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ArctheLad500's Achievements
Curious Artila
Curious Artila (3/17)
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I haven't played ovtdm for a while but I'm pretty sure at one point it flat out deleted my save files and the default "EXILE3.SAV" which is why I stopped playing it. All of the things you mentioned sound familiar though, maybe I'll give it another go, I do remember sound problems and lagging.
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and I can't get details on a single one. I get that some might be a little self explanatory in the name itself, I assume Shield Ally will make me protect a party member, but it would be nice to look it up in the skill menu, maybe as it's own tab beside Cultural skills. Would be nice to know how Shield Ally, Life Drain, etc. worked mechanically, because if Shield Ally only works within 4 spaces of the character for example, that can be need to know information on higher difficulties. Unless you CAN look it up and I'm just dumb, wouldn't surprise me, I did just figure out that if you right click on NPCs/monsters it will show their stats.
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I'm cool with them, the isometric style had the problem of not being able to see behind that "wall" all the time, and maybe secret doors will go back, instead of being more of a "Where's Waldo" sorta search.
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Made a party based on consumables: throwing weapons, archery, wands, alchemy, etc. It's expensive, but it's nice catching myself actually picking up rocks to throw. (and cause no damage)
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Personally, it matters more what the quests are than where they are. On the topic of quest hubs though, I'm a fan of Exile 3's, where you get all the major ones in a spot and all the sidequests are randomly placed. Just as long as it isn't Avadon, I'm happy....unless it's worse than Avadon, which I doubt. Also, I got to get a frame for my Scroll of Absolution.
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I remember liking OR hating games made by Moraff, Moraff's Dungeon was one I liked. Also Castle of the Winds.
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Exile 1, 2, and 3 were on one of those big 100 game demos on a CD they used to sell at bargain shops. I picked 3 first though because the menu for the demo list wouldn't show a screenshot of 1 and 2 so I thought they didn't work but I played them later, they had the old graphics BTW.
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A3: Do non-humans suck in this?
ArctheLad500 replied to Enraged Slith's topic in Avernum Trilogy (2011-2018 remake versions)
If slith and nephil also had their old stat boost that would probably even it out. I can kinda get the human trait thing though, I prefer to play humans (outside of harder difficulties) as hybrids since their bonus makes them better at it. You don't need to min max for normal. -
I've played and beat them all, exile 1-3, Avernum 1-3 and the two new Avernums. Honestly, it depends on the game for me, for the first game, I love the newest addition, this is because I find that when it came to Exile 1 and old Avernum 1, they were overshadowed by their sequel instantly in terms of quality of life, etc. For the second game, I prefer the old Avernum 2, the newest one is good, but I'm not of fan of the race balance, and I didn't like how the new town he added in the latest Avernum never went anywhere besides a mini boss fight. The third, I love the original Exile 3, mainly because it was the first one I played, I'll admit my rose tinted goggles, but the main reason is the menus are waaaaay better in 3 than in 1 and 2.
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Avernum 3 wish-list.
ArctheLad500 replied to rabbit's topic in Avernum Trilogy (2011-2018 remake versions)
Actually Kennedy, you gave me another idea. If the passage of time affects to overworld, why not upper exile too? Why can't New Formello eventually get finished? Maybe the trigger being a month after the murders? Their deaths motivate the sliths or something. Maybe even start up a new town, new Mertis or something, across the bridge to the east of New Formello? -
Avernum 3 wish-list.
ArctheLad500 replied to rabbit's topic in Avernum Trilogy (2011-2018 remake versions)
I want the knowledge brew to not be something you can do forever, I have no idea how it needs to be updated, grants two, can only use so many brews per character, per game? Make it so trainers can't take you past the cap, this min maxing style bothers me, or at least make the trainer for those two points MEGA expensive. Make the hit chance cap 95% again. Crossbows and maces should exist again, and ignore defense to a degree, just slap xbows in bow skill and maces in melee. Please.....make the golem tower not the laser infested one... -
Clicking Squares
ArctheLad500 replied to Incendax's topic in Avernum Trilogy (2011-2018 remake versions)
Honestly it would be nice to have a button you can hold down while hovering to ignore everything except the movement tiles. -
Party with no humans?
ArctheLad500 replied to Chip's topic in Avernum Trilogy (2011-2018 remake versions)
I think the negative reactions were added to kind of balance out the advantages Nephil and Sliths had, now though, with humans being better in general, these kinds of encounters might be...lost unintentionally. I would prefer the encounters to be more punishing if you ask me, but give sliths and nephil the glory day passives( or just as good), more than just a little more damage and some resistance.