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Rhinestone Jedi

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About Rhinestone Jedi

  • Birthday June 25

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  • Gender
    Male
  • Location
    : Los Angeles
  • Favorite Games
    Avernum, Final Fantasy IX, Grandia II, Tiddledywinks
  • Interests
    Meat

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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Agree, and my hypothesis is "this group of letters means one thing" and "this group of letters means another thing" etc -- rather than one letter for each thing. Perhaps an attempt by Jeff to prevent us from nailing it down too closely, or maybe just one of those things. Or maybe they're even ranges meant to add a little spice to the beginning of QW2 - to add some variability to how QW2 Sharyn sees you, even if you finish QW1 the exact same way. Or maybe I'm overthinking it. Where's my coffee?
  2. wflfpkahbron nflfpbahbron uflfppahbron iflfpwahbron lflfpgahbron -all of these codes were the same save file and same exact convo with the Queen. i knelt, waited on her first coughing fit, and helped her on her second. Could any of those unknowns have to do with character gender/skin/hair/face? If the next game lets you play a continuation, "what you look like" may be important. I was a light skinned princess with short dark hair. No dreams, decided to serve, total victory. owen, trench, brokk. All dragons dead. lflfptahbron dflfpmahbron nflfprahbron same save file, only difference is my discussion with the queen: -i asked her what is wrong instead of kneeling nflfpnahbron same thing, only difference -i remained standing instead of kneeling I'm guessing between the first letter and sixth letter, One of them measures your degree of court propriety or formality reputation, And one measures your relationship with mother or how she feels about you (or maybe formality is naught to do with it, and both are some measure of your relationship with mother. or maybe only the sixth letter measures your relationship with mother, and the first is a random "these letters mean the same thing" variable for something completely different) lflfprahbron exactly the same as first scenario except i tried to help her on her first coughing fit and she shot me the rage eyes. xflfpxahbron exactly the same as the first scenario except, I didn't even help her on her second fit when she was about to fall. Let me offer a hypothesis. Maybe the first letter measures formality or maybe something else, but whatever it measures, there are groups of letters that mean the same thing. like the first five codes I listed, i saved right before the queen and had the exact same convo with her. Whatever it is measuring, N, W, U, L, and I mean the same thing for sure, at least. And maybe the second measures your relationship with mother. kbpg and w mean the same thing. tm and r mean the same thing. They're either equivalents (maybe Jeff wanted to keep us from figuring this out so he made several letters mean the same thing) or maybe, certain things only have a chance at impacting X reputation meter, instead of it being a surety. Or maybe these are ranges. In summary I wrote all this to get nothing conclusive. Except one thing. If you have the same save file and same exact convo with the queen several times in a row you will still get many different codes on letters 1 and 6.
  3. If Queen's Wish 2 gets Tinkermages (or similar) there should be an ability called Ray Tracing
  4. The Avernum 3 Ruined World alien beasts were funny. They were definitely not furry like they used to be, but Jeff left the Burma Shave joke about them in the game. I kickstarted which I assume nets me the steam version, but I'm looking forward to buying the iphone version too, so I'm all on board with the top down view.
  5. You don't need pants for the victory dance 'coz Queen's Wish better than weasel. Or something.
  6. Theory 1 on the map: it's Lynaeus a couple millennia after the Avadon games. North Holklanda and some Tawon fell into the sea, but you've got Wyldrylm stage left, Kellemderiel on the right, the Kva and some reclaimed Titan Peaks down below... and that underground nation? Why, it's the Vahnatai. Turns out the other side of the globe in Avadon was just Empire Lands. Ahoy! Theory 2: The Vol kind of looks like the Iberian Peninsula. So it is. This game is based on the Napoleonic Wars, and Haven is France. The Vol is Spain and Abriel is the Confederation on the Rhein, both slipping from Napoleon's control. Ukat is the United Kingdom of the time. The underground nation is an allegory.
  7. Nostalgia is a powerful thing. Even though sentimentally I prefer the Exile trilogy, the recent Avernum EFTP, Avernum 2 CS, and Avernum 3 RW, are much better to play. My opinion only, of course.
  8. I've been itching for more Spiderweb style games to play, and just beat Age of Decadence last month... but then I thought, well duh, why not just play more Spiderweb games. I tried to dive into Geneforge 1, and... I think I have to wait until the remakes to play it. The field of view and inventory management are the two most immediate glaring things to me. I'm really looking forward to the Geneforge remake series from a UI/QoL perspective, and I hope Jeff's able to retain all of what made Geneforge so special the first time sixteen years ago.
  9. The CD I had was a 2-CD package called "Over 1000 Games - Complete Encyclopedia of Games by Microforum," - the cover was black with a couple gold colored spaceships. Besides Exile 3, I used to play WinWar2, Age of Sail, DX Ball, Crime Fighter, Bad Toys 3D, Cheese in Space, Hugo House of Horrors, Modor 2, Pandemonium, Warheads... Good times.
  10. I kind of like the medieval sword and sorcery feel, that can have a dash of steampunk (but not everywhere steampunk). Avadon with its tinkermages is a good example, or Final Fantasy 9 is a good example.
  11. It ended at 98,992, so $1008 Ameribucks short of the 100k stretch goal. If it would let me, I'd bump my pledge from 200 to 208 to make it a cool 99k, but it seems it's already closed. Still, that's a massively successful kickstarter. It was also an impressive final push given how nonchalant the last update seemed. And I wonder if that nearly 99k is close enough to 100k for Jeff to get at least some sound work done, if not full production. I'm honestly ok with how Spiderweb games sound but maybe that's because I'm so used to them and have been playing them for upwards of two decades. Congratulations SpidWeb! Can't wait to play the game.
  12. I wasn't sure if this was worthwhile to start a new thread over, but I just re-played through Age of Decadence a couple times (It's only $4.99 right now on the Steam sale, at least in Ameribucks...). Really looking forward to Queen's Wish, but needed something to scratch the itch meanwhile. Anyway, I thought I'd offer a little compare/contrast about what I think Spiderweb does better than Iron Tower (AoD dev), and what Spiderweb could maybe learn from them - or at least where I think AoD shone. I'll start with what I liked: -The Stash. I would guess the idea was borrowed from Diablo or such, but it's still a nifty feature in Age of Decadence. You can put stuff in whatever chest throughout the game and it will remain in that chest, but there are very certain ones that are linked. In the major towns, when you buy a room at the Inn, your room will contain a chest that's "My Stash," and if you put something into your stash (in your inn room) in one major town, you can access that same stuff/stash in another major town. It's a nifty feature, and I wouldn't mind seeing that find its way to Spiderweb - let's say, the PC's house, Kriszan, Fort Emergence, Shayder, Lorelei, and Tevrono. -Attack aiming. With your weapon in AoD, you can go for a regular attack, a body blow, a hit to the legs, a headshot, etc, all with different potential status effects. I guess in Spiderweb games you can do this with skills, but I kind of like the way it works in AoD, and I wouldn't mind seeing something similar as another layer for PCs who were fighting with weapons. You can use a spell, a technique, a skill... or just a plain old normal attack, which you can aim at the torso, or the legs, or head, or whatever. Could be a vehicle for making the skill trees interesting. -In AoD I kind of enjoyed some of the in-fight commentary from your opponents. LIttle things like "Oh damn, I'm bleeding" or "That'll show you" - and plenty of cursing, though I don't know if I'd want Spidweb to go that far. After all I probably wouldn't have been allowed to play Exile 3 back in the day in that case. I know that select fights in Spiderweb games have "cutscenes", but the banter in everyday fights was a nice little bit of flavor. -I liked that you could play the game as, essentially, a diplomat (or a smooth-talking scoundrel), and win the game with a body count of zero if you wanted. Not practical in Avernum where you're literally fighting monsters, but it's a fun way to approach political encounters. -I liked the story and the way that you could have major effects on the world and ending(s) with your decisions, but this is something Spiderweb games deliver in spades too. Still, it makes the game worth a playthrough for someone who's into Spiderweb games for similar reasons. ~ Here's what I either didn't like, or at least think Spiderweb is clearly better at: -The camera, oh my goodness. AoD is an isometric game, and so are many Spiderweb games, but the camera in AoD is just horrible. You can get lost in the bad 3D, your view gets obscured very often, there's a high "where the heck am I" factor - and to top it off, there's no minimap. Navigating and following your character break the immersion of an otherwise mostly very good experience. -I mentioned that I like the stash in AoD, but otherwise, Spidweb has it beat in QoL features. The junk bag (which I suppose is essentially a mobile stash), the multipurpose hotbar, the minimap, the special item inventory, and I'm sure other items I'm not thinking about right now, these are all positives for Spiderweb, and playing a "similar" game that lacked them, made me appreciate them all the more. -One of my playthroughs I beat the game without even hearing of the antagonist, let alone meeting them. I also would sometimes get dialogue and decision options that referenced people I've never met, or caused me to do things my character should've had no idea about. While I don't necessarily want the story to be railroaded (hi Avadon), I want to at least experience it some. It just felt a little weird occasionally and I can't really elaborate because spoilers. -Another point where I need to tread carefully because spoilers, but - the endings. There are a wide array of endings you can achieve in the game, but they all feel very abrupt. When I invest a large amount of time into a story game like this, I want to really enjoy the ending. In AoD, you get a 3 or 4 screen slideshow with a few sentences each and then the title screen. It felt abrupt and unsatisfying. Modern Spiderweb games are better at unfolding endings (even if I'm still sad about Avernum 3: Ruined World basically having a "you win" screen... I know it's a remaster but I would've loved a fleshed out ending sequence like the more recent Spiderweb games). -Speaking of Endings, I would've appreciated a heads up that I was about to enter endgame and needed to go back and tie up anything else I wanted to do, before proceeding. Like you get in Avadon, for instance. -In AoD, there could be massive chunks of content you could make inaccessible depending on a single dialogue choice. I know you can't see everyting in a Spiderweb game in one run either, but I felt like in AoD there were too many things you could irreversably miss out on by saying one thing or the other, and it's a bigger deal when the world is so much smaller. You could say this is balanced out by the game being shorter to complete but, if you like to play thoroughly it still takes quite a while, and it isn't satisfying to miss out on such a large number of things per playthrough. -20 year old sprites look better than bad 3D and I have a strengthened understanding/appreciation for your equipment not showing up on your avatar in Spiderweb games. AoD had some nice environments but some ugly characters. ~ tldr: Age of Decadence scratches the itch and is worth picking up during the sale, but Spiderweb games are still better.
  13. I wonder how much of a pain it's going to be for Jeff, working with 20-25 people who get to create something, and another 45-50 still who get to name something on top of that while he's still trying to finish making the game after all. Might be a good interview question to ask him a year from now or such.
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