Easier playing newer games. in General Posted September 14 Games don't have to be hard. They have to be enjoyable, you can be lured in by a sense of achievement you get, by a sense of wonder you get to a world so alien, by a good story and solid, immersive characters, with multiple and understandable motivations, by the level of control you hold into shaping the world according to your own aesthetics and logics, by just the simple fact that its pretty, because you like watching things go boom, etc.. etc.. a very good game, would ideally, seamlessly include multiple of these at the same time. But difficulty alone is rarely a good marker for a game, and even then, i personally don't think a map is a reflection of that on its own, and I much prefer Jeff's move to rely a lot more on placement of people, and managing abilities in battles, i feel there are some kinks still to figure out. But that in itself provides difficulty that wasn't often available in the earlier games further than "Weakness/Resistance". Also wrt time, as triumph, marnick and ados said. Very few people have free time like that, and even fewer would lie about the time they have. An 8 hour work day, added to at least a full hour of commuting, and another of getting ready, and if you're able to and diligent, at least 6 hours of cooking and cleaning, and at least 8 hours of sleep. leaves you at exactly 0 hours of your day left. And thats the reality of most people, who will often sacrifice cooking and cleaning so that they have some me time, but eventually the cooking and cleaning will have to be done, which means bye bye weekends, and if im not mistaken the american government has no such thing as mandatory leave. Most people do not have time, and rely on fast, and easily consumable goods and services to maintain any amount of mental stability. To think otherwise comes from a place of privilege. That being said, most people are ready to consume long games, long books, long movies, long series, provided they don't give the impression of wasting one's time. And unfortunately trailing along doing repetitive things that don't really add much to the experience of a game bar personal taste, often feels to people as a waste of their time, and that definitely affects people's willingness to engage with something. And even then, games like Dragon age inquisition, which needs upwards of 150 hours to fully complete, are easily hailed as worthy and enjoyable, and people will easily throw themselves to the story. And there are many quests and mechanics that feel... unnecessary. In short we live in a society and its hard to blame gamers or developers for their preferences, since they don't exist in a vacuum and have very understandable reasons as fuel.