Jump to content

TheKian

Member
  • Content Count

    192
  • Joined

  • Last visited

About TheKian

  • Rank
    Watcher

Profile Information

  • Gender
    Apache Attack Helicopter
  • Location
    : On the moon

Recent Profile Visitors

1,072 profile views
  1. At long last, I have released another version of this tool, with a wide array of new features, most importantly the ability to manage data for an entire world at once and exporting it to a complete scenario file. You can see full patch notes in the main post and download the latest version (v1.1) from the main post as well.
  2. The point is that the lore that actually matters, which is the story lore, is well described. Also, I suspect that if what you want is more lore about Shaping, you'll be greatly disappointed. It's been well-established that basically what they do is magically start and rapidly accelerate embryonic development and then bombard it with radiation to change its genome. More lore would either end up breaking the entire point of geneforging or probably veer off into not very interesting biochemistry that Jeff probably doesn't know in the first place.
  3. Yeah, I mean, Geneforge 1 only has the most lore of the entire series, hardly anything at all. As for the new content: I'm frankly not sure how I feel about the idea of the cockatrice. A 'chance' to rebound and hit nearby allies? Given that my attacks with an 80% chance to hit miss 80% of the time, I get the feeling I would freaking die if I tried to use it. Thahd looks like... uh... a furry. "The second most popular suggestion was sort of virus, which, well, we decided not to do that." Very funny. "We have now finished a tenth of the game world, or 8 out of 80 sections." Frankly, given very recent experiences with making zones from scratch, 8 zones already finished is a quite impressive. If multiple people are working on the game design, then making a zone a day as he mentions is... definitely not slow.
  4. Just to make sure, have you tried changing the screen resolution? I suspect Geneforge 5 doesn't scale the UI elements to your resolution but just repositions them on the screen according to the resolution. A smaller screen resolution would probably produce what you see in the second screenshot. When you start up the game, there's a thing where you can select screen resolution (or if not, you can go to the settings in-game and change that). I tested it with 1024x768 resolution and it basically looks like the second screenshot. As for making the UI in GF5 actually be like that in GF4, I don't think that is possible without modifying the executable itself.
  5. You can just check the time remaining on the kickstarter page linked in the first post. However, for your benefit, there are 5 days left.
  6. There is a canister counter in the original Geneforge. It's fairly minor (off the top of my head, all I can think of is the infodump servile for each faction who shows you a mirror), and there are set places in the game where it tells you about how your body is shifting etc. from the canisters, although that part happens even if you don't use any canisters.
  7. You can still join either of the other servile groups or you can, in fact, kill literally everything you can possibly kill on the island and still win the game. Since you have killed Ellhrah, you've already succeeded the requirement necessary to join the Takers, and you can do the Control Four quest without any guilt. Frankly, while the Awakened are personally my preferred faction, their quest chain is a bit of a dead end anyhow, especially if you want to
  8. After much longer than it really should have taken, the first full release of the Geneforge Modding Suite is here! Create and fully customize zones and export them to a complete Geneforge scenario file. NB: Always make a full backup of your Geneforge folders before using any mods. Latest version: Shaper Edition v1.1 Download from Google Drive Shaper Edition v1.0 Download from Google Drive To get started, extract the contents of GeneMS.zip into a directory of your choice and execute run.bat. A console window will appear and ask you to enter your Geneforge 5 directory, where the executable and Geneforge 5 Files folder are (i.e. C:\Program Files\Geneforge 5). After this is entered, the modding suite will load the textures and present you with a blank zone. Geneforge Modding Suite Images Imgur Album Patch Notes: Shaper Edition v1.1 Features: -Multiple zone support -New scenario by default uses original Geneforge 5 world -Can import terrain to a zone from a Geneforge 4 zone -Can import old GeneMS save to current zone -Can save scenario file that contains data for entire world -Simpler saving/loading system -Saving/loading for entire world data -Proper save/save as functions -Scenario is exported as it would be in 'Geneforge 5 Files' folder, saved into the 'Export' folder -Undo and redo Bug fixes: -Fixed bug where mouse position was off by one tile -Fixed bug involving item removal -Fixed incorrect item placement in exported scenarios -Fixed incorrect world map locations Known issues: -Tabbing away from the modding suite may break rendering and/or scrolling Shaper Edition v1.0 -Import zones from a Geneforge 5 scenario file with Edit->Import->Zone from Scenario File -Edit all zone data* -Save and load zones you are working on -Export zone to create a scenario file, which will copy the scenario file from your Geneforge 5 folder and make a new one in your GeneMS directory -High tech scrolling map -Some fully nonfunctional menu buttons -Kinda terrible ZoneLab tool that nobody remembers how to use anymore -Full creature and object editing, with default script information included *That I could actually figure out To place a tile, terrain piece, item, etc., just left click on the ground where you want to place it. Items, objects and creatures will automatically be aligned to the nearest quarter-tile. To remove terrain, items, objects and creatures, just right click on the tile where you want them removed. Updates: Shaper Edition v1.1: The World Update Shaper Edition v1.0: Initial release Upcoming Features: -Editing of placed objects/creatures -Expanded menus -Improved undo/redo -Many other quality-of-life improvements
  9. 1. Probably. 2. Training magic stats is pretty much always worth it when possible. 3. Most important thing to get as an agent is mental magic. You don't need very much healing craft, and you shouldn't put points into it regardless because it is super expensive for agents. Intelligence is really only necessary for essence.
  10. I'd have to check to see what talking to Sniff does, but if it changes an SDF you can just use the "SDF ___ ___ ___" cheat to replicate it. The bigger problem would be that the Sholai in the cave will be hostile to you. I think that in Geneforge 1, the cheat to make people NOT hate you again is 'pleaseforgiveme'.
  11. To expand on what Triumph said, Shaper records are given to the librarian in Pentil, but only if you say the pro-Shaper line when you talk to the Servile for the first time. You can give Shaper equipment to the Serviles in the Junkyard. Concerning the rough crystals, there are (I believe) three machines which turn them into items; terror wands for 25, shaped blades for 50, and swarm crystals for 5. I seem to recall reading somewhere that there are about 100 scattered through the game, so there should be plenty for your needs.
  12. To join the Obeyers, you must A. have anti-servile relations (from treating Serviles like servants) and then B. complete their quest to restore control four.
  13. I would recommend reading Matt P's Geneforge 1 walkthrough for information on the mind nutrients and canister locations, if you're into that kind of thing.
  14. You'll want to get a little later in the game, where Alwan has left (otherwise he's actually unkillable). I've had success baiting a few enemies into my party (admittedly playing as a Lifecrafter with a bunch of wingbolts) and killing them before running out of the zone. You'll eventually kill them all and be able to grab the sick loot, bro.
  15. I would personally go for the Guardian Claymore, but it really depends on whether you want the extra 2 strength/quick action or not (assuming I am recalling correctly - I believe that the shaped blade has higher damage). If you already have high strength and quick action, you may want to use the shaped blade instead (although I would recommend waiting until you can kill Koerner in Poryphra for his puresteel blade). If you're using the infiltrator, you'll definitely want to use the Guardian Claymore. Also, in regards to your question a little ways back in the thread about the best sword, the Puresteel Soulblade does the best damage in the game, but it is only found in the endgame challenge area in the Pit of the Titan, which requires having already reached Northforge.
×
×
  • Create New...