Southwest Okavano:
0,0,4,0,5,0,1,0
0,2,0,2,0,0,0,0
0,0,0,0,0,0,0,0Zone 32 - Okavano Sea Caves:
0,0,0,0,3,0,2,0
0,0,0,0,0,0,0,0
1,0,251,255,251,255,0,0Zone 33 - Okavano Barrier:
0,0,0,0,6,0,0,0
0,1,0,1,0,0,0,0
0,0,0,0,0,0,0,0Zone 34 - Trakovite Haven:
0,0,2,0,3,0,2,0
0,0,0,0,0,0,0,0
1,0,251,255,251,255,0,0Zone 35 - Kratoa-Kel:
0,0,9,0,6,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 36 - Kratoa Stoneworks:
0,0,3,0,5,0,2,0
1,0,1,0,0,0,0,0
1,0,0,0,251,255,251,255Zone 37 - Lerman's Pass:
18,0,9,0,8,0,5,0
1,0,0,0,0,0,0,0
0,0,252,255,252,255,252,255Zone 38 - North Storm Plains:
0,0,0,0,10,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 39 - Hatra Ruins:
0,0,0,0,4,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 40 - Perikalia Farmland:
0,0,0,0,6,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 41 - Perikalia:
0,0,6,0,7,0,0,0
1,0,1,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 42 - Stormhold:
0,0,0,0,1,0,0,0
0,0,1,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 43 - Infested Crossroads:
20,0,0,0,10,0,0,0
0,0,0,0,0,0,0,0
0,0,253,255,0,0,253,255Zone 44 - Western Passes:
20,0,0,0,7,0,0,0
0,0,17,0,0,0,0,0
0,0,0,0,0,0,0,0
Zone 45 - Fort Defiance:
0,0,0,0,6,0,0,0
0,0,1,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 46 - Abandonded Farms:
18,0,4,0,8,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 47 - Mountain Crossroad:
18,0,0,0,10,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 48 - Fort Vengeance:
18,0,0,0,10,0,0,0
0,0,2,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 49 - Thistlewood:
20,0,0,0,4,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 50 - Remote Woods:
18,0,0,0,6,0,0,0.
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 51 - Fort Rockfall:
15,0,0,0,5,0,0,0
0,0,2,0,0,1,0,0
0,0,252,255,252,255,252,255Zone 52 - Control Core B:
0,0,2,0,3,0,2,0
0,0,0,0,0,0,0,0
1,0,0,0,0,0,0,0Zone 53 - Western Wasteland:
12,0,0,0,8,0,3,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 54 - Northwest Wasteland:
15,0,0,0,5,0,3,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 55 - Travald's Crypt:
15,0,2,0,1,0,2,0
1,0,17,0,0,0,0,0
1,0,250,255,0,0,0,0Zone 56 - Southwest Wasteland:
18,0,0,0,6,0,3,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 57 - Secret Access Route:
0,0,3,0,10,0,2,0
0,0,0,0,1,0,0,0
1,0,252,255,0,0,252,255Zone 58 - Outside Gazaki-Uss:
18,0,0,0,7,0,3,0
0,0,17,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 59 - Bonepeak Ruins:
16,0,0,0,10,0,3,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 60 - Gazaki-Uss:
0,0,3,0,1,0,2,0
16,1,16,1,0,0,0,0
0,0,0,0,252,255,252,255Zone 61 - Inner Gazaki-Uss:
0,0,9,0,8,0,2,0
16,1,16,1,17,0,0,0
1,0,0,0,248,255,248,255Zone 62 - Perikalia Orchards:
0,0,0,0,6,0,0,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 63 - Dera Bridge:
0,0,0,0,10,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 64 - Zephyr Oasis:
0,0,6,0,7,0,3,0
1,0,1,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 65 - Camp West Alpha:
15,0,0,0,4,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 66 - Oasis Fields:
0,0,6,0,7,0,3,0
0,0,1,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 67 - Lethia Pass:
25,0,0,0,7,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 68 - White Wastes:
0,0,0,0,10,0,3,0
0,1,1,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 69 - Bennhold's Keep:
20,0,0,0,5,0,3,0
0,1,4,0,0,0,0,0
0,0,252,255,252,255,252,255Zone 70 - Dera South Shore:
20,0,0,0,6,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 71 - Lost Dera Vault:
20,0,2,0,5,0,2,0
0,0,0,0,0,0,0,0
1,0,251,255,0,0,251,255Zone 72 - Camp East Alpha:
0,0,0,0,6,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 73 - Purity Workshop:
0,0,0,0,5,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 74 - Pacification Road:
20,0,0,0,10,0,3,0
0,1,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 75 - Spire Entryway:
20,0,0,0,4,0,3,0
0,1,0,1,0,0,0,0
0,0,0,0,0,0,0,0Zone 76 - Kayar's Spire Cells:
0,0,3,0,6,0,2,0
0,0,0,0,0,0,0,0
1,0,0,0,251,255,251,255Zone 77 - Kayar's Spire:
0,0,1,0,8,0,2,0
0,0,0,0,1,1,0,0
1,0,0,0,250,255,250,255Zone 78 - Shaper East Ward:
0,0,0,0,1,0,4,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0Zone 79 - Shaper Citadel Dome:
0,0,7,0,0,0,0,0
0,0,0,0,0,0,0,0
0,0,251,255,0,0,250,255Zone 80 - Disposal Vault:
20,0,5,0,2,0,2,0
0,2,0,2,0,2,0,0
1,0,248,255,0,0,248,255Zone 81 - Sammann's Isle:
25,0,10,0,8,0,5,0
0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0
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In addition to the normal cheat codes, there is also an SDF (stuff done flag, which holds data on the actions you've taken) cheat code which allows you to set codes from in the game. As Triumph suggested, search through the scripts (Geneforge 5/Geneforge 5 Files/Scripts) for the zone dialog script (it will look something like z65westalphdlg.txt) and find which SDF is set for this event. You'll probably want to (if there are multiple SDFs involved) set the one for helping the rebels to 0 and the one for helping the Shapers to 1.
The SDF cheat code is (after pressing shift-D): SDF <id 1> <id 2> <value>
I'm not entirely sure which zone this is, but if you can tell me the name of the zone (as displayed in the world map), I can probably come up with the cheat for you.
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As was previously mentioned, your characters cannot be carried over from previous games (not to mention the problems it would cause due to changing stat mechanics). However, basically all the items from the previous games still theoretically EXIST in later versions, and by the use of modified scripts you could actually make a character start with the items you had when you finished the previous game, even if those items are usually not obtainable in the current game.
PURGE THE ALIEN, THE MUTANT, THE HERETIC
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First of all, if you didn't leave the area, you could have used the autosave for the last time you changed an area.
Aside from that, I believe that the reputation SDF flag is 100,0. Try "SDF 100 0 90".
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I would argue that Monarch essentially represents the results of Unbound (hehe) Shaping. He was excessively Shaped, and went mad, and in his madness, would not control his creations. He's sort of foreshadowing what the Drakons will become. Although he claims to want to form his own glorious empire, he clearly cares only about destruction, as a result of his insanity.
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All creatures in Geneforge are orthographic views of 3D models. With the drayk especially, you can look closely at the blown up image in the graphics files and see the stitching between parts (see: legs).
The Drayk has had the same graphics since Geneforge was first released about 16 years ago. Jeff might still have the 3D model, but it's somewhat doubtful.
Geneforge 4 Golden Crystal
in Geneforge Series - Originals
Posted
I believe that crystals work the exact same way in both Geneforge 4 and Geneforge 5.
This explains the numerical effects of all kinds of crystals.