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PerishedFraud

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About PerishedFraud

  • Birthday 11/12/1997

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    oitacoL
  • Favorite Games
    Geneforge series. Mainly 3.

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Curious Artila

Curious Artila (3/17)

  1. Aruging about how much the trend of convenience ties to G3 (or spiderweb itself) is a whole topic in itself, with other entries such as equip-only encumberance and the junk bag being notable. However there's no greater reason for my mentioning of it beyond it being true in my eyes. It also has little to do with the choices in G3 which are just a flat out writing issue. It's worth pointing out that, while placing the boats in the game was always a bad decision, it was, as I see it, not important enough to reconsider their addition. Meanwhile, doing such an addition today would be a silly move indeed. It's a hard situation to explain and perhaps my reasoning for it is misplaced, but the situation is still there, however elusive. Perhaps players' opinions have come to matter more these days? Or it could just be a matter of history. With every year we have more and more games to look at and mistakes to learn from, including the boats themselves.
  2. To clarify, I'm saying that I believe the boats were placed into the game to begin with for immersion. I can't see a reason to do it programming-wise as big singular maps worked fine for all other games. The second point is that on release, the boats were seen as a stain on an otherwise nice game, while with the passage of time it shifts more and more to the boats ruining the game, as the value of convenience in games increases.
  3. The Trajkov ending in G1 is very cool and nice. Going from experience I am sure that most players assume that he is doomed to fail against a whole shaper empire, and yet if you support him...he just wins, and so do you! It was never the fact that siding with him is an option that was surprising, but that something could actually come of it! The shaper path in G3 is very satisfying. While other games are more interesting when it comes to morals, in G3 you pretty much just walk around solving rebel problems, and it's nice carrying that out to the end. From a writing perspective this means G3 failed badly to portray the rebels as a viable side, especially with particularly meh NPCs like Hoge, Litalia and especially Lankan. From a player perspective it feels nice to solve all the problems they made though.
  4. It was a thing of its time. It sacrificed some convenience for the sake of immersion. Back in the day this was not particularly looked down upon, but as the gaming industry advances, higher and higher standards are set, and small grievances start seeming more and more terrible. The boats were a novel idea, and at the time of release I don't think they had a truly notable negative impact, but time has not been, and will not be kind to them.
  5. You'll never take me alive.
  6. Granted. It now brings all the men to the yard. I wish for Ornks to become the subject of religion.
  7. Are you purposefully setting yourself up there? Very well, you receive a cure for cancer, but are also stricken with the cold! My own wish? How about something practical. I wish for a universal, global language to be in use (and the elimination of prior languages).
  8. I fixed mine by installing a mod for ddraw support. The usual method wouldn't work. It wasn't a geneforge-specific mod, rather something for all games like that. It also worked for G2 and G1.
  9. I intend to wait to see what happens with the Geneforge remakes. I have faith that things will be far improved. If they aren't, I'll make a mod, I suppose. Importantly, player choice on Greenwood could solve that last issue wacky mentioned. The player is given the option to be rude... but what if you could actually try to order the people around? Get yourself an escort squad of controllable soldiers that are clearly afraid for their lives by forcing the commander to help you. Then, if any of them died, you get a lovely reaction from the commander. Something like clearly being enraged but holding it back and being polite. After all, what's a few followers to solve a rogue problem, eh? A better choice for a less-kind shaper roleplayer.
  10. You make some nice points. I do have a single thing to correct though. >Other than the Shaping school which drives the majority of its commerce? They're dead lol. It'd be a primo chance for previously-secretive rebels to spring up. As for the more contemplative points, I think that the canister on harmony isle ruins Lankan. He's presented as a great leader, supposedly a person of great influence. Instead he just chases after this canister blindly. How are we supposed to believe that a person is clever while he behaves like a fool at the same time? A lack of choices and proper solutions is one half of the issue, that's true, but it doesn't fix this nonsense. I mean really, really now...does Lankan think that gaining some power for himself is really what he needs to win a non-violent struggle? He outright forgets everyone but himself, lol. The whole 'support the whole outpost' thing seems far better. Lastly Lankan doesn't give a damn about the morals of canisters and reshaping, he doesn't even mention that stuff. He just knows it's illegal and he wants it for personal reasons. Leave Barzite agenda to the actual Barzites, methinks. A big problem on greenwood is that there aren't any shapers other than you. You get to see some nasty stuff but there's ultimately no one to blame for doing or not doing things. A wise man would notice that the situation could've been better even before the school was attacked...but this isn't something you get to see in-game, and that's what matters ultimately. If you need to spend time trying to make sense of obvious events, something's wrong.
  11. Could've, Alhoon, could've. I personally think that Zachary is pathetic, but he showed traits of cunning between his otherwise bland character. I think he could've been, and should've been, a mastermind-type guy, and not the weak, regretful person that we got.
  12. I'm curious as to why you want bigger sprites. Are you making a mech? :]
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