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alhoon

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Posts posted by alhoon

  1. Actually with the +2 intelligence my creations Can get rogue in GF4 and GF5. I figured that the bad way in GF4. My wingbolt was very damaged and I was looking at it thinking to draw it out of the battle. Next thing I now, it went rogue and killed my character with one shot. Ungrateful thing...

    In GF5 I also had that happen although it's rare (since my creations have high intelligence from level and items)

     

    Shapers need those big blue Crystals to control creations from far away.

     

    Taking control of creations... it happened in GF5 final battle though. And with Shaila's artilla perhaps it was the creature shaking out your control out of loyalty. Serviles I think are mentioned to rarely be able to do that.

  2. Yes because the player never releases control of those creations.

    I always assumed that we can have 7 creations while medium-power Shapers are shown with a couple dozens. The guy Shaping brains for Alwan controls 46, by changing which ones he controls at the time. The creations in the forts and all are said to be there and a Shaper comes over once a while and calms them which makes me think they come, take control, make them nice and placid and then release them and go to a different camp. The commander in Rockfall mentions this.

    There are also the handlers that are Outsiders leading the Creations into battle (or, ahem, renting them out) without Shaper supervision and we see a lot of those handlers in the games. It is mentioned in Rawal's castle that Rawal and his Shapers are keeping the Tralls under strict control.

    And that madwoman Shaper Alexie that Shapes Rots has them "controlled" by a pillar. And there are the pacification pylons.

    All in all, we see a lot to suggest that Shapers put things up to "keep creations calm" until they need them.

     

    At times the player can take temporary control of creations. Mainly turrets in GF5 and a bunch of insanely powerful creations in the fight against Ghadring. First time I played the battle, before I realize it's not a hard battle for my 47-lvl artifact-full Shaper... I led so many creations against Ghaldring that they had trouble getting in the fight to get a shot.

    (Bragging follows)

     

     

    Aside of my creations there were I think 4 wingbolts and 4 Kyshaaks somebody had made that I took control of. At a time where with my creations we could take the 4 Unbound of the fence together. Speak of an overkill.

     

    I wish I could tell Astoria "Stay back. Me and my 15 tier 4-5 creations will take care of that".

    Thinking of it... I actually could have attacked Ghaldring without informing Astoria I guess, except if Ghaldring is unkillable until you tell Astoria.

     

     

     

    Ever Artillae are somewhat tricky from what I saw in GF3/4. Shaila's Artilla in GF4 you take control of and get with you. Until he sees Shaila and immediately the ungrateful worm flips sides. In GF3 there's an about-to-rogue Artilla that Hoge made that I couldn't take over but I could control it long enough to absorb it.

    Rawal in GF5 absorbed my Fyora. MY Fyora. Not an uncontrolled Fyora or released Fyora.

  3. It's not just making it into the mod, It's one of the pillars of the mod. The late part is for base command stuff, getting your troops to a good shape and utilizing them in various ways from getting them to come with you so you have a bunch of essence-free powerful support to setting up routes for serviles to escape Dera Reaches.

     

    The first part of the mod is about finding some powerful gear with an added twist that to unlock some of the variations you have to look. Frankly even if people don't even go for the base at all, the inclusion of the Batons, Shields and weapons makes a Warrior\Guardian run easier. You have my sincere thanks.

  4. But Gazers are not just bad, they don't just have the "tendency" to become rogue, they're nearly auto-rogue. Sure a war-trall may have 2% to become rogue within a year or two if you calm it every few weeks. A Gazer? Would probably go rogue the moment you release control to take the next one in the line.

     

    And Gazers are also very smart and very good in magic. An angry Gazer could know what to blow up to cause damage in the facility and sabotage research. All in all, they are some of the most dangerous creations for Taygen's purposes... and not that better than War-tralls.

  5. I found something that I have forgot: There are Gazers in Taygen's Spire and his pet agent there, that works on the purity agent, Shapes Rots. OK, Rots can be found in other Shaper places in GF5 (Shaper Alexie the Barred-creation researcher has some in a Fort). But... Gazers? They have been phased out of the Rebellion as too unpredictable according to GF4 Litalia. And Taygen of all people has 2 Gazers in the Spire?

  6. Due to adding even more content, and incorporating a version of the Artifact Baton \ weapons mod of Gamerman in which you have to find (or buy) the recipes and adding an extra zone (or perhaps two, we will see), the warrior mod will be further delayed... apologies. It's a big mod though. Adds very useful weapons (thanks to Gamerman) in the early part and lots of content in the later part.

  7. As for Ghaldring's age: I don't think he's that old.

    Ghaldring turned Litalia to the Rebellion. And since Litalia in GF5 seems to be in her 50s, it means that she probably was in her 30s or older when she blasted out most Drakons and Drayks out of existence between GF2 and GF3. So with GF3-5 being a span ~10 years according to text I would say 10 years at most between GF2 and GF3. Probably less since neither Litalia nor Ghaldring seem the patient types.

  8. Not Drakons. Ghaldring. The guy that is considered cold reptile by most... is not that cold after all. It was a revelation.

    I don't think it is pragmatism. It hurts him to have Tholoss alive. He knows he works with Astoria. He chooses to have him alive regardless.

     

    As far as drakon emotions go, I don't think their alien-ess comes to emotions. They seem to form attachments. To like people. Akari Blaze liked Jarred as I recall. It's Ghaldring's soft side that blind-sinded me. IMO their alieness is in their laws and duel culture. Strong eats (literaly) the weak. No wonder they end up worse than the Shapers.

     

    So I thinking "perhaps I miss something here" and asked the forum. The reason of "enemy of my enemy" doesn't fit well for Tholoss. Tholoss doesn't fight the Shapers and works with Astoria. He's not an enemy of his enemies. Not completely.

    The "too much bother to kill him" doesn't fit either. Ghaldring spends a ton of resources to convince Tholoss to join again. Since Tholoss just walked there and the ghosts didn't mind him, then another Drakon, or Drayks could do it. Or Ghaldring could have sealed the case. Or just ignore him.

     

     

    For Litalia, it's clear-cut sentimentality unless Shakass made a very grave miscalculation. She expects to be rewarded for killing Litalia after Ghaldring gets over her death. Although Litalia is an enemy of the Shapers. She hits them very, very hard... until she makes a 180 and has Ghaldring killed. She doesn't join the fight either against Ghaldring.

    She has no problem to have a dozen creations in a Trakovite lair, but doesn't show her face to take down Ghaldring. Well, it's not like the Shapers would embrace her if she did...

  9. Sure. for humans. I didn't know Drakons have still those feelings after such canister abuse. Tholoss told me that I'm OK as far as canisters go and said that he didn't want the power if it comes at cost of sanity.

     

    I have not met this Easss, but I assume he's in GF2, the game that half the discussions in this forum lead to but I can't get into because of the clunky inventory keeps me away.

  10. In the course of GF5, there are two examples of Ghaldring failing to act against someone or delaying to act, for no real apparent reason and in both cases there is the theory he does it out of sentimentality.

     

    SPOILERS AHEAD

     

    *****************************

     

     

    The first is of course, Litalia. Ghaldring prevents Drakons from acting against her. According to Saakash, a lifecrafter working on new Unbound in the lab, Ghaldring nearly attacked Saakash once she cast doubt on Litalia. And if you kill Litalia for Saakash, he says that Ghaldring will understand, but she will inform him with a message because she doesn't want to be there when Ghaldring gets the news of his former ally's death.

     

     

    The second is a bit more puzzling. Tholoss, the Drakon inside some ruins. Ghaldring says that Tholoss would be useful and that he is respected. Tholoss himself though, says that according to Drakon custom, he should be dead since he challenged Ghaldring and that Ghaldring loses faces since Tholoss is alive. He doesn't know why Ghaldring doesn't kill him and theorizes it may be out of sentimentality. And yet, Ghaldring doesn't want Tholoss dead, just brought back.

     

     

    So... any thoughts on those?

  11. Thanks to the zone editor that some nice persons made here and thanks to matlab, I managed to create code that helps me turn a 64x64 image to a decent zone and assist me mightly in the placement of objects and creatures by creating a "placeholder" object \ creature in the correct coordinates, so that I have only have to change the type of creature \ object and add any relevant thing. The program also automatically and correctly places (unlocked) doors.

     

    I have tested the zone I made today and everything works. Now that I have this tool I am able to do in a new zone everything I can do in an already developed one.

  12. OK, my code works. Not without hic-ups, but it does work. I have a matlab file that helps me convert 64x64 images to ... zones. Walls, trees, ground, water, pathways, floor with a few variations.

     

    It needs some finetuning to be more independent from me (for example, apparently 1% of open ground as dirt-with-bones turns the whole place to a graveyard looking place. Add in it that the zone is empty and it's a creepy feelin). I added it to the West of Dera Bridge, under the mountain.

     

    Here is the map I use to develop the image-to-GF5 editor code: https://ibb.co/f1Kk5a

    Yes, it is very small. 64x64.

  13. I entered the storm plains. Without creations, I could beat a War trall in one-v-one with the baton drinking just 1-2 pods. With the sword, which does more DoT I would have probably not need the 2 pods.

     

    But more or less we say the same: You didn't have a reason to change your sword most of the time. Till the end of the game.

    That in my opinion, invalidates future weapons if you have your finale weapon by early game.

  14. I don't know about hilarious but it is helpful. You see, there are some pics in there G1606.bmp for example. They show how the walls go. 1-15 is for walls, the normal short ones. 22-36 is for walls, the big ones. But those are exactly like the small ones+21. Stone walls? +35

     

    So, I draw a sketch of an area's terrain in black and white. I read it in matlab and then I tell matlab to look at the resulting 0/1 matrix and put 1 if there is a | line, a 2 if there's a - line, a 6 if there's a L line etc.

    And it works.

     

    If I want a forest map? I will tell matlab to add the correct number to those 1-15 and get the right walls. It works like a charm and took me less than 1 hour to make.

    So now I'm moving to grounds. I'll make the same using the various floor numbers to "paint" randomly the ground to put mushrooms, patches of grass etc.

     

    Of course, the "real thing" would require me to manually change some cells. Terrain and floor. For examples, for buildings I would go to the xcel part of the editor and change the 1-15 to 36-50. (Ruined blacked walls are 51+)

    I am fine with that.

  15. Well, I'm making matlab code to help me make zones. I found some veeeeery convenient little icons in geneforge graphics that show the general orientation of the walls, roads and floors.

    Now, I'm writing code to translate a black and white 64x64 image to the right matrix. Then, I'll make something that puts different grounds, like the mushrooms etc.

  16. I was referring to the Batons and sword (energized sword) that gives after striking that lighting aura (Kyshaak attack) that does easily a good 100-110 damage per round for a lot of rounds. Assuming 2 rounds + the hit, that's a weapon dealing 300-400 damage in the hands of a 20 lvl warrior\Guardian. Any such weapon blows everything else out of the water. What I mean is that after you get the channeler or Physician baton or th Energized sword, you will probably never change them. They are so much better than anything else that the other weapons are nearly pointless.

     

    You may say "OK, put the recipes near the end!" I did that for the chaneler Baton, but the Energized sword comes very early (since you get the flaming sword by Makar) and I have added the recipe in Helf ruins.

     

    In the case of your mod, that the player can make the items without need of a recipe, it's not a big problem. But for the warrior Mod, I want the player having an eye out in ruins to find recipes. After they get their first baton\weapon...they won't have to. :(

    As such, instead of changing the order of the recipes I took the Searing Lighting out of the "early" weapons.

  17. Buddy, this is not a job interview. You had me at the "I am willing to help..." part. :)

    Randomizer: Jeff takes 2 years to make an 80-zone game with the tools and experience he has? Working full time?

    I think it's more like "makes 2-3 games every 2 years" since I think he works on other things except the "running" game.

     

    If what you say is correct and Jeff requires 300+ work-days to make 80 zones, then I am in deep trouble... Cause now that I managed to make a zone, I'm not leaving the idea behind.

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