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Vydaera

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Professor Oak Guybrush Ulysses Threepwood Abed's Evil Doppelganger Robot Steve Irwin from the Future The goat from Goat Simulator Seth McFarlane
  2. Are you looking to build your own Avernum-styled classes and monsters in the Pathfinder system, or are you looking to play existing Pathfinder content in an Avernum-like setting? Creating a lot of custom content might seem really neat at first, but often ends up being really limiting in scope versus the standard classes and such. I would recommend thinking long and hard about what really makes Avernum unique and just re-skinning a few things here and there to fit the flavor you are going for. Some key points I would focus on: The 3 unique races, Nephi and Sliths and Vahnati have their own cultures and attitudes Most monsters differ slightly from standard D&D/Pathfinder, note the differences and play up the uniquenesses The gaunt, pale, and for the most part, sickly appearance of the Avernites The camraderie (spelling?) of Avernites, and how each individual contributes to the whole in unique and unconventional ways How broken, roughshod, and jerry-rigged most things down here are and the contrast between Empire-built structures Use optional rules for piecemeal armor and be liberal with lightly-enchanted parts Mayors being major questgivers Lots of secret doors, levers, and switches Having Sages that identify items and will sell obscure knowledge Bandits and Thugs are a thing, and they love to build castles and fortresses Severely limit the learning of spells of 3rd or 4th level and above, make them feel like treasures to be found Flesh out different religions, especially the Anama Cult Option for Mages to have studied in the School of Magery or Tower of Magi I guess give all characters an optional background in something unique to Avernum, like the Scimitar *Mushroom Beer *Don't ever let them catch a wandering herd of cave cows, even if they are resourceful and innovative enough to take down a fully-grown dragon *Only let them have Swords and Spears, tell them bows are underpowered frequently *Encourage them to play casters or caster hybrids *Nobody can swim, boating is an option though Take all entries marked with * with a grain of salt I guess I kinda went overboard I just love this series so much!
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