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TheKian

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Everything posted by TheKian

  1. Nobody's complained about my Google Drive download links.
  2. TheKian

    Geneforge - Diablo 3 Makeover

    Personally, I'm waiting for a Farmville/Tower Defense combo Geneforge remake.
  3. TheKian

    Geneforge 4 reputation

    There is also a cheat to directly change SDFs. In Shift+D, I believe it would be SDF 100 0 <reputation value> I believe the values vary from 0 to 200, with 0 totally pro-rebel and 200 totally pro-Shaper.
  4. TheKian

    G2: Creation Questions

    You know, you don't HAVE to join a sect to win the game. If you just murder literally everything that moves, you'll get a pretty decent (pro-Shaper) ending. Also, you should totally do Gazak-Uss. In addition to having canisters of all the top-tier creations, you can get the omnicharm. Of course, putting it off until you've finished the rest of the game makes it a little pointless.
  5. TheKian

    G2: Creation Questions

    Spam the escape button. Opening and closing the menu resets whatever timer is used to make mines explode. You can literally walk past a field of mines (SOMETIMES even spore mines) without one exploding by doing this. On the topic of creations, anyhow... Basically, the stats of your creations are their level divided by 2. You can improve these quite considerably, considering, with creation stat boost items or investing essence into them (except for strength boost items, which don't work). An increase in Shaping skill increases their starting level by one. As a result, absorbing a creation to make a new one is only viable if you increase your Shaping skill right after creating it, so it hasn't leveled up yet. Otherwise, you should only replace creations with better types.
  6. TheKian

    Geneforge remakes.

    Going slightly more back on topic, as Randomizer said, So you can expect the (first of the) Geneforge remakes to (release? begin creation?) around Summer/Autumn 2019.
  7. TheKian

    'Crystal doors' in GF2 Infested woods

    For those particular doors, you need to go around the western edge of the map, south, and then to the southeastern corner. Behind the door is only a vat with a thahd. You can use leadership to control the thahd and then kill it for a good amount of XP, though.
  8. It starts in the northwestern area of the Okavano Swamp, to the south of all those obnoxious acid worm spawners. After it runs away, if you don't kill it before it escapes, it ends up in the southwestern corner of the Okavano Barrier (the area which connects to the Trakovite Haven) and you can use leadership to convince it to return to the Shapers instead of fighting a bunch of cows again. Things like solidified flame/ice, purified essence, essence-infused iron etc. are produced by (apparently quite difficult) magical processes, from what I've gleaned of the lore.
  9. In the lore of the game, Shapers sometimes have problems with crafting powerful items because they need the scales (or skin, or whatever) of barred creations in order to make those items. Some of the recipe books even mention them looking for alternatives because it is so difficult to obtain the items. This implies that they cannot, in fact, create those individual pieces of creations.
  10. The members of the Shaper council seem to like having control over other members, especially councilors who would be extremely popular with the people after, say, holding back the rebel advance. I'm just saying that they kinda do have the off button (presumably), if you will, to his life support. Breaking news! General Alwan dies after teenage Shaper unplugs his life support to charge his wand!
  11. Hello, all. Due to the present difficulty of modifying zones in Geneforge, I have been working on the wonderous Geneforge 5 Modding Suite program. At present, being a demo, it lacks full functionality, but it can be used to create a fully functional zone and can export data to a text file for use with the Blades of Geneforge spreadsheet document. Feel free to give feedback, but remember that it's only a demo version (all versions will be free, of course). This is the final demo version of the Geneforge 5 Modding Suite. Sometime in the future I will be releasing the full (still free) Shaper Edition 1.0. Latest version. - Trakovite Edition v1.1c Older Versions: Download. Other download. Development photo album. The GUI is fairly intuitive, but feel free to reply with any questions you have. (On an aside, in their respective modes, you can right click on a tile to remove terrain, items, objects, and creatures) Updates: Trakovite Edition v1.1c: Updated save file format. Previous save files will not be compatible with this version, but all future save files will be backwards-compatible. Also added all other pieces of zone information, including world position, linked zones, world symbol, etc. Trakovite Edition v1.1b: Added proper wall functionality. The two kinds of walls can be set to one of 11 options in the 'Edit Zone Data' panel. Tileset information now exports with custom data instead of preset biome-specific data.
  12. Yeah, I mean, we've never seen something like that in a *cough* Geneforge 5 *cough* game... Actually, it was a salve created from wiry moss and/or saltweed using (possibly non-magical) alchemy that works by killing the fungus growing under the skin. Shapers are able to fix severe medical problems by using Shaping, for example sealing the hole in your character's heart caused by the control tool. However, you may recall, doing so results (in the game) in permanently losing a point of endurance. So while it could be possible to, say, create a thahd or servile arm that the body would not reject (while you can perform Shaping on a human, it doesn't seem from the game that it is possible to shape a new (non-servile) human), the process of attaching it to the body could cause severe strain and additional long-term health problems.
  13. TheKian

    Geneforge 5 Modding Suite Demo

    The final demo version (Trakovite edition) of the Geneforge Modding Suite has been released. Whenever the full version is completed, it will be on a new thread. You can download Trakovite Edition v1.1c in this post or in the OP.
  14. TheKian

    G1: Late game starting to be a drag

    Geneforge 3 is usually considered to be the worst of the series, though. Geneforge 4, now...
  15. TheKian

    G1: Late game starting to be a drag

    If you're finding that the enemies are getting kinda boring, you'll want to do the end dungeon. You need to find a stone crescent from a crescent thahd somewhere in the western deserty area. The final dungeon is in the very middle of the desert, pretty much. You have a bunch of high-tier enemies constantly spawning (in the first section of the dungeon, you can turn off the spawning equipment, if I recall correctly) and a bunch of cool bosses, including one that drops a belt which gives you +3(!) to your primary stats (int, str, etc.) They also give you consistent XP if you just want to level up a bit. Although I've never had the patience to bother hitting the level cap in Geneforge (max level in the first game is 30), I believe they'll still get you enough experience that you actually can do it. On an aside, while I've never played Avernum, I can tell that you may find the non-linear gameplay of Geneforge 2 to be... a little boring.
  16. TheKian

    Okavano Cheese

    A. The 'system' to which I was referring was the bonus AP from items system. B. Speed in Geneforge 5 was calculated to give, I believe, something along the lines of a 30% damage bonus. Geneforge 1-4 speed basically doubled your damage, and also let you move farther, which was important for combat stealth. C. Mass energize, which is a relatively lower level blessing magic spell, gives speed to everyone in the party in addition to war blessing and regeneration, which is less essence-intensive than getting all those buffs in Geneforge 5. It's not a late-game spell, either, and you'll almost definitely have it for chapters 3-5 (in Geneforge 4).
  17. TheKian

    Okavano Cheese

    In all Geneforge games except for Geneforge 5, speed gives you 50% more action points. In Geneforge 5, the only way to get extra AP is by having an artifact to increase your AP. Unfortunately, however, the system in Geneforge 5 is complete garbage, and you only have a chance to actually get your bonus AP from items each turn.
  18. TheKian

    Geneforge 1: Place to stash items

    If you have (I think) 12 leadership, you can join the Obeyers, use that one servile to reset your reputation to pro-servile, join the Takers (using leadership to avoid killing Ellhrah) and then leave them and join the Awakened. If, you know, you want to powergame everything.
  19. TheKian

    Geneforge 1: Place to stash items

    Joining a faction is fairly helpful. If you want to join up with the Sholai, go with the Takers. Meanwhile, the Obeyers and Awakened each can give you ability bonuses. Joining the Obeyers will get you a bonus to fire Shaping, while joining the Awakened will get you some like, totally sick, dude combat skill bonuses. Mind, joining a faction is not necessary, and killing literally everything* on the island is also an option. *that can be actually attacked
  20. In regards to creation building, I'm going to have to go with Slarty on this. While, yes, there are plenty of builds that can FINISH torment, it isn't unreasonable to take creation analysis into account when trying to make a torment build warrior (widely regarded as a suboptimal class). The number one reason that you should go with battle/magic instead of fire/battle is that fire Shaping is a more expensive skill. While all the fire creations are fine (except for roamers), you can get the enemy damage resistance penetration with either fire OR battle Shaping, and having both is unnecessary. Since battle creations are cheaper than fire creations and wingbolts are seriously OP, it's most logical to go with battle and magic creations and put the extra skill points you'll get into something else. TL;DR while you CAN make most any build work (just look at some of the ridiculous challenges we have around the forums), going battle/magic instead of fire/battle will generally help everything.
  21. http://spiderwebforums.ipbhost.com/topic/17985-creation-str-boosting-items-in-gf3/ http://spiderwebforums.ipbhost.com/topic/9791-best-weapon-for-a-shaper-focusing-on-creations/ http://spiderwebforums.ipbhost.com/topic/9639-a-problem-with-creature-str-and-hit/ And by word of Jeff himself,
  22. Geneforge 2 is set in the Drypeak Mountains, an area of Terrestia believed to be located between the Turabi Gate in the southwest of the Geneforge 4 map and Gazakii-Uss in the southeastern area of Geneforge 5. The area is most likely fairly close to Gazakii-Uss in Geneforge 5, due to the existence of the original Gazak-Uss in Taker lands there.
  23. In the fluff (i.e. the lore of the game, not the mechanics), the Geneforges in Geneforge 4 are not intended to make you extremely powerful but simply to give humans and serviles the 'ability to Shape'. From the game we also learn that having been Shaped by the Geneforge lets you learn how to Shape new creations much more easily. Clearly their purpose is simply to give the user the ability to acquire new powers more easily, while canisters are used to further augment power (as all the most powerful characters throughout the series become powerful through the use of canisters, not a Geneforge). In Geneforge 5, it was quite explicitly stated that Rawal's Geneforge was restoring you to an earlier template from before your mind was wrecked by being overly Shaped. The power you get in the game comes from having stuff 'reawakened', not from actually being given brand new powers. As a result, we actually don't know what Rawal's Geneforge would do to unaltered humans, although we get a basic idea of what it may do from the obviously Shaped female Guardian (the 'special aid' Rawal gave her to become a Guardian) in Isenwood's Spire. I assume that Rawal's Geneforge was more like the original in augmenting physical characteristics (although the original did also increase Shaping abilities).
  24. TheKian

    Geneforge 1: Place to stash items

    If I am not remembering incorrectly, when I was spawning in large amounts of items using a cheatsy script (in Geneforge 4), I ended up going over the area item limit and crashing the game. I assume it's because the items are being created by scripts instead of being dropped by the player. Still, it could theoretically happen if you fill up an area and get a quest item reward.
  25. TheKian

    Geneforge 1: Place to stash items

    Keep in mind that there can only be a maximum of ~210 different items in an area (including existing items in the area and items in containers). As I have not filled up an area by normal means, I am not sure whether the game will crash or the items will just disappear, but in either case it's something to keep in mind if you're storing large amounts of items, especially in areas that already have a bunch of items in them.
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