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Posts posted by EarthPhantomTS

  1. 5 hours ago, Sade said:

    I tried loading one of my later saves to see how long it would take for resources to stop generating, and it turns out that my colony had become endlessly inspired at some point. Even after resting in bed for months, resources were still generating normally.


    Is it possible that doing *everything* in an area leads to that result?  Do you know if you completely finished everything in that area, by any chance, Sade?


    Or could it be that just doing a certain number of things quickly enough get you this?  Or is it tied to doing one particular thing (like, it's a hidden reward of one of the major quests)?


    Just trying to come up with ideas on how it works.

  2. I've got a related question: for people with more experience with this game, are so-called "empty levels" much of an issue?  Cause while, like OP, I'm not the biggest fan of level scaling, I'll tolerate it to a point (it helps if the game is a non-linear, go-wherever-you-want sort of deal, like this one is.  Then all the enemies in the game can start at a low level, and you won't have to worry as much about where it's safe to go), but if the enemies can outpace you in level-up gains, it's far worse.


    My understanding is that empty levels aren't much of an issue, since you get new abilities and equipment with the skill points you gain and construction and exploring you do, and the enemies are always one level behind at least, but I'm not certain since I've never really gotten far enough to notice enemies getting stronger.


    EDIT: Also, umm...my apologies if the mods consider this "off topic"; I just figured it's related enough to be on topic.

  3. So...around where would the list switch from "somewhat suited" to "somewhat unsuited"?  I'm curious how far down we have to go before where the "character" of the list changes the most dramatically and where I can say someone is "low ranking".


    Also, putting in my requests for the Mesopotamian deities Inanna/Ishtar, Anu, Ereshkigal, and Tiamat (I figured I'd go with some of the ones people have actually *heard* of, or at least are easy to find stuff on)

  4. Hey, my laptop (which I initially got A3: RW for, if anyone's confused as to how I'm only now having this problem) died and so I reverted back to my old desktop.  Problem is, it seems to be having trouble running Ruined World, which strikes me as weird because it runs EftP and CS just fine.  I verified my install on Steam, and I decided to use Steam to get my computer specs:



    Computer Information:
        Manufacturer:  Hewlett-Packard
        Model:  p7-1414
        Form Factor: Desktop
        No Touch Input Detected

    Processor Information:
        CPU Vendor:  AuthenticAMD
        CPU Brand:  AMD A8-5500 APU with Radeon(tm) HD Graphics    
        CPU Family:  0x15
        CPU Model:  0x10
        CPU Stepping:  0x1
        CPU Type:  0x0
        Speed:  3194 Mhz
        4 logical processors
        2 physical processors
        HyperThreading:  Supported
        FCMOV:  Supported
        SSE2:  Supported
        SSE3:  Supported
        SSSE3:  Supported
        SSE4a:  Supported
        SSE41:  Supported
        SSE42:  Supported
        AES:  Supported
        AVX:  Supported
        CMPXCHG16B:  Supported
        LAHF/SAHF:  Supported
        PrefetchW:  Unsupported

    Operating System Version:
        Windows 8 (64 bit)
        NTFS:  Supported
        Crypto Provider Codes:  Supported 311 0x0 0x0 0x0

    Video Card:
        Driver:  AMD Radeon HD 7560D
        DirectX Driver Name:  aticfx32.dll
        Driver Version:
        DirectX Driver Version:
        Driver Date: 8 19 2013
        OpenGL Version: 4.2
        Desktop Color Depth: 32 bits per pixel
        Monitor Refresh Rate: 60 Hz
        DirectX Card: AMD Radeon HD 7560D
        VendorID:  0x1002
        DeviceID:  0x9904
        Revision Not Detected
        Number of Monitors:  1
        Number of Logical Video Cards:  1
        No SLI or Crossfire Detected
        Primary Display Resolution:  1440 x 900
        Desktop Resolution: 1440 x 900
        Primary Display Size: 16.14" x 10.24" (19.09" diag)
                                                41.0cm x 26.0cm (48.5cm diag)
        Primary Bus Type Not Detected
        Primary VRAM: 512 MB
        Supported MSAA Modes:  2x 4x 8x 

    Sound card:
        Audio device: Speakers / Headphones (IDT High

        RAM:  5527 Mb

        UI Language:  English
        Media Type:  DVD
        Total Hard Disk Space Available:  952356 Mb
        Largest Free Hard Disk Block:  176772 Mb
        OS Install Date: Dec 31 1969
        Game Controller: XInput Controller #1 detected
        VR Headset: None detected


    Is anything on here the issue?  Do I need to update DirectX drivers or something (as I said, this computer's fairly old, but I seriously think it should still be able to run this game)?  How do I do that if so?  Anyone have any other ideas on what the problem could be?  As I said, the game simply doesn't start for me right now.

  5. For the bit about the timer...phew, that's a relief to hear!  Alright, I'll try to keep in mind what you said about adventuring stamina later on, if I start to get disheartened.


    For the physical damage stuff...to be honest, I was asking more about if the 1.01 update made much of a difference.  Though I'd guess it's "not as much as you would like" at best, still, based on what you said.  Even so, at worst, it'll be the same as the previous two games, which I've come to accept.


    Still though, thank you.

  6. First of all, sorry if these have been answered already, but I couldn't find them if they were.


    Okay, about how the timer works in this game: let's say you wanted to try to do as much as possible.  Is the day counter going to get in the way of that in any real way?  Like, are a lot of quests cut off after a certain point, and which ones if so so that I can prioritize them.  What days did you guys tend to finish on?  I don't really want to have to start over because I took too much time going back and forth in an inefficient way.


    Second, I saw on the patch notes that physical resistance for enemies scales slower in this game than in previous games.  And I'm wondering how much of a difference you guys noticed on that front.  Like, it always sucked not being able to deal much damage with swords after a certain point because enemies started getting much higher physical than elemental resistance, so I'm wondering if the difference is a bit less pronounced now.  I know full well "Linear Warriors, Quadratic Wizards" is in full effect in this series, and even with this I don't expect my sword wielder to really be able to keep up with my mages (if for no other reason than AoE effects dealing more damage in total), but I'd like to be able to hit a giant or demon and deal damage higher than in the teens or thereabouts when magic is doing something like 40.

  7. This, I mostly agree with.  Your valuations do make sense to me, but my main sticking point is how, past Level 30, you get all the discretionary points at once, rather than spread out.  If you stuff a character full of Wisdom Crystals so they get from, say, Level 31 to Level 34, the end result isn't worth as much as you had it, since you didn't go through a level that gave skill points or manual stat points.


    Though I suppose if you're doing this, you probably already realize this issue and plan around it (even if that "planning" is "more patiently farming Mandrake" or something), so this is pretty minor.  Just thought I should mention it in case some people weren't sure if they had the patience for this.

  8. Sorry to bump this, but I have a question: is the 300 coins from the Burning Fungi on that Dark Lake island counted in this analysis?  Cause I'm pretty sure the game makes a Cave Lore check for that (it specifically says so, and you can miss getting the money if you kill them too early; I don't know what skill level is required though).


    In any event, very nice.  I was always kinda "pro-Cave Lore" from the start simply because I don't like feeling like I'm missing treasure.  Good to see I, at least arguably, made the right call.

  9. Another thing I want to say on this: I'm playing the PC version (Steam copy). You're a Mac user, right, Slartifer? I'm wondering if this is a difference between the two versions; like, since the Mac version was probably first, it might have some bugs or oddities that would've been ironed out for the PC/iOS/whatever release. Honestly, it always struck me as weird, how you reported crits working, so maybe it was a bug?


    I'm just speculating now, and I'm no good at these things. Just...this is something that I started to wonder.

  10. That's a pretty smugly stated reaction to a post from two years ago that was explicitly caveated as a hypothesis based only on "small scale testing." However, your data is still appreciated.


    It would be helpful if you could share what your characters do have. It seems unlikely that we had identical setups, if you easily saw crits from all your PCs in playtime when you weren't specifically trying to achieve them, whereas direct testing (with extraneous stats and items controlled for) was unable to produce a single crit. So it seems possible that something else is triggering the crit check that one or both of us are not aware contributes to crits. Useful info would be:


    For each character (since they all got crits):

    - List of skills (including any points from equipped items)

    - List of traits

    - All equipped weapons (including missile, if any)

    - Double checking that there is no misc. armor equipped with a "crit chance" ability (though that does seem unlikely if you are that early on)

    ADDENDUM: You just said you were playing my Remix mod, which suggests you are playing A:EFTP. This thread was about A2:CS. There's a good chance they have the same mechanics, but you never know. (Especially since hit chance mechanics *did* change in A2:CS.)


    I'll doublecheck my stuff later, but for now, let me just say I apologize for the tone in my previous post (yeah, it was kinda rude, huh?), but I was definitely playing Crystal Souls when I noticed that. I just happened to have a Remix mod playthrough running parallel to that.

  11. Based on some small scale testing, I hypothesize the following about critical hit mechanics:


    1. There is no check for critical hits (and thus you can never get them) unless you have a specific bonus from an item or skill (Lethal Blow).


    Yeah, right. In the two hours and two levels I played my most recent save, I paid attention to this and saw every one of my characters get a critical hit at least once. None of them have anything like Lethal Blow or Longbows either (I literally just started). So I'm not sure why you say this. Maybe it changed between the Mac and PC versions? If so, then what about Luck? Did that change? Was this a bug in the original release that was fixed later? That'd be my guess at this point.


    I mean, I know I shouldn't look a gift horse in the mouth, but when this horse might come with some sort of Luck-nerfing disease (seeing as I can't really say I trust what you said about Luck giving a 1% boost to all damage types per point anymore), well...

  12. Okay, this is getting ridiculous. I checked every book I was allowed to check in Erika's library, took all her dialogue options multiple times, and the statues STILL won't deal with me! What the hell is going on?! Do I have to talk to Ayden or something? Cause I just got a quest to go find him.


    EDIT: Okay, I figured it out. I did need to talk to Ayden for her to give me the conversation option to get the password in question. I don't know why, though, since I had already talked to Ayden in this save. But whatever, I did it.


    Now I've got a new question. I've already gotten all the Brooches. What do I do with them?


    Also, I'm starting to think Erika's dialogue options might be a bit buggy. I saw Randomizer swear in the L3 Spell Locations thread that you could get the password "Divulge" before doing the "Find Ayden" quest, but I never did get that option. In fact, it seemed to take some doing to get the "Find Ayden" quest. I swear I chose each dialogue option at least once before trying that statue, yet only in my latest attempt did I get the quest to find him, much less the line where she gives you the dang password.


    Also also, hope "hell" isn't too strong a word for this place.

  13. On Question 2, I'd note that mages can wear a total of -5% without losing the ability to cast spells. And EftP has quite a few shields that don't encumber at all. So even if it might not make sense if you're coming from some other games, mages can totally use a Wooden Shield.


    In CS, on the other hand, most every shield seems to have a -10% penalty, and thus you'll probably need Swordmage to counteract it (and I'd personally recommend it, as shields were improved a fair bit in that game). At least humans get 8 extra traits in that game.


    Also, on Crystal Souls builds...note that dual wielders were nerfed a bit, as the dual wielding penalty is -35% rather than -20%. I still personally like having a tough guy in front, though you may consider giving them a shield rather than two swords (with the extra Parry, it'll help defense a fair bit anyway).


    I'd also agree with Randomizer that the best defense is a good offense, so for Level 1, pump up your damage stat and your weapon skill.

  14. Okay, I know you're supposed to learn Spray Acid from the Living Statue in Almaria after talking to Erika, but I've been to Erika's Tower, talked to her, got the Password Piece, even increased Spellcraft to 12 with her, but the statue is still refusing to deal with me! Am I supposed to do something else specific with Erika before the statue will trust me? Or is this just a bug?


    Oh, I'm playing Slarty's Avernum Remix mod version 1.2 if that matters.


    (I'm thinking I'll just use the Editor if worse comes to worse; I don't care about using it if I ran into a bug with learning something. Wait, can the Editor give you the third level of a spell?)


    EDIT: Just checked, and the Editor can't give you the "spellbook" level of a spell. Sigh...so if I can't figure this out, I guess I'll be stuck without L3 Spray Acid :(. At least Heartshock is a pretty nice new spell.

  15. I was going use Bows on my casters.

    Is that a bad idea then?


    As everyone else said, that's really not gonna work. You want Hardiness. Which can't be qualified for with Bows. And (strangely) you don't really wanna give your casters two-handed weapons either. Have them wielding something like a Shielding Knife and a Shield of some kind, except for the early game before you take a level of Swordmage for your mages. I just suggested Pole Weapons over Melee Weapons because the Pole Weapons trainer is easier to get to and they don't care about using physicals so it doesn't matter if the skill's not matching what they actually use. That's all.


    And no, you can't use Bows for secondary attacks either. The hit rate will pretty well always be crap if you're min-maxing properly.

  16. One thing that I didn't see suggested: go with humans only. The human bonus traits are far better than the bonus to missile or pole damage and against certain elements, in my experience. Especially since, as Lilith said, you shouldn't be relying on bows or spears. In addition, to get spellcasters the requisites for Hardiness and Adrenaline Rush, it *might* actually be easier to go with taking Pole Weapons for them, since the trainer for Melee Weapons is unfortunately fairly late in this game and spellcasters should not be using physical attacks at all really.

  17. Well, you've found a way to escape already, but I just want to say that, should something similar happen again and you can't get back to another boat, there's a couple cheat codes that can save you. Type Shift+D, then in the box that comes up, type "backtostart" and "resetboats" to get warped back to Fort Avernum and move the boats back to their starting points. You'll have to buy the boats again, though, sadly.

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