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Dirty Dirty Leprechaun

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Curious Artila

Curious Artila (3/17)

  1. What I found was that the whole tone was just so amazing, especially compared to the other RPGs Jeff and others have made. Sized down a little, it would make a brilliant, brilliant Blades scenario. Sized up a little, Nethergate would become the central jewel in the crown of JV's repertoire. The historical aspect, the mythological beliefs of the people of that age combined with the different viewpoints, it all forced me to adore the game. In Avernum, Exile, and even Geneforge, I find everything is too blunt and gaudy and almost every town/dungeon/outdoor section has a completely different feel. In Nethergate, the game is small enough that there's always the muted undertones, and the palette used to paint a Nethergate painting would be made up of softer colours, taupe and olive and rose, then of that used to paint an Avernum or Exile painting. Don't get me wrong, I'm not as earnest as I sound, and I won't compare computer games with works of high art, but it was the only way I could express my comparitive appreciation for the game. Yours ever, -Leprechaun
  2. You start off with torches and lamps and stuff. Also, check around the Shadow Valley Fort. I'm pretty sure you'll be able to find some illumination around there in the barracks and thereabouts.
  3. I have noticed that Nethergate is the least popular of Jeff's games. I was one of my absolute favourites, and I'm curious as to why you didn't like it (if you didn't) or why you think other people didn't (if you did). Thoughts?
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