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Rhinestone Jedi

Member
  • Content count

    22
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About Rhinestone Jedi

  • Rank
    Citizen
  • Birthday June 25

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Profile Information

  • Gender
    Male
  • Location
    : Los Angeles
  • Favorite Games
    Avernum, Final Fantasy IX, Grandia II, Tiddledywinks
  • Interests
    Meat

Recent Profile Visitors

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  1. I saw this today and it made me think of this thread: http://i.imgur.com/Ql0aNP9.jpg I don't know why, and I failed to mention last time, but the images made me think of an old game called Dave Dude in the Holiday Story 95. But I went back and looked/reminisced at screenshots from that game and there doesn't seem to be a solid reason why. It's funny how memories work like that.
  2. You are a: Socialist Anti-Government Traditionalist Collectivism score: 50%Authoritarianism score: -33%Internationalism score: 0%Tribalism score: 0%Liberalism score: -17% Weird. I had a few maybes and a couple other questions where I don't think I expressed well because of nuance. In real life I was essentially a social liberal and fiscal conservative. But there are a few problems that eroded away at my fiscal conservatism. At heart I still have fiscally conservative "feelings" - but taken a step back to the big picture, if something comes down to "being good to people" vs "saving a negligible amount of money" - then "being good to people" is almost always the obvious answer. Public works/programs/etc that actually wind up saving money and/or acting as great investments in the country's potential don't seem (to me) like they should be anathema to fiscal conservatism... but I'm in bizarro world sometimes in this country. The other thing that has to be accounted for is automation. There will come a time when very few jobs actually need to be done by humans (or can be done by humans competitively against robots/machines/computers). Things like "basic income" are going to be necessary someday. And it's either going to cause humanity to flourish, or become a dystopian nightmare. Thirty people can own everything while the billions starve and rot... or basic income will allow people to participate in the market and pursue their dreams - find a way to work if they want more, or create things, and have art, design, music, literature, architecture, etc, flourish. No matter how right "cut taxes, earn your own way" sounds, it's not any of the previous centuries anymore, and people have to jump off that train before it's way too late to do anything for humanity.
  3. Finally took the time to figure out getting back in. I like the new look.
  4. I didn't have trouble identifying any of them (except one, see comments), but I'm not certain of the market appeal of these. #6 looks cool and maybe could go on pajamas? As a proof of concept these are mostly recognisable and I suppose, you see someone from afar and think "oh an (object xyz) on the shirt, neat" and then you get closer and see just how pixelated it is and think "neat". I think people might identify with 7 and 10 just because they are popular items. I'm not sure if the other ones have either nostalgic pull or identifiability. Gotta hit them with the ol' appeal to pathos. Maybe as a happy medium, if you have a design that was important to you but doesn't seem to be selling, you can use a cafepress shop for those so there's no overhead, Having inventory you're not selling can sink you, but having a few extra designs on a cafepress shop I don't think can hurt anything. I buy tons of nerdy stuff but I'm probably not buying pixel duds if I can't identify with it.
  5. You know, it's not a "name" cameo, but Protus looks a lot like Baelish, with similar intrigues and temperament.
  6. I noticed that with Potion of Disguise also: I found five in my playthrough. I used one, so I can't say anything for the fifth, but the other four... three of them stacked together, and one would not. Odd behaviour, but there may be a reason for it?
  7. I just completed my first playthrough... at last. I bought the game within moments of its release but just had a crazy busy past year. For what it's worth I did it on Torment and explored every small piece of map, so on top of being busy IRL, it was a (worthwhile) slog of a game. I'm going to play through the ending sequences a few times to see different endings. I played as basically a sycophantic Redbeard loyalist. Besides earning all my followers' trust. Which apparently . After I tinker through a few endings, I'm going to do another playthrough on casual just to experience the story of playing the opposite way. And then I'll try out the Bovine and a few other mods. Whatever will tide me over until Ruined World comes out. I have some post-game thoughts but I didn't tag the thread title as potential spoilers so bear with me. And okay, the Wyldrylm has a legitimate concern. Why did I have to spend two and a half games thinking they hate me and I'm destroying their culture because of tolls. And anyway, bearing the series in mind, here's my revised map of the world:
  8. I think perhaps my one small exception, a nuance I forgot to include in the poll, is rooms behind locked doors. I'll save the game, use my lockpick(s), and if there's nothing I wanted on the floor/chest/etc in that room, I'll reload, sparing myself that lockpick, and technically leaving that room unexplored.
  9. While I enjoy earning all my companions' trust... I'm so tired of Wildrylm people.
  10. Is there any way to ?
  11. I was wondering how many people who play Spiderweb and similar games are map completionists. I was thinking about this the other day, because I'm many hours into my Avadon 3 playthrough and still not finished with the game. It's taken me quite a long time to finish pretty much all the Spiderweb games. I almost obsessively uncover every piece of map I possibly can, going all the way back to my playthroughs of Exile 3 in the 90s. I could finish the games a lot quicker without doing this. And it's tempting because I want to get through the story quicker, but I feel much more satisfied when I've taken the time to uncover everything... even if I had to battle zillions of bats/rats/chittrachs/etc and even caught myself cursing in some of those Avernum caves when I discovered a trap door leading to yet another sublevel... I went and uncovered every drop. And then when I got the Orb of Thraalni, go back everywhere to make sure there's no little nib that I've missed... and so forth. Does anyone else play these games this way?
  12. I think being a map completionist (wanting to kill all the hostile things and exploit every possible nook of map that I can reveal) is making the game take a lot longer than it could, though that seems to ring true for any SpidWeb game. It's easy to lose track of time just tooling around... and alas that I dont have as much time to play it. I started in January and I just now had the arena become available (but haven't gone in yet). If I can say one thing for Jeff's games, the amount of time I spend exploring easily justifies the price of entry, even when I only do one playthrough... though I usually do two. Now then. Last night I dreamt that I saved some humans from a wretch camp near Goldcrag and one of them was James Taylor, and the dialogue choices when talking to him affected whether the music in the epilogue was happy or sad. However, if you didn't bother with him at all, instead he told a story about two wretches and started singing "Livin' on love" ... which is actually a country song by Alan Jackson from the 90s.
  13. I like to complete/explore all the details possible of all the maps, and today in Vana's Reach, the map exit just south of Trupo's Outpost, I think I discovered a bug in doing so. When you get to the shaded area and it asks you if you are ready to leave the area, select "no" and keep going to the edge of the map. If you click back and forth at the very edges, and get someone to walk off-map, they disappear, and then if you wait until the next "are you ready" dialogue and click yes this time, doing so while they are off map, they will be permanently gone. This happened to Khalida in my case. I went back to the hand camp, the hands dispersed, I left the area, chose Khalida, and she was still "not there". She showed up as being a party member, but was simply not there. I had to load a save from before I did that to get Khalida back.
  14. I am playing Avadon 3 in bits and scraps as I get time, and I noticed that... while you're not supposed to be able to insert or remove scarabs outside of certain places, you can actually unequip one anywhere by just right-clicking on it. Don't know if this was already reported somewheres. Playing on Windows 10.
  15. I finally had time to start the game the other day. Great seeing Nathalie and Khalida again. Last night I had a dream that I was cleaning a house, and Khalida was helping me... she kept forgetting where all the dishes went and I was getting annoyed. Then I went in the bathroom and saw a bottle that said "Hand Sanitizer" and thought it was the funniest thing ever and thought if I sprayed some on her, it might help her memory issues. But she didn't get it.