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About Owenmoz

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  • Birthday 09/28/1995

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  • Gender
  • Location
    Nairobi, Kenya
  • Real Name
  • Favorite Games
    Elder scrolls, dark souls, mass effect, dragon age, geneforge, avernum, black ops, far cry.
  • Interests
    Yeah. Pretty much anything thats not money and american football.

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  1. It can be more sprites. I just don't care that they be gendered. It can be many more sprites like the shaper sprite or the servile sprite. On the same end should jeff not have enough money, better to have a non gendered sprite than have fixed gender sprites particularly if its gonna be men are warriors and women are spell casters. Ultimately its just a sprite and i genuinely don't care about them so long as Jeff cleans up the shaper sect organisation. Because it makes no sense as it is right now and it has plenty of plot holes.
  2. They didn't say it should have a single gender neutral sprite, but that there is no real point in having the gendered ones, pointing out to geneforge and avadon as examples of how having gendered sprites can backfire. But also I wasn't repeating what they said in verbatim, i said I agreed and then explained why I did. UwU
  3. On that note though, I also hope Jeff does a better job with terrestia's ethnic diversity bc like geneforge 5 touches that very lightly and it fails to do anything with it i have many complaints about. Oh the woodlands people have redish skin. They suffer shaper rule but they remember. Which doesn't make much sense because multiple hundred years is enough to erase many cultural identities particularly when its an empire that's very bent on assimilation and full control. There's very little to remember in a situation like that. And moreover that should be a more apparent part of the rebellion too, like i'd imagine resentment over settler colonialism would a big motivator, yet the outsider human part of the rebellion seemed more so to focus on the inequality aspects than like cultural genocide, appropriation of land, and cultural/religious sites. \ Benhold was the biggest disappointment of them all. Being a native deran added 0 to his chracter. That entirely ignoring the already weak storyline of his, which might have been ignored if there had been a better job done on the rest of the native people, but he was the only notable native character and that was... Not it.
  4. NGL i saw the title of this subject and i knew better than to get in, but i did bc im a glutton for punishment. Anyway, in my canon shapers actually evolved past gender, and material/structural power made it irrelevant. I agree with slarty & goldengirl. Having all things gender neutral as the "shaper" shaper, or even the serviles would be great because honestly there is no need for diff "gendered" sprites either particularly with when there is no real point unless you have full customization options which would be expensive. Like aside from the cute icons in avernum which kinda made it more immersive i wouldn't see the point. And in general i don't see the point of not playing a character bc you perceive them as x or y. Particularly when their skill sets are entirely different. I'd be much more interested in seeing how new sects would exist in geneforge, since like terrestria had been in peace for some 300 years. What would be the point of a guardian as like a prominent shaper sect. Agents and Shapers would make sense bc like diplomacy, espionage and research would always be useful. But i remember the section on alwan and guardian makar in g5 made it seem guardians had a great sense of honour and don't believe in empty posts away from the frontlines. But what frontlines could have existed in a peaceful nation. I really hope Jeff remakes the shaper government because its very inconsistent and arbitrary which weakens the story. Also this sentence is upsetting me and my darker complexion homegirls. Its borderline creepy
  5. This is very much true i remember playing the game and feeling really lonely and lacking direction! It was rly like a good storytelling experience. We interacted most with artefacts and remains of a civilization than sentient beings which like i rly hope Jeff is able to replicate. But at the same time I hope the actual cities fell more like a safe space and refreshing rather than how they felt before which was like a "you can rest but best be on your way". I think the money restrictions were part of that too. It was very possible for a city to be exhausted in its usefulness and you having to move on for good unless its your specific faction. I think G2 and G5 did the best work with regard to cities G2 benefited from it all being in one map, and g5 benefited from faction being set in separate provinces and each area itself having a non faction related motive/quest/need to move forward. I would be really interested in the expanded lore of the game. Like is there gonna be a new faction? and if so will it be a secret one difficult to reach and meet? Will it mostly be a dead zone. Because geneforge 1 had this thing (very light spoiler about general theme)
  6. Hey all! This link is dead! Can anyone reupload?
  7. Yeah this deff is a good option the main reasons im hesitant is 1- I don't have a lot of time on my hands nowadays so committing to that would take me a good while. 2- The Nisse Battle was hard on me because it was like some.. 4 consecutive and by no means easy battles with no real refresher and i remember spending a good while trying to get to the very end of those which i dont want to do again anytime soon. I mostly am interested in the blessed ending for the Ahriel because i didn't like the trench town one. Which doesn't change even if you give the favoured status.
  8. Granted but a world wide recession hits the months after and inflation renders your money equivalent to the Iranian Rial
  9. Hi, Im too lazy(read don't actually have the time to) go through all the different playthroughs needed to find out all the different endings. So and Slarty im looking at you. Does anyone have a list of them in detail? Though im mostly looking to see whether i want the ahriel blessed ending rather than trench towns, im also curious about the
  10. Ok, so while i was trying to express what i didn't like about this game i realized that I feel the way the people reacted to us the colonizers was almost nonsensical to me? Like it was clearly and naturally explained in that each region had an internal power struggle and needed our help to work with but given my understanding of colonization and how negatively it affects those involved its starting to down on me that there should have been a lot more resistance. And significantly more dislike towards us, Instead all we have is a group of people who is all but resigned to being a colony again and is more focused on how to benefit from it than kicking us out. Maybe it's because they were hoping the nisse would be driven out by us and they would stop being tormented by all of that, but that was barely even implied. The only difference being at the end with that key or maybe they're just too used to being subjugated by bigger powers? But like if we bring the comparison to avadon, where we are literally an agent of enforcement of authority, there is much bigger nuances both internally and externally with regard to our rule and a lot more hostility and resistance, whether its people being plain unhelpful to overtly challenging. And even in situations where they are resigned to our power they are incredibly hostile about it. I.e khemeria in avadon 1 when at the end of their story the shaman was like "we knew it would come to this because you are all a bunch of destructive rats. Now we must face the consequences of your actions. Please leave there is not reason for you to be here or for us to endure you" (im paraphrasing mostly bc of spoilers) but yes everyone had a mix of fear, bitterness, and hostility to them that guided the atmosphere of the game. And it existed in tandem with the same feeling of resignation. And they all also had their internal power struggles that could be exploited for victory but us being unwelcome was still very clear. and on the other hand we have avernum 5 where as a surfacer, despite the crimes the war having ended around 3 generations before and a lot of people having died since then, and the diplomatic relations being in general cordial and even friendly at an official level, there is a huge amount of hostility towards you by the people, and straight petty unhelpfulness and challenges and people taking advantage of you which ends up being exploited by the loyalists even. Some are straight up homicidal levels of hostile. And they express their distaste and affirm their independence at any chance they get. At the end of the day it was "we can even be friends but don't get it twisted, it will be entirely as equals" Like it would have been honestly realistic if there was a former vassal you had no option but to retake through violence, in that, they should still have their internal disagreements, but you could only use it to sabotage their resistance, not entirely talk your way out of. The only non violent option you'd have would be not reclaiming them. Like that would be tension and nuance and pressure worth having in the game. Anyway bottom lines is if that one part of the game of better expressed it would have been a much better game. Another interesting thing would be having the colonies work to help the nisse against you particularly those of the factions that disapprove of you.
  11. Like they said above probably start with the avernum first trilogy remakes. (the second one is really one of the best games Jeff has ever made) Avadon is modern and easy to get into but i think most of the people here did not love it for various reasons. But it really shines on its second episode. My personal favourites are from the geneforge series, which is currently being remade so probably wait for them to get done. A lot of the much older games will have some trouble running in modern computers so I wouldn't really recommend. Queens wish on various levels is very different from the rest. I wouldn't start there, I prefer it over Avadon but I think Avadon had a better political nuance to Queen's Wish, particularly regarding imperialism and authority as far a the theme for colonization goes that really was not handled expertly in hindsight, which is surprising because Avernum 5 got the gist of it expertly. But its very fun to play and it has an interesting story. Compared to the rest of the games it has one of the funnier and more unique introductions conceptually.
  12. Oh yeah I remember end game G5 was a mess, esp wrt to high health and high resistance of enemies and i feel it got into a trend which was later carried to avadon where torment difficulty meant this meatbag has a lot of health and you'll stay here hours trying to kill it. I'd rather avoid that, but yeah i miss interpreted your meaning of gameplay.
  13. Oh that one has so many cave ats. Elimination of language unfortunately is a big step in elimination of culture because languages exist and evolve based on cultural perception of the world, and with different ways to express it even at a semantic level. We'd have a really seasonless world without languages
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