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alhoon

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Everything posted by alhoon

  1. alhoon

    Geneforge 4 Hidden Bosses

    I tried that. They wiped the floor with me.
  2. alhoon

    Geneforge 4 Hidden Bosses

    Never really did that one. Is it worth it to play this zone enjoyment-wise in your opinion? I don't care about loot and stuff since I will go there using my end-game save.
  3. Ehh... it's not exactly as you think. Also you get on the other side of that gate 3 years later. It is not necessary to defeat the force guarding that side. Actually... TheKian, could you make a mod to add another 1-2 areas beyond that gate? Since GF4 and GF5 use the same mapping for terrain etc, I could map them if you want and give you the hex files to add there, but I cannot do a full mod about those areas, adding items, NPCs, stories, scripts etc.
  4. alhoon

    Geneforge 5 mouse sensitivity

    Did the reinstall helped with that too?
  5. alhoon

    Geneforge 4 Golden Crystal

    Well, that's an increase of dice then.
  6. alhoon

    [GF4] Monarch's motives?

    Well, Monarch says such things himself... Taygen is not much better, he is also a misanthrope. But Taygen didn't act (at least on that scale). Monarch's solution to clean house was "I have to go to the store and buy Clorox. What a bother... it may rain. Oh, wait, I have a ton of nerve agent next to the kitchen counter! It would also clean my place. Yeah, I will go with that. Faster". This detachment he shows, the "I can create life so I don't value it" taken beyond the scale is fascinating for me.
  7. Several year after playing GF4 and I still wonder over the Monarch. First thing first I like this villain a lot. Not gray lines there. A madman without redeeming qualities bent on evil. Still, what do you think the Monarch's motives were? Power? He could have made a nice underground kingdom for himself for his mindless serviles. And what's the point of having a big patch of land, as big as a moderate province actually, completely devoid of sentient life as your own? Even the vast majority of his Creations were not loyal to him but rogue. That's not power. He could have just gone to a nice empty place in the Dera Reaches and set up camp there if he didn't want a place with anything not Monarch-made. I really don't understand why the Monarch wanted to wipe out anything non-monarch made. He didn't wanted control over Terrestia apparently; he didn't conquer land. He emptied it. Was he a hermit? There are other ways, safer, to be anti-social than taking both the Rebels and the Shapers for the lulz if you don't like neighbors. Just go to a mountain, make things to eat and make those mindless non-sentient serviles to serve you. Problem solved. Was he a nihilist that just wanted to destroy anything non-Monarch made in the world? He GOT to have realized that this was impossible by just throwing out spawners and a control baton. At some point the creations would eat each other and stopped moving away.
  8. alhoon

    [GF4] Monarch's motives?

    Pffft. Overthinking it is what I enjoy.
  9. alhoon

    WE'VE WON

    2 years... I will hold off and play the remastered. PS. I am one of the people that bugged him, sending an email or two a year or two ago. Glad that I did.
  10. alhoon

    WE'VE LOST

    Jeff was probably too harsh with himself. Sure he probably forgot a few things along the way, but I believe he started each GF game with the premise "what works best as setup?" not "According to my faulty memory... what was the canon ending of the previous game?"
  11. alhoon

    [GF4] Monarch's motives?

    This game... this game has made me to give a pause and get a strange unease when I hear about non-human surgeons, created surgeons if you will, that are under a platform named Monarch. I mean it is certainly good news for humanity ... right?
  12. alhoon

    WE'VE LOST

    For starters you can be a servile in GF5, while you can't in GF3.
  13. alhoon

    WE'VE LOST

    Damn, I was scared for a bit... I certainly want a GF1 remake since I haven't played the original and GF2 while good story would certainly benefit from more love to creations and improved mechanics like a better inventory system. Thanks Randomizer.
  14. alhoon

    Geneforge 5 Tweaks

    Another way to do it, quite more complex but doable, is through a usable item that triggers a script. But for the creations to not be in the party, they have to be included in all zones. Level, bonuses etc can be scripted, but the presence of the creations to be summoned is unavoidable and its the big hustle. It is possible in a way similar to the way Pinchy (the imba-powerful Clawbug Shaped by Arkaron when you have him in your party in the Warrior Mod) worked, but it is too much work to do that for all zones. TL;DR sorry mate, it's too much work...
  15. Which drayks if I may ask? Perhaps the scripts boost some? But still, it wouldn't be "Strengthened by your presence"... probably a bug. But 46 lvl? War-Trall Shaper? War-Tralls are super-cost-effective essence-wise. At 46 lvl you probably have a few artifacts to give your creations a +6 to +12 to stats or something and a ton of essence. With 5 high-level War tralls you probably could take everything in the game, including the final battles. You can cut through those 1500 hp drayks with ease. Do it! :-)
  16. alhoon

    Geneforge 5 Tweaks

    The one I would miss the most is what every Shaper has GF3 and onwards: Shape in battle. I would hug the back and send waaaaaaaves of expendable creations.
  17. alhoon

    Geneforge 5 Tweaks

    If you put in the artifacts one could have and items that give your creations huge boosts, I think they are not. Weeeeeeeell... some people have tried it. Yes they are OP but not "horrendously". They are like 1 1/2 War Tralls more or less. And let's be sincere here: even without them towards the end game a completionist is ridiculously OP already. My endgame Shaper had a ton of artifacts and items that boosted creations giving them like +8-12 to stats. Throw in the regeneration aura so they get back ~30 hp per round and they're like +15-20 levels or something (and they started high because I had a different set of items to boost my Shaping skills).
  18. alhoon

    change item weight

    Awesome.
  19. alhoon

    change item weight

    Well, if you don't want to worry with weight at all, perhaps make everything weigh 0.1 like the potions
  20. alhoon

    change item weight

    Playing as a Shaper, I've cheated more strength. Not a crazy amount mind you, a 10-12 or something. I still have problems carrying too much but the game was built with that limitation in mind, I think. Changing everything to 1 would also make coins weight that much perhaps, and potions and stackables etc. Also, it would make the choice between armors meaningless.
  21. alhoon

    [GF4] Stuck on an unwinnable position (Moseh fight)

    Also he's IMO a very hard boss if you don't take out the other two Shapers first.
  22. The Warrior and Guardians mod: I made this mod is for Warriors and Guardians and incorporates elements of the "Artifact Batons" mod by Gameman as well as a completely new zone. Gameman and myself have tested the whole thing and theKian has kindly betatested parts of it. After certain Rebel missions you can request to be made Captain of the Rebellion and be given a base to command. For Shaper-minded individuals, you'll be given the chance to betray the Rebellion if you so choose. This mod is designed only for Guardians and Warriors! Using a different class would be problematic since the new quests, rewards and equipment are geared towards those two classes! A Shaper will see little benefit from a recipe that gives a good baton for example, or an agent would become overly powerful if she is given the ability to include in her party a large group of free-from-essence reliable allies (while a lifecrafter\Shaper could make better). NPCs will regard the player as a Warrior or Guardian which affects some of the dialogue aside of the rewards. The mod is not save compatible, it requires a new game. DOWNLOAD LINK 1: https://www.mediafire.com/?5762ayc8efb5t8i DOWNLOAD LINK 2: https://gamefront.online/files/30000771/Warrior_Guardian_Mod.rar Features of this mod are: - Artifact Batons and exceptionally powerful shields and weapons. However, unlike the Artifact Baton mod (thanks Gamerman!), in order to make them you have to locate the recipes! - Multiple new mid-late game quests. - A completely new zone, West of Dera Bridge. To locate it and the secrets within you need to establish a base and complete certain quests. - Rebalance the classes. Removed the resistances for Shaper classes to make them compatible with their respective Rebel classes (Guardian still has the starting essence bonus) - Control of a base gives you several benefits. Some of these include requesting soldiers to join your party, salary and quests with significant rewards. - New mechanic: Combat Worthiness. Your soldiers start as a ragtag group and can be trained and equipped to become an elite force. - New characters and NPCs to react with, with their stories, problems, agendas and motivations. - Experience and Equipment shortcuts. Now, you don't have to complete side quests you've done a dozen times or visit zones that you don't find interesting just to level up or gather a little money. At certain points through the game a level check will be made and you'll be asked whether you want extra XP, coins and equipment. The checks are made: On a new game. When you enter Mera Tev (if you're below level 14). When you enter the North Plains (if you're below level 24). Outside Ghazaki Uss (if you're below level 30). At the Dera Bridge (if you're below level 35). - Canister abuse has an impact on some of the new quests. This mod doesn't alter the existing story of the game or the endings in any way. It adds content to the game, it doesn't change existing content. For those interested in modding: Since I could do it, so can you. Not every mod has to be a big multi-month project. Modding is caring. A LITTLE HELP ABOUT THE MOD: - To set up the base, you have to do a specific quest for the Rebels. It is in the introduction of several zones. - After you do that quest, a dialogue option opens up with Greta and Ghaldring in Gazaki-Uss - You are under the command of General Greta, a moderate. The better your relation with Greta's faction of the Rebels the bigger your salary and rewards. - You will get options to betray the Rebellion, even very far into the main quest. This will heavily adjust your relations with the Shapers so that it would be possible to join them. - You don't get -anything- for betraying the Rebellion, other the possibility (with some work) to join the Shapers and the enmity of the Rebels. Don't expect to walk to Alwan or Taygen and tell him "I was a captain of the Rebels, hit the Shapers mightly and then I betrayed the Rebels. What do I get in return?". As such, even if you want to join the Shapers I suggest you progress a lot in the quest before you do it, to get most of the rewards. - The Rebellion expects their commanders to be close to the ideals of the Rebellion. Your salary (and certain events) are also based on your Rebel\Shaper reputation. - Doing quests for Greta and improving your relation with her allows you to request more resources and manpower from her for an increase in your troops combat worthiness. A big thank you to Gamerman for the Artifact Baton mod and betatesting and theKian for betatest. Update: Without any reported problems from several players that used this mod, I decided to move it out of Beta What people have said about the mod:
  23. Reused an existing one with a different dialogue.
  24. I didn't. I rehashed an existing shop. Go to the script for the right NPC and see the shop number. That's what I use.
  25. alhoon

    Zone Environment Data

    Well: "Zone 0 - Pacification Fields: 0,0,9,0,4,0,5,0" "Zone 61 - Inner Gazaki-Uss: 0,0,9,0,8,0,2,0" So I would say that the 3rd number is not the weather, since Inner G-U doesn't have the same weather (possible snow) as Pacification fields.
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