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Leon4rdo

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Updated my original posts. Since we have two really big chunks of code in this thread, may I suggest that we join posts #1 and #18? Regarding the formating problem here is original text for CODE tag (updated with item availability) that seems to work. http://s000.tinyupload.com/?file_id=72845580977741172808 For those who prefer pictures and since forum members can not post attachments probably good idea is to include this html. http://s000.tinyuplo...669737737899822 Just copy the av3itemschars.html file to your game directory, and use your browser. For portable version you can modify paths in the html file and include 6 files (G1500.png, G1510.png, G1520.png, G1530.png, G1540.png, G1550.png) from the game installation folder. You can find the portable item list in several formats updated 5.10.2016 in post #18.
  2. I am definitely no Avadon 3 expert. In every game I am trying to explore game area as much as possible. In Avadon 3 after collecting the 'Iron Meteor' I was surprised to see that I have initially located only one of eight rare items. Nevertheless out of 452 total items from the script, I can confirm existence of 425 items. There are 20 more items that exist according to "Item Location and Quests List". So there are only 7 items that may not exist or have not been found: Shaman's Mask of the Stalker Blademaster's Dreadnought Helm Enveloping Wrap Titansteel Chainmail Belda's Greaves Jade Halberd Hedge Mage Bow
  3. Item list from av3itemschars.txt updated with price changes and base damage / protection stats. From the following links download the full list, complete with all images. Copy the av3itemschars.htm (13.5kB) to your install folder. Portable versions in html (936kB), chm (952kB), mht (977kB) and png (1.42MB) formats are also available. Item Price at/def lbs Lvl STR DEX INT Effect 'Head' Leather Cap 12 2 1,5 - - - - Etched Leather Cap 100 3 1,5 - - - - +5% chance to evade Wishing Crest 200 4 1,5 - - - - +1 Intelligence Sage´s Tiara 280 4 1,5 - - - 7 +5% to magical damage Shadow Mask 450 6 1,5 - - - 7 +5% chance to evade, +5% to hostile effects resistance Shaman´s Mask of the Stalker 700 6 1,5 - - - 7 +2 Spirit Claw, +1 Earthquake, +5% to healing < 'have not been found' 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Bronze Helm 25 5 2,5 - 2 - - Steel Helm 50 7 2,5 - 8 - - Nimble Crest 250 7 4 - 6 - - +1 Dexterity Soldier´s Helm 400 7 4 - 6 - - +1 Strength Nightblade Helm 500 9 4 - 6 - - +5% to malee damage Blademaster´s Dreadnought Helm 750 9 5 - 12 - - +1 Path of the Shield, +5% to hostile effects resistance, +25% Mind Effects Resistance < 'have not been found' 'Shoulders' Cloak ´8 3 3 - - - - Fine Cloak 30 5 3 - - - - Soft Leather Cloak 100 6 3 - - - - +1 Dexterity Drakescale Mantle 150 6 3 - - - - +20% Fire Resistance Brutal Wrap 200 6 3 - - - - +5% to malee damage Spellweaver Mantle 250 6 3 - - - - +5% to magical damage Shadow Shroud 300 6 3 - - - - +2% chance to evade, +3% to malee damage protection Spidersilk Cloak 400 6 3 - - - - +1 Dexterity, +1 Path of the Shield Sharpshooter´s Mantle 400 6 3 - - - - +10% to missile damage Silken Shroud 500 6 3 - - - - +10% less time for abilities to recharge Enveloping Wrap 600 7 3 - - - - +30% Curse Resistance, +1 Magical Mastery < 'have not been found' Enchantment Cloak 700 7 3 - - - - +5% to magical damage, +10% to blessings/curses you cause; 2x Drake Skin +300 coins < crafted item Evasive Wrap 800 7 3 - - - - +4% chance to evade, +10% to hostile effects resistance 'Neck' Silver Necklace 150 - 1,5 - - - - Gold Necklace 300 - 1,5 - - - - Tribal Fetish 100 - 1,5 - - - - +5% to critical hit chance Svorgaldi Emblem 400 - 1,5 - - - - +10% to critical hit chance Charm of Power 250 - 1,5 - - - - +1 Strength Charm of Nimbleness 250 - 1,5 - - - - +1 Dexterity Charm of Insight 250 - 1,5 - - - - +1 Intelligence Charm of Endurance 250 - 1,5 - - - - +1 Endurance Pendant of Power 500 - 1,5 - - - - +2 Strength Pendant of Nimbleness 500 - 1,5 - - - - +2 Dexterity Pendant of Insight 500 - 1,5 - - - - +2 Intelligence Pendant of Endurance 500 - 1,5 - - - - +2 Endurance Radiant Choker 650 - 1,5 - - - - +8% to hostile effects resistance Necklace of Vitality 750 - 1,5 - - - - +8% to malee damage protection, +15% to healing Blackguard´s Braid 850 - 1,5 - - - - +10% to critical hit chance, +10% to blessings/curses you cause; rare item - Enchanted Nugget < crafted item 'Hands' Leather Gloves 12 2 1,2 - - - - Impskin Gloves 120 3 1,2 - - - - +3% to magical damage Runeweave Gloves 350 6 1,2 - - - - +15% to blessings/curses you cause Archer´s Gloves 400 6 1,2 - - - - +12% to missile damage Flayed Skin Bracelet 100 - 1,2 - - - - +5% to malee damage protection Bracelet of Truth 200 - 1,2 - - - - +10% to healing Truefoot Bracelet 300 - 1,2 - - - - +1 Dexterity Enchanter´s Bracelet 450 - 1,2 - - - - +8% to magical damage Bracelet of Opportunity 750 - 1,2 - - - - +10% less time for abilities to recharge, +5% chance to riposte 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Iron Gauntlets 40 4 2 - 3 - - Ogrish Gauntlets 300 6 2 - 8 - - +6% to malee damage Titan´s Gauntlets 700 6 2 - 12 - - +12% to malee damage Steel Bracers 75 6 3 - 6 - - Bracers of the Hawk 700 6 3 - - - - +1 Dexterity, +25% to hit chance 'Rings' Gold Ring 200 - 0,5 - - - - Platinum Ring 400 - 0,5 - - - - Ruby Ring 250 2 0,5 - - - - +20% Fire Resistance, +10% to vitality recovery Mica Ring 250 2 0,5 - - - - +20% Energy Resistance, +25% Mind Effects Resistance Opal Ring 250 2 0,5 - - - - +20% Cold Resistance, +25% Curse Resistance Sapphire Ring 250 2 0,5 - - - - +30% Poison Resistance, +30% Acid Resistance Vision Band 350 4 0,5 - - - - +3% to magical damage, +1 Intelligence Wyldrylm Honor Band 400 4 0,5 - - - - +1 Strength, +3% to malee damage Farsight Band 450 4 0,5 - - - - +10% to missile damage Greenspirit Band 500 4 0,5 - - - - +15% to healing Spy´s Loop 500 4 0,5 - - - - +1 Intelligence, +10% to vitality recovery Protector´s Band 600 5 0,5 - - - - +10% to critical hit chance Wizard´s Loop 750 5 0,5 - - - - +8% to magical damage 'Body' Tunic ´5 3 2 - - - - Fine Tunic 25 5 2 - - - - Chirurgeon´s Tunic 150 8 2 - - - - +5% to blessings/curses you cause, +10% to healing Spidersilk Tunic 400 10 2 - - - - +1 Dexterity, +5% chance to evade Robe ´8 5 4 - - - - Student´s Robe 250 7 4 - - - - +1 Magical Mastery Tawon Robe 700 12 4 - - - - +7% to magical damage Kellem´s Sorcerer Silk Robe 1.500 12 4 - - - - +1 Intelligence, +2 Ward Mastery, +2 Focus Mastery Leather Jerkin 30 15 8 - 2 - - Studded Leather Armor 60 18 8 - 4 - - Drakeskin Leather Armor 200 20 8 - 6 - - +15% Fire Resistance Quicksilver Vest 300 15 8 - 6 - - +20% Energy Resistance, +5% chance to parry Jerkin of the Wilds 400 15 8 - 6 - - +50% Poison Resistance, +5% chance to evade Wanderer´s Jerkin 1.500 20 8 - 6 - - +10% less time for abilities to recharge, +5% chance to parry, +10% to blessings/curses you cause; 3x Drake Skin +300 coins Beastmaster´s Jerkin 600 20 8 - 6 - - +2 Beast Focus, +2 Call Wolf ^ crafted item Vest of the Shaman 1.600 20 8 - 6 - - +1 Intelligence, +2 Spirit Claw, +2 Aura of the Grove 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Chainmail 80 20 15 - 4 - - Fine Chainmail 120 24 15 - 4 - - Titansteel Chainmail 500 30 15 - 4 - - Deadeye Chainmail 200 22 15 - 4 - - +8% to missile damage Skystar Chainmail 300 22 15 - 4 - - +25% Cold Resistance, +5% to critical hit chance Smashing Mail 400 25 15 - 4 - - +1 Strength, +5% to malee damage Resilient Mesh 600 25 15 - 4 - - +7% to hostile effects resistance Runed Steel Mesh 750 25 15 - 4 - - +25% to blessings/curses you cause Shadowwalker´s Mesh 1.200 28 15 - 4 - - +1 Dexterity, +2 Blade Training, +2 Lightning Discipline Tinkermage Work Coat 1.200 26 15 - 4 - - +1 Intelligence, +2 Tool Craft, +2 Armor Craft 'Blademaster; Shadowwalker' Iron Breastplate 120 25 25 - 6 - - Steel Breastplate 150 30 25 - 8 - - Titansteel Breastplate 800 40 25 - 10 - - Enduring Breastplate 400 26 25 - 6 - - +1 Endurance Breastplate of the Tower 400 30 30 - 6 - - +15% less time for abilities to recharge, +3% chance to parry Assault Guard 600 30 30 - 8 - - +20% to vitality recovery, +10% less time for abilities to recharge Breastplate of the Anvil 900 35 30 - 12 - - +5% to malee damage, +5% to critical hit chance Dreadnought Breastplate 1.000 38 30 - 12 - - +2 Strength, +8% to malee damage protection Blademaster´s Bulwark 1.500 38 30 - 12 - - +1 Strength, +3 Second Wind, +1 Path of the Shield 'Belt' Leather Belt 12 2 2 - - - - Agate Studded Belt 100 3 2 - - - - +5% to magical damage Stabby Sash 250 3 2 - - - - +10% to critical hit chance Silk-Woven Cord 400 5 2 - - - 10 +20% Mind Effects Resistance, +10% to blessings/curses you cause Spellweaver Sash 600 5 2 - - - 10 +5% to magical damage, +5% to healing Bronze Girdle 40 5 4 - 5 - - Scorched Girdle 200 5 4 - 5 - - +5% chance to evade, +5% to critical hit chance Belt of Battle 350 7 4 - 8 - - +5% to malee damage, +5% to critical hit chance Deadeye Belt 450 7 5 - 8 - - +10% to missile damage, +10% less time for abilities to recharge Titansteel Girdle 700 10 5 - 12 - - +5% to hostile effects resistance, +10% to vitality recovery Tinkermage Fancy Toolbelt 700 10 5 - 5 - - +1 Tool Craft, +1 Armor Craft 'Legs' Pants 12 2 3 - - - - Wool Pants 150 4 3 - - - - +10% Cold Resistance Spidersilk Pants 250 5 3 - - - - +5% to magical damage Titansteel-Woven Pants 500 10 3 - - - 8 +5% to hostile effects resistance Enchanted Pantaloons 800 6 3 - - - 8 +15% to blessings/curses you cause, +1 Intelligence Leather Greaves 40 8 6 - 3 - - Drakescale Kilt 250 10 6 - 6 - - +7% to hostile effects resistance Greaves of the Vale 700 10 6 - 6 - - +10% to healing, +10% Poison Resistance Belda´s Greaves 800 12 6 - 6 - - +10% to blessings/curses you cause, +15% to vitality recovery < 'have not been found' 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Chain Greaves 60 12 9 - 5 - - Smoky Greaves 300 12 9 - 5 - - +4% chance to evade, +5% chance to parry Avenger´s Greaves 800 14 9 - 5 - - +5% to hostile effects resistance, +5% to malee damage 'Blademaster; Shadowwalker; Tinkermage' Iron Greaves 90 14 14 - 8 - - Steel Greaves 120 16 14 - 10 - - Scorched Greaves 250 16 14 - 10 - - +1 Focus Mastery, +5% to critical hit chance Pitted Greaves 400 16 14 - 14 - - +1 Strength, +5% chance to riposte Greaves of the Ramparts 900 16 14 - 14 - - +10% to vitality recovery, +20% to healing 'Feet' Leather Shoes 10 2 2 - - - - Blessed Sandals 100 5 2 - - - - Runesoled Shoes 200 5 2 - - - - +10% to blessings/curses you cause Spellweaver´s Shoes 500 8 2 - - - - +5% to magical damage, +10% to healing Leather Boots 25 5 4 - - - - Fleetfoot Boots 200 7 4 - - - - +1 Action Points Deepfang Boots 400 7 4 - - - - +25% Poison Resistance, +25% Acid Resistance, +5% to critical hit chance 'Blademaster; Shadowwalker; Shaman; Tinkermage'; -Sorcerer Chainmail Boots 50 7 5 - 3 - - Lodestone Chain Boots 250 7 5 - 5 - - +1 Strength Sniper´s Boots 450 9 5 - 5 - - +15% to missile damage Shadowwalker´s Boots 700 9 5 - 5 - - +1 Dexterity, +2 Razordisk Training, +1 Flash Powder 'Blademaster; Shadowwalker; Tinkermage' Plate Boots 100 10 7 - 9 - - Stompin´ Boots 300 10 7 - 9 - - +3% to malee damage Titansteel Boots 800 10 8 - 13 - - +10% less time for abilities to recharge, +10% to vitality recovery 'Shields' (+5% chance to parry) Wooden Shield 25 20 10 - 2 - - Iron Shield 60 26 12 - 4 - - Steel Shield 120 32 12 - 7 - - Titansteel Shield 400 40 15 - 12 - - +10% Curse Resistance Buckler of Strength 200 18 5 - - - - +1 Strength Crystalline Buckler 300 20 5 - - - - +8% to magical damage Sheltering Buckler 450 22 5 - - - - +5% chance to riposte, +10% to healing Rune-Etched Buckler 500 22 5 - - - - +20% to blessings/curses you cause Oak Vanguard Shield 500 32 12 - 7 - - +5% to malee damage protection, +5% to malee damage; rare item - Oak Pitch < crafted item Woven Fiber Shield 400 22 12 - 8 - - +15% to vitality recovery, +15% less time for abilities to recharge Shield of Recovery 500 28 12 - 8 - - +20% to healing, +1 Endurance Battle Shelter 600 28 15 - 12 - - +1 Dexterity, +5% to hostile effects resistance; 1x Drake Skin +300 coins < crafted item Bonecleaver Shield 700 30 15 - 12 - - +1 Strength, +10% to critical hit chance Shock Troop Shield 800 30 18 - 15 - - +1 Action Points, +30% Mind Effects Resistance Velusa´s Blademaster Shelter 1.100 30 18 - 15 - - +1 Strength, +5% chance to riposte, +1 Path of the Berserker 'Primary Weapons' 'Blademaster' (equal damage to foe near target 40%); 'Shadowwalker' (poison for 3 turns 40%); 'Tinkermage' (acid for 2 turns 40%) Dagger 15 2-6 4 2 - - - Steel Dagger 30 4-12 4 4 - - - Assassin´s Dirk 400 8-24 4 8 - - - +10% to malee damage Iron Shortsword 40 4-16 8 4 2 - - +5% to malee damage Steel Shortsword 80 6-24 8 6 4 - - +5% to malee damage Raider´s Cutlass 200 8-32 8 8 4 - - +10% to critical hit chance, +5% chance to riposte Lightning Shortsword 300 8-32 8 8 4 - - +10% to critical hit chance, +5% to magical damage Firefang Blade 600 8-32 8 8 4 - - +10% to critical hit chance, +10% Fire Resistance, +10% to vitality recovery Titansteel Shortsword 400 10-40 8 16 4 - - +10% to critical hit chance Iron Broadsword 75 10-40 12 10 6 - - +12% to malee damage Steel Broadsword 150 12-48 12 12 6 - - +12% to malee damage Svorgald Saber 300 14-56 12 14 6 - - +12% to malee damage, +10% to critical hit chance Truestroke Broadsword 400 14-56 12 14 6 - - +12% to malee damage, +40% to hit chance Titansteel Broadsword 800 16-64 12 20 6 - - +12% to malee damage, +10% to critical hit chance Scimitar of Subtlety 500 16-64 12 16 6 - - +12% to malee damage, +10% less time for abilities to recharge, +10% to vitality recovery Corrupted Broadsword 600 16-64 15 16 10 - - +12% to malee damage, +2 Strength, +20% Acid Resistance, -1 Intelligence Broadsword of the Tower 1.000 18-72 15 18 10 - - +12% to malee damage, +30% Mind Effects Resistance, +30% Curse Resistance Shadowwalker´s Blade 900 15-60 8 15 4 - - +10% to critical hit chance, +2 Searing Pot, +2 Earth Discipline Tinkermage Shortblade 1.000 14-56 8 14 4 - - +10% to critical hit chance, +2 Blade Training, +2 Tool Craft Blademaster´s Steel 1.200 18-72 15 18 10 - - +12% to malee damage, +3 Hamstring, +1 Path of the Blade -------------------------------------------------------------- 2-HANDED WEAPONS Iron Spear 40 6-24 12 6 - - - +15% to malee damage Steel Spear 75 9-36 12 9 3 - - +15% to malee damage Barbed Trident 200 11-44 14 11 6 - - +15% to malee damage, +5% chance to parry Howling Lance 400 11-44 14 11 6 - - +15% to malee damage, +2 Path of the Berserker Titansteel Spear 500 12-48 12 15 6 - - +15% to malee damage, +10% to critical hit chance Veneth´s Spear 600 13-52 14 13 12 - - +15% to malee damage, +1 Action Points Shadowwalker´s Lance 900 13-52 14 13 12 - - +15% to malee damage, +2 Shattering Blow, +2 Shadowwalker´s Focus Iron Glaive 120 24-66 16 14 7 - - +18% to malee damage Steel Halberd 180 27-78 16 17 10 - - +18% to malee damage Titansteel Halberd 700 32-98 16 22 10 - - +18% to malee damage, +10% to critical hit chance Rune-Etched Glaive 300 28-82 16 18 10 - - +18% to malee damage, +10% to magical damage Unerring Glaive 450 28-82 20 18 15 - - +18% to malee damage, +50% Mind Effects Resistance, +3% chance to evade Jade Halberd 800 30-90 20 20 15 - - +20% to malee damage, +25% Poison Resistance, +25% Acid Resistance, +15% to blessings/curses you cause < 'have not been found' Infernal´s Halberd 1.000 30-90 20 20 15 - - +20% to malee damage, +10% to vitality recovery, +10% to blessings/curses you cause, +10% less time for abilities to recharge 'Shaman; Sorcerer' (Firebolt) Apprentice Rod 30 7-11 4 2 - - - Sage´s Rod 60 9-17 4 4 - - - +2% to magical damage Rod of the Deep Woods 500 13-29 5 8 - - 10 +5% to magical damage, +25% Poison Resistance, +25% Acid Resistance, +1 Focus Mastery Rod of the Elder Oak 600 17-41 5 12 - - 10 +5% to magical damage, +25% Curse Resistance, +25% Mind Effects Resistance, +3 Nature Mastery Hedge Witch Wand 700 17-41 5 12 - - 10 +8% to magical damage, +1 Strength, +2 Intelligence, +5% chance to parry Phoenix Rod 800 17-41 5 12 - - 10 +8% to magical damage, +20% Fire Resistance, +15% to healing, +5% chance to parry -------------------------------------------------------------- 2-HANDED WEAPONS Mage´s Staff 100 11-23 6 6 - - 4 +5% to magical damage Wizard´s Staff 300 18-44 6 13 - - 4 +8% to magical damage, +10% to blessings/curses you cause Staff of Recovery 200 18-44 6 13 - - 4 +2% to magical damage, +10% to healing Pact Support Staff 250 18-44 6 13 - - 8 +2% to magical damage, +20% to blessings/curses you cause Shamanic Stave 400 18-44 6 13 - - 8 +2% to magical damage, +2 Beast Focus Black Birch Staff 450 19-47 6 14 - - 8 +5% to magical damage, +15% less time for abilities to recharge Shaman´s Staff 1.200 21-53 8 16 - - 12 +5% to magical damage, +3 Aura of the Grove, +2 Poison Mist, +5% chance to parry Staff of the Sorcerer 1.200 21-53 8 16 - - 12 +5% to magical damage, +2 Lightning Wind, +2 Ward Mastery, +5% chance to parry 'Secondary Weapons' 'Blademaster; Sorcerer' Shortbow 25 4-16 5 4 - - - Longbow 60 6-24 7 6 - 3 - Black Oak Bow 100 6-24 7 6 - 6 - +5% to malee damage protection Composite Bow 200 8-32 7 8 - 6 - Hedge Mage Bow 300 10-40 7 10 - 8 - +5% to magical damage Sage´s Bow 400 10-40 7 10 - 8 - +1 Intelligence Bow of the Tower 550 12-48 7 12 - 10 - +20% Mind Effects Resistance, +20% Curse Resistance Titan´s Longbow 800 18-72 15 18 12 10 - +1 Strength Incantor´s Bow [sorcerer] 1.500 18-72 15 18 7 7 - +5% to magical damage, +15% to blessings/curses you cause 'Shadowwalker; Tinkermage' Iron Razordisk 25 5-20 2 5 - - - Steel Razordisk 100 8-32 2 8 - 5 - Titansteel Razordisk 250 12-48 2 12 - 10 - Searing Razordisk 600 15-60 2 15 - 15 - 'Shaman' Iron Javelin 15 5-20 5 5 - - - Steel Javelin 80 8-32 5 8 - 4 - Titansteel Javelin 300 12-48 5 12 - 6 - Lightning Javelin 600 15-60 5 15 - 8 - 'Scarabs' Life Symbol Scarab 100 20-90 0,5 10 - - - Heal Self Amethyst Scarab 220 35-105 0,5 10 - - - Group Heal Burrowing Scarab 100 - 0,5 10 - - - +3% to malee damage, +3% to magical damage Spiny Scarab 150 - 0,5 10 - - - Thorn Shield (4 turns) Opalescent Scarab 180 - 0,5 1 - - - +15% to missile damage; Group Mental Cure (cure 2 mental effects) Translucent Scarab 200 - 0,5 10 - - - Teleport Malachite Scarab 250 - 0,5 10 - - - +6% chance to riposte Fleetfoot Scarab 300 - 0,5 10 - - - Haste (3 turns) Searing Scarab 200 15-45 0,5 10 - - - Cone of Fire Frost-Rimed Scarab 750 20-60 0,5 10 - - - Cone of Ice Corrupted Scarab 250 35-55 0,5 10 - - - Searing Spray Icerock Scarab 400 19-31 0,5 4 - - - Icy Lance Nature´s Scarab 600 19-31 0,5 4 - - - Icy Lance, +15% to healing Scarab of the Void 100 10-60 0,5 10 - - - Dark Bolt (War Curse for 2 turns) Polished Bone Scarab 350 - 0,5 10 - - - Call Major Aid (summons an ally for 10 turns) Scarab of Evasion 400 - 0,5 10 - - - +5% to hostile effects resistance, +5% to vitality recovery Scarab of Pure Clarity 500 - 0,5 1 - - - Group Cure (cure 2 hostile effects) Scarab of Warfare 500 - 0,5 10 - - - +1 Strength, +1 Dexterity Scarab of Subtlety 500 - 0,5 10 - - - +1 Dexterity, +1 Intelligence Scarab of Tenacity 750 - 0,5 10 - - - +1 Strength, +1 Endurance Calling Scarab 700 - 0,5 4 - - - Magnetic Pull (brings foes closer) Timewalk Scarab 1.000 - 0,5 4 - - - Battle Frenzy (4 turns) Pulsating Scarab 1.000 24-44 0,5 4 - - - Earthshatter (energy damage, stunned for 1 turn, knockback 3 spaces) Vibrating Scarab 1.000 4-16 0,5 4 - - - Berserk Leap (knockback 3 spaces, dazed for 2 turns) 'Runestones' /use on Enchantment Anvil/ Blessed Runestone 80 - 0,1 - - - - +3% bonus to hit (weapon), +1% to protection (armor) Emerald Runestone 120 - 0,1 - - - - +2% to malee damage (weapon), +4% to malee damage protection (armor) Battle Runestone 140 - 0,1 - - - - +2% to magical damage (weapon), +4% to magical / elemental resistance (armor) Incantor´s Runestone 160 - 0,1 - - - - +5% to blessings/curses you cause (weapon), +5% to curse / acid / poison resistance (armor) Deep Runestone 200 - 0,1 - - - - +3% to critical hit chance (weapon), +5% chance to evade (armor) Golden Runestone 350 - 0,1 - - - - +4% to all damage (weapon), +4% resistance to all hostile magic (armor) Icy Runestone 230 - 0,1 - - - - +1 Strength Runestone of Purity 240 - 0,1 - - - - +1 Dexterity Pulsing Runestone 250 - 0,1 - - - - +1 Intelligence Glowing Runestone 300 - 0,1 - - - - +1 Endurance 'Special Items' /Nicodemus´s Crafts Quest; rare item +500coins @Camp Nightshade/ Oak Pitch ´- - - - - - - > Oak Vanguard Shield (shield) Sapphire Powder ´- - - - - - - > Frozen Chalice Powdered Demon Horn ´- - - - - - - > Flaming Chalice Infernal Larva ´- - - - - - - > Sustenance Amber Dragon´s Claw ´- - - - - - - > Dragonfang Wand Enchanted Nugget ´- - - - - - - > Blackguard´s Braid (necklace) Gold Powder ´- - - - - - - > Orb of Farsight Iron Meteor ´- - - - - - - > Blessed Starstone 'Charms' /active in backpack/ Ivory Skull 100 - 1 - - - - +5% less time for abilities to recharge Frozen Chalice 100 - - - - - - +10% Cold Resistance, +4% to magical damage; rare item - Sapphire Powder < crafted item Flaming Chalice 100 - - - - - - +10% Fire Resistance, +5% to vitality recovery; rare item - Powdered Demon Horn < crafted item Dragonfang Wand 100 - - - - - - +3% to magical damage, +1 Endurance; rare item - Dragon´s Claw < crafted item Orb of Farsight 100 - - - - - - +5% to blessings/curses you cause, +10% to missile damage; rare item - Gold Powder < crafted item Blessed Starstone 100 - - - - - - +5% to hostile effects resistance, +5% less time for abilities to recharge; rare item - Iron Meteor < crafted item Lucky Horseshoe 200 - 1 - - - - +3% to hostile effects resistance, +5% less time for abilities to recharge Hedge Witch Satchel 300 - 1 - - - - +5% to healing, +5% to blessings/curses you cause Sentient Eyestalk 400 - 1 - - - - +5% to magical damage Sustenance Amber 700 - - - - - - +10% less time for abilities to recharge, +5% to healing; rare item - Infernal Larva < crafted item Dragon´s Fang 1.000 - 1 - - - - +6% to malee damage Rage Totem 1.000 - 1 - - - - +2% chance to parry, +2% chance to riposte Vitality Totem 1.000 - 1 - - - - +3% less time for abilities to recharge, +2% to blessings/curses you cause Specter´s Totem 1.000 - 1 - - - - +5% to critical hit chance, +4% to missile damage Velusa´s Totem 1.000 - 1 - - - - +3% chance to evade, +4% to healing 'Quick Use Items' (with limited number of charges) Scroll: Lightning (n) 50 23-55 0,4 8 - - - Cone of Lightning Scroll: Inferno Bolts (n) 75 25-125 0,4 20 - - - Inferno Bolts Scroll: Freezing Bolts (n) 125 40-130 0,4 30 - - - Freezing Bolts Scroll: Group Heal (n) 100 35-105 0,4 10 - - - Group Heal Scroll: Speed Burst (n) 250 - 0,4 2 - - - Speed Burst (Battle Frenzy for 3 turns) Scroll: Resurrection (n) 375 - 0,4 1 - - - Resurrection (revives a fallen party member) Bandages (n) ´6 8-18 0,5 5 - - - Heal Self Potion of Health (n) 50 25-130 0,2 15 - - - Heal Self Elixir of Health (n) 100 42-266 0,2 32 - - - Heal Self Rejuvenation Potion (n) 50 - 0,2 10 - - - Rejuvenation (all inactive abilities return 11-21 turns earlier, restore 10-100 vitality) Rejuvenation Elixir (n) 150 - 0,2 20 - - - Rejuvenation (all inactive abilities return 21-41 turns earlier, restore 20-200 vitality) Potion of Battle (n) 60 - 0,2 6 - - - Battle Brew (Hasted for 9 turns, Regenerating for 7 Turns, Spine Shield for 7 turns) Elixir of Battle (n) 125 - 0,2 11 - - - Battle Brew (Hasted for 14 turns, Regenerating for 12 Turns, Spine Shield for 12 turns) Potion of Speed (n) 100 - 0,2 4 - - - Battle Frenzy (5 turns) Elixir of Speed (n) 200 - 0,2 8 - - - Battle Frenzy (9 turns) Curing Brew (n) 120 - 0,2 10 - - - Cure (cure 1 hostile effect) Potion of Disguise (1) 120 - 0,2 5 - - - Many Guises Blessing Crystal (n) 150 - 0,3 8 - - - Battle Blessing (Resistance Chant for 8 turns, Shield Chant for 8 turns) Recuperation Crystal (n) 175 - 0,3 3 - - - Group Cure (cure 4 hostile effects) Assault Crystal (n) 300 - 0,3 8 - - - Assault Blessing (Hasted for 6 turns, War Chant for 6 turns) Shard of the Phoenix (n) 500 - 0,3 14 - - - Power Surge (all inactive abilities return 15 turns earlier) Charmed Ogre Statue (n) 100 - 0,3 1 - - - Call Ogre (8 turns) Charmed Titan Statue (n) 250 - 0,3 1 - - - Call Titan (8 turns) Wand of Fire (6) 180 15-45 1,5 10 - - - Cone of Fire Wand of Venom (6) 240 36-52 1,5 16 - - - Poison Mist (area) Wand of Ice (6) 300 32-120 1,5 22 - - - Cone of Ice Wand of Lightning (6) 450 47-175 1,5 32 - - - Cone of Lightning Wand of Calling (6) 360 - 1,5 40 - - - Call Major Aid (summons an ally for 10 turns) Wand of Corruption (6) 510 80-200 1,5 40 - - - Corrupting Cloud (poison damage, corruption for 3 turns) 'Other Usable Items' Candle (n) ´2 - 0,3 - - - - light source (150 turns) Lamp (n) ´5 - 1 - - - - light source (150 turns) Lamp (n) ´5 - 1 - - - - light source (150 turns) -------------------------------------------------------------- Mushroom (n) ´4 5-9 0,8 2 - - - food Egg (n) ´2 6-12 0,8 3 - - - food Mushrooms (n) ´5 7-15 0,8 4 - - - food Roll (n) ´5 7-15 0,8 4 - - - food Fruit (n) ´4 8-18 0,8 5 - - - food Fish (n) ´8 8-18 0,8 5 - - - food Meat (n) 10 8-18 0,8 5 - - - food Bread (n) ´5 9-21 0,8 6 - - - food Cake (n) 20 9-21 0,8 6 - - - food Dried Meat (n) ´8 9-21 0,8 6 - - - food 'Lockpicks' Lockpick (n) 60 - 0,2 - - - - lockpick 'Money' Bronze Coins ´5 - 0,1 - - - - money Silver Coins 20 - 0,1 - - - - money Gold Coins 50 - 0,1 - - - - money 'Other Collectable Items' Lovely Crystal (n) 60 - 0,5 - - - - can be sold in a store Amethyst (n) 100 - 0,5 - - - - can be sold in a store Ruby (n) 200 - 0,5 - - - - can be sold in a store Emerald (n) 400 - 0,5 - - - - can be sold in a store Diamond (n) 800 - 2,5 - - - - can be sold in a store Bolt of Cloth (n) 30 - 4 - - - - Animal Skin (n) 40 - 2,5 - - - - Drake Skin (n) 160 - 2,5 - - - - craft material http://s000.tinyuplo...669737737899822 av3itemschars.htm http://s000.tinyuplo...851515791273080 portable http://s000.tinyuplo...169405462551152 chm http://s000.tinyuplo...274482435078343 mht http://s000.tinyuplo...515123521281361 png
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