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kuniqs

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Curious Artila

Curious Artila (3/17)

  1. In the underground of Temple of Brigantia there's a secret wall with an amphora rack (the beehive-looking thing). 'L'ook at it, it's a button that will open a way to the library. Past the library enter a teleporter which will drop you where the goblet is, and lots of enemies. Take the goblet and give it to the crones to complete the quest.
  2. It's impossible to get the special loot from Goagh-Nar as it disappears while you're still in town mode. Dead characters in Nethergate drop everything they wear and carry on the ground. The loot isn't even that special: superior longsword, iron large shield and a 1000 gold vendor trash.
  3. Nevermind, it's a location for a Bazaar Master's quest for Celts. Go there, get a black fang from an outdoor special.
  4. Excuse for thread necromancy, but I've browsed the scripts and turns out if you refuse to help the little people you get 0 change in alignment. It's possible for both Romans and Celts to get both rewards, as follows: 1. Leave herbs in the hut east of Ruined Hall (+10), 2. Give the ant ring to sprite north of Spire (+10), 3. Help the little people (+10), 4. Collect the good reward, 5. Rob the wolf hunter (-8), 6. Attack the GIFT sentry (-5), 7. Kill GIFT babies (-15), 8. Don't give Conn money (-5), 9. Rob the bound selkie (-10), 10. Kill the trapped gryphon (-10), 11. Rob the beggar near Nethergate (-10), 12. Collect the evil reward. The remaining alignment-changing actions are: 1. Take items from the stone circle east of Crone Caverns (-5, don't do this as it reduces your party's dexterity by 1!), 2. Attack the hungry fomorian near Bazaar (-5, Roman-exclusive).
  5. In the Blackfang Woods outdoors area there's a place with lots of skeletons and a rock, when you approach the rock you get attacked by 2 groups of wolves, and approaching the rock gives you a message that you don't know what to do here (playing as Romans). The area is marked as "Wolves Graveyard". I do know there's some quest to do with this area, but can't remember at all. Maybe for Celts, I do know I did something interesting here in a previous playthrough. Does anybody know?
  6. Having now enough experience for an educated opinion, I say N:R is unequivocably better than N:O. I say the same about A3 and E3. I love the way armour works in the remake. The % values are simple, yet ingenous.
  7. I heard Jeff admitted N:O was a financial mistake, since it did not return nowhere near as much money as you'd expect from the effort he put into it. It certainly sold less than any generic Avernum sequel he could make instead.
  8. Original nethergate is pretty much a carbon copy of nr reserrection, so don't expect for it becoming free soon. Nethergate sold rather poorly (I heard) so don't wait for a remake either. Pity that. NR was an incredibly fascinating rpg for me when I played it some 15 years ago.
  9. I got reply. They don't even have original Nethergate anymore. If somebody has it, please supply SS with it so I can buy it from them.
  10. After playing through the game I can confirm there's none. I couldn't even find one in random drops and random shops despite having 20 luck.
  11. Well, spiderweb does not reply to my emails. Either they don't arrive at their destination or I should take a hint. Seriously, the original Nethergate is not even avaliable as a torrent. Maybe I'm using a wrong email adress?
  12. I know some free-form graymold salve is avaliable in Avernum 2, but I did not play Exile 2 and have found no walkthroughts online that pinpoint it's location. Where (if) can I find some graymold salve, so I wouldn't have to waste point on alchemy?
  13. What does the 'reduce game area size' actually do? I thought at first it scaled the HUD down or something...
  14. Seriously, the combat animations are killing my enthusiasm. Old avernum trilogy combat was blazing fast. Here, killing a stray cave rat can take up to 15 seconds if you're unlucky. It's a cool game and all but I wish for a way to make the combat faster .
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