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Rhinestone Jedi

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Everything posted by Rhinestone Jedi

  1. Rhinestone Jedi

    Favorite abandonware games?

    So today I was setting up a virtual machine with Windows 98 so that I could play some old exile 3 goodness, and it got me thinking... what other old games can I play while I'm at it? Anyone have any favorite very old games, that are still legally gettable? Aside from Exile 3, I used to really love two games that are now abandonware... one called Crime Fighter where you walk/drive around the streets of a town, pulling various heists, trying to become crime boss of the underworld... and another is WinWarII, a World War 2 turn-based game that I absolutely loved back in the 90s. They'll both be getting some love on my virtual machine.
  2. Rhinestone Jedi

    RPGs - Best World Tech?

    I kind of like the medieval sword and sorcery feel, that can have a dash of steampunk (but not everywhere steampunk). Avadon with its tinkermages is a good example, or Final Fantasy 9 is a good example.
  3. It ended at 98,992, so $1008 Ameribucks short of the 100k stretch goal. If it would let me, I'd bump my pledge from 200 to 208 to make it a cool 99k, but it seems it's already closed. Still, that's a massively successful kickstarter. It was also an impressive final push given how nonchalant the last update seemed. And I wonder if that nearly 99k is close enough to 100k for Jeff to get at least some sound work done, if not full production. I'm honestly ok with how Spiderweb games sound but maybe that's because I'm so used to them and have been playing them for upwards of two decades. Congratulations SpidWeb! Can't wait to play the game.
  4. Rhinestone Jedi

    Finished Spiderweb games - recommendations for similar RPGs?

    I wasn't sure if this was worthwhile to start a new thread over, but I just re-played through Age of Decadence a couple times (It's only $4.99 right now on the Steam sale, at least in Ameribucks...). Really looking forward to Queen's Wish, but needed something to scratch the itch meanwhile. Anyway, I thought I'd offer a little compare/contrast about what I think Spiderweb does better than Iron Tower (AoD dev), and what Spiderweb could maybe learn from them - or at least where I think AoD shone. I'll start with what I liked: -The Stash. I would guess the idea was borrowed from Diablo or such, but it's still a nifty feature in Age of Decadence. You can put stuff in whatever chest throughout the game and it will remain in that chest, but there are very certain ones that are linked. In the major towns, when you buy a room at the Inn, your room will contain a chest that's "My Stash," and if you put something into your stash (in your inn room) in one major town, you can access that same stuff/stash in another major town. It's a nifty feature, and I wouldn't mind seeing that find its way to Spiderweb - let's say, the PC's house, Kriszan, Fort Emergence, Shayder, Lorelei, and Tevrono. -Attack aiming. With your weapon in AoD, you can go for a regular attack, a body blow, a hit to the legs, a headshot, etc, all with different potential status effects. I guess in Spiderweb games you can do this with skills, but I kind of like the way it works in AoD, and I wouldn't mind seeing something similar as another layer for PCs who were fighting with weapons. You can use a spell, a technique, a skill... or just a plain old normal attack, which you can aim at the torso, or the legs, or head, or whatever. Could be a vehicle for making the skill trees interesting. -In AoD I kind of enjoyed some of the in-fight commentary from your opponents. LIttle things like "Oh damn, I'm bleeding" or "That'll show you" - and plenty of cursing, though I don't know if I'd want Spidweb to go that far. After all I probably wouldn't have been allowed to play Exile 3 back in the day in that case. I know that select fights in Spiderweb games have "cutscenes", but the banter in everyday fights was a nice little bit of flavor. -I liked that you could play the game as, essentially, a diplomat (or a smooth-talking scoundrel), and win the game with a body count of zero if you wanted. Not practical in Avernum where you're literally fighting monsters, but it's a fun way to approach political encounters. -I liked the story and the way that you could have major effects on the world and ending(s) with your decisions, but this is something Spiderweb games deliver in spades too. Still, it makes the game worth a playthrough for someone who's into Spiderweb games for similar reasons. ~ Here's what I either didn't like, or at least think Spiderweb is clearly better at: -The camera, oh my goodness. AoD is an isometric game, and so are many Spiderweb games, but the camera in AoD is just horrible. You can get lost in the bad 3D, your view gets obscured very often, there's a high "where the heck am I" factor - and to top it off, there's no minimap. Navigating and following your character break the immersion of an otherwise mostly very good experience. -I mentioned that I like the stash in AoD, but otherwise, Spidweb has it beat in QoL features. The junk bag (which I suppose is essentially a mobile stash), the multipurpose hotbar, the minimap, the special item inventory, and I'm sure other items I'm not thinking about right now, these are all positives for Spiderweb, and playing a "similar" game that lacked them, made me appreciate them all the more. -One of my playthroughs I beat the game without even hearing of the antagonist, let alone meeting them. I also would sometimes get dialogue and decision options that referenced people I've never met, or caused me to do things my character should've had no idea about. While I don't necessarily want the story to be railroaded (hi Avadon), I want to at least experience it some. It just felt a little weird occasionally and I can't really elaborate because spoilers. -Another point where I need to tread carefully because spoilers, but - the endings. There are a wide array of endings you can achieve in the game, but they all feel very abrupt. When I invest a large amount of time into a story game like this, I want to really enjoy the ending. In AoD, you get a 3 or 4 screen slideshow with a few sentences each and then the title screen. It felt abrupt and unsatisfying. Modern Spiderweb games are better at unfolding endings (even if I'm still sad about Avernum 3: Ruined World basically having a "you win" screen... I know it's a remaster but I would've loved a fleshed out ending sequence like the more recent Spiderweb games). -Speaking of Endings, I would've appreciated a heads up that I was about to enter endgame and needed to go back and tie up anything else I wanted to do, before proceeding. Like you get in Avadon, for instance. -In AoD, there could be massive chunks of content you could make inaccessible depending on a single dialogue choice. I know you can't see everyting in a Spiderweb game in one run either, but I felt like in AoD there were too many things you could irreversably miss out on by saying one thing or the other, and it's a bigger deal when the world is so much smaller. You could say this is balanced out by the game being shorter to complete but, if you like to play thoroughly it still takes quite a while, and it isn't satisfying to miss out on such a large number of things per playthrough. -20 year old sprites look better than bad 3D and I have a strengthened understanding/appreciation for your equipment not showing up on your avatar in Spiderweb games. AoD had some nice environments but some ugly characters. ~ tldr: Age of Decadence scratches the itch and is worth picking up during the sale, but Spiderweb games are still better.
  5. I wonder how much of a pain it's going to be for Jeff, working with 20-25 people who get to create something, and another 45-50 still who get to name something on top of that while he's still trying to finish making the game after all. Might be a good interview question to ask him a year from now or such.
  6. I was pleased to see the nice newsletter today, and it looks like the newsletter gave a nice little bump to the kickstarter, too. Looks like it needs to average about $2k/day until the end to hit the sound design goal.
  7. Rhinestone Jedi

    Let's talk about bees

    They're also in terrible danger. People, careful not to fill your lawns with chemicals and herbicides. Bees need violets, honeysuckle, clover, even dandelion.
  8. I can't think of anything quite just like Blades but there's always rpgmaker. I'm not going to try but it makes me wonder what's the closest approximation of a Spiderweb type game you could get on gamemaker or rpgmaker.
  9. Rhinestone Jedi

    WE'VE WON

    I'm excited. Once we get to the Geneforge 5 remake it's going to be like year 2030... are we going to get there, and what are Mac/Windows even going to be like at that point?
  10. Friday I got paid, settled my bills and my monthly budget, and I went ahead and tossed in $200. If it turns out likely that Jeff will be using kickstarter again, then I'll budget a bit beforehand. Spiderweb Games have been my favorite games since the 90s and I'm looking forward to whatever Queen's Wish can become. I also went on GoG and picked up Escape from the Pit and The Black Fortress before their summer sale ended - I already have all the games on Steam, but I thought of it as a mini extra show of support. I had a funny thought. If he hits his 100k goal, and the audio producers do a fantastic job... will top notch audio seem a bit disjointed in a game with Spiderweb visuals? Anyway, now I've got to start thinking about the naming thing...
  11. Yes, imagine the kickstarter raised so much money that Jeff was forced to hire voice actors. I can hear Hugo Weaving (or Mandy Patinkin) saying "Aba Boot Bucker" already.
  12. Rhinestone Jedi

    What Exile/Avernum you begin with ?

    My first was Exile 3: Ruined World, back in the 90s.
  13. Rhinestone Jedi

    Queen's Wish - SW Blog Post

    It looks like it's going to easily surpass the 70k mark to get the Vahnatai realm. Although he didn't specify goals beyond 70k, I wonder if he's got anything in mind to correspond with additional milestones. I know he didn't want to name a ton of stretch goals because he wanted to make the game he wanted to make. And he may not want to update a sprite just for the sake of doing so if he happens to like his dragon sprite, etc. But I'm genuinely curious whether there are artwork goals, music goals, feature goals, etc. I also wonder if Jeff would ever consider going the DLC route. I think that probably has pros and cons from a developer's perspective. Off the top of my head, Pillars of Eternity was great, but then they released White March 1, White March 2, and it was extra content for existing games that just had to be integrated into the existing game... but is now almost considered essential to buy. But then there are people who won't buy the base game unless it's on sale or is bundled with the DLC. I prefer the current Spidweb model where you buy the full game, you get to enjoy it as such, and that's that... but I do wonder whether it's something Jeff's thought about. My number one hope is that Queen's Wish is friendlier to language mods than Avadon/Avernum. I would totally work on translating Queen's Wish into French, for instance, unless it's basically futile to do so because of a bunch of text being hard coded instead of referenced.
  14. I like the perspective. I'm sure there are placeholders considering the character portraits straight out of Avernum. I'll be backing the kickstarter once I get my monthly bonus - even if it winds up not feeling too fresh, I'm excited for the game anyway, because somehow Jeff makes exactly the kinds of games that I like to play.
  15. Rhinestone Jedi

    What have you been eating recently?

    I love avocados, but probably for different reason than most people love them. In the past year I've lost about 40 lbs by eating a super low carb diet. I limit my carbs to about 20g per day, try for 120-150g protein, and get the rest from fat. If I'm getting close to my carb limit and protein goal but I'm still hungry, an avocado is a great way to eat more fat and get that sweet, sweet, satiety. They don't taste like much but I don't need them to.
  16. The only thing I couldn't get was Blink, and that was my fault, and Blink 3 isn't important to me, so whatever. Are there any others that are permanently missable?
  17. Rhinestone Jedi

    A3:RW squiggus hates me

    The town is mad at you for fighting killing the local patrol, doesn't matter that they attacked you first. The way I was able to mentally work it out, since that patrol did give you a warning the first time they met you, I imagine that once that patrol got back to town, they told everyone about how they got hassled by some filthy slith/nephil... and once that patrol wound up dead, everyone figured that 'twas your party that done it, considering they had already run their mouths about being hassled by you.
  18. The laser puzzles were by far the most tedious part of the game, (well, either that or those times when all you're trying to do is walk somewhere but over and over again, an enemy way down a hallway puts you back into combat again) but I didn't mind having to do them. For all the work and planning, it's actually kind of satisfying when you get one of those generator crystals destroyed, or finally get those lasers neutralized by getting the mirrors exactly where you want them...
  19. I have now played through the game twice. Once on casual just to monkey around, and once on torment where I had basically everyone focus on projectile/bow use. I'm very satisfied with my purchase and experience, as expected (I mean, E3:RW was what got me into Spiderweb Games way back when...). Now I shall offer some parting comments from my experience. 1. No more lockpicks, and pure reliance on tool use. I welcome this change, but breaking into rooms sometimes has consequences, and is also a noteworthy roleplay decision. Even though we're not using lockpicks anymore, I wish that you would be prompted, "This door is locked, do you wish to attempt to pick the lock?" rather than automatically doing so. 2. I don't like unclearable quests. Particularly, with the unicorn horns and magic notes, I get why they have no end, but it would be nice if perhaps, after X quantity, the questgiver would be satisfied to clear the quest from you, but still accept further turn-ins. Likewise, I wish I could have told Ivanova "I'm not going to do it" and cleared that quest. 3. I like the junk bag, but I'm interested in a few tweaks. It would be grand if something currently in the junk bag could be used as a quest turn-in. On the other hand, I understand that some players might use the junk bag to protect an item from being taken by an NPC. Maybe a compromise is a way to choose to make any given item in the junk bag "unavailable" in case someone wants to use it that way (or in case they want to sell most of the crap in there, but had actually stashed a sweet armor in there, etc). 4. I'm going to have nightmares about bags full of fine clothes and herbs. I wish those had been stackable. I can see why they wouldn't have been, but 'twas a pain nonetheless, and we did have some other large stuff stackable such as bags of meal, coal, etc. 5. I think Jeff's favorite words are effluvium, fumarole, and sibilant. 6. One of my favorite things about more recent Spiderweb games are the varied endings. I felt disappointed that an "ending" system hadn't been worked up, and we basically got a "good job" screen. I want a little story as my reward for completing the game, and to see what weight some of my decisions carried. What if Erika survived? What if I killed all the dragons, does that wind up good or bad for humanity? If I get dark thoughts, will my life descend down unto madness? Will the Empire start being accepting of the Nephil - and will the Nephil accept that peace? I love epilogues where my choices mattered, and some of Jeff's games have totally provided them. Would be a quality addition to Ruined World remake, and I think it would add a touch extra replayability too. 7. It would be nice if you could combine stacks when tossing stuff into a chest/cabinet/barrel/etc. Instead you have to take the old stack out of the chest and into your inventory. I would enjoy being able to put chest/barrel items in the order that I want them, too. 8. Really enjoying the combined hotbar, and probably saved me a lot of time during battling and adventuring. Likewise super enjoying that it didn't cap my level at 30-something. 9. One playthrough I had four mages. Mid-game I was kind of lamenting how there wasn't enough quality gear that didn't "encumbers mages," but by endgame I had just enough, I think, and it never stopped feeling rewarding finding new pieces. Huge amount of gear suitable for non-mages, though. If I ever do another playthrough I think I'll do a party of archery priests. 10. Aba Boot Bucker.
  20. Where did you buy the game? (Steam, Humble, Spiderweb Website, etc)?
  21. I didn't see a thread for this already, and I didn't want to bug Jeff's e-mail over something basically trivial, so I thought I'd start a thread for discussing minor bugs, issues, etc. Feel free to move/delete/merge this if needed. I noticed that in the upper giant cavern ("Grindstone" level), when you use the Hidden Exit, the game puts you outside at the wrong spot - it spits you out at the Grindstone gate instead of on the hidden path that you "can't get back up because of uneven ground."
  22. I had two different bounties for revenants and, I spent forever walking around in two areas - between the bridge north of Storm Port and Squiggus; and between Calloc and Marish. Plenty of other types of undead, in fact probably any other kind I could think of, but no revenants in those groups after several IRL hours of walking around. To get one of those I had to do something very specific: go into the spiral crypt, open the hidden passage toward Gorvifal's Tomb in the middle, and hope there was a Revenant in the hallway there. If not, leave the spiral crypt, go back in, repeat. This was the only place in the game I managed to find a respawning revenant. There won't be one in the circle around the crypt, only in the secret hallway leading into the middle. Seemed like about a one out of three chance for the revenant to spawn there.
  23. Been meandering around to different villages, wiping out every quest possible, just waiting for a certain event to transpire... but there's a certain vampire who's got into my mind. Is there any way to vanquish him for good? I went into his tomb and killed him since I figured it'd be good for humanity to not have him around, and he's been with me ever since.
  24. Rhinestone Jedi

    Vahkohs in my head... [spoilers]

    Ah, thank you... I must have missed a switch or something. Even went back and double-checked! Now it's time to triple-check...
  25. Rhinestone Jedi

    Minor bugs/issues

    And now it's happening in Udell's Miscellany in Marish, getting all the Magical Notes, unicorn horns, and wands that I want. I think I've connected the dots. Any merchant who *only* deals in limited quantity goods, all you have to do is buy out their entire inventory, and voila, they will have a new set. This can't be triggered with a merchant who has unlimited of something, since you can't clear their inventory to "nothing" and reset them. I was going to collect minor bugs and e-mail Jeff after I explored and beat the game, but this seems significant, so e-mailing him now on this one.
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