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alhoon

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Everything posted by alhoon

  1. alhoon

    Geneforge 5 Modding[G5]

    Unfortunately, those can't be edited easily. I think the costs are "locked". You can make a cheaper creation better though. PS. Generally, it is advised to not post in very old threads.
  2. alhoon

    Intelligence (as a stat name) is weird

    I think intelligence in the game that starts at 1 doesn't mean that a person is smart or foolish. Remember: A non-sentient rogue Fyora of level 6 would have int 3. Does that mean that a Fyora is smarter than the player character at start? I don't think so. I think it's just meant for mechanical reasons to give you your essence and spell energy.
  3. Emmm... none other than load function. Toroth is really not "necessary". He is necessary only if you want to blow up that captain and complete the quest mechanics-way. Also, even if you fail that quest, Greta will still send you new orders later. She will be angry and your reputation with her will take a hit. Your end-of-the-mod rewards will be lower. She will be more reluctant to help you in the future. But... having somewhat less than full reputation with Greta may not be that bad for future quest options. If you are 100% Greta, the Drakons start to dislike you.
  4. The Warrior and Guardians mod: I made this mod is for Warriors and Guardians and incorporates elements of the "Artifact Batons" mod by Gameman as well as a completely new zone. Gameman and myself have tested the whole thing and theKian has kindly betatested parts of it. After certain Rebel missions you can request to be made Captain of the Rebellion and be given a base to command. For Shaper-minded individuals, you'll be given the chance to betray the Rebellion if you so choose. This mod is designed only for Guardians and Warriors! Using a different class would be problematic since the new quests, rewards and equipment are geared towards those two classes! A Shaper will see little benefit from a recipe that gives a good baton for example, or an agent would become overly powerful if she is given the ability to include in her party a large group of free-from-essence reliable allies (while a lifecrafter\Shaper could make better). NPCs will regard the player as a Warrior or Guardian which affects some of the dialogue aside of the rewards. The mod is not save compatible, it requires a new game. DOWNLOAD LINK 1: https://www.mediafire.com/?5762ayc8efb5t8i DOWNLOAD LINK 2: https://gamefront.online/files/30000771/Warrior_Guardian_Mod.rar Features of this mod are: - Artifact Batons and exceptionally powerful shields and weapons. However, unlike the Artifact Baton mod (thanks Gamerman!), in order to make them you have to locate the recipes! - Multiple new mid-late game quests. - A completely new zone, West of Dera Bridge. To locate it and the secrets within you need to establish a base and complete certain quests. - Rebalance the classes. Removed the resistances for Shaper classes to make them compatible with their respective Rebel classes (Guardian still has the starting essence bonus) - Control of a base gives you several benefits. Some of these include requesting soldiers to join your party, salary and quests with significant rewards. - New mechanic: Combat Worthiness. Your soldiers start as a ragtag group and can be trained and equipped to become an elite force. - New characters and NPCs to react with, with their stories, problems, agendas and motivations. - Experience and Equipment shortcuts. Now, you don't have to complete side quests you've done a dozen times or visit zones that you don't find interesting just to level up or gather a little money. At certain points through the game a level check will be made and you'll be asked whether you want extra XP, coins and equipment. The checks are made: On a new game. When you enter Mera Tev (if you're below level 14). When you enter the North Plains (if you're below level 24). Outside Ghazaki Uss (if you're below level 30). At the Dera Bridge (if you're below level 35). - Canister abuse has an impact on some of the new quests. This mod doesn't alter the existing story of the game or the endings in any way. It adds content to the game, it doesn't change existing content. For those interested in modding: Since I could do it, so can you. Not every mod has to be a big multi-month project. Modding is caring. A LITTLE HELP ABOUT THE MOD: - To set up the base, you have to do a specific quest for the Rebels. It is in the introduction of several zones. - After you do that quest, a dialogue option opens up with Greta and Ghaldring in Gazaki-Uss - You are under the command of General Greta, a moderate. The better your relation with Greta's faction of the Rebels the bigger your salary and rewards. - You will get options to betray the Rebellion, even very far into the main quest. This will heavily adjust your relations with the Shapers so that it would be possible to join them. - You don't get -anything- for betraying the Rebellion, other the possibility (with some work) to join the Shapers and the enmity of the Rebels. Don't expect to walk to Alwan or Taygen and tell him "I was a captain of the Rebels, hit the Shapers mightly and then I betrayed the Rebels. What do I get in return?". As such, even if you want to join the Shapers I suggest you progress a lot in the quest before you do it, to get most of the rewards. - The Rebellion expects their commanders to be close to the ideals of the Rebellion. Your salary (and certain events) are also based on your Rebel\Shaper reputation. - Doing quests for Greta and improving your relation with her allows you to request more resources and manpower from her for an increase in your troops combat worthiness. A big thank you to Gamerman for the Artifact Baton mod and betatesting and theKian for betatest. Update: Without any reported problems from several players that used this mod, I decided to move it out of Beta What people have said about the mod:
  5. alhoon

    G2 shaper (shapers in general)

    Remember that in many GF games, the extra strength from items on creations, while it shows up in their stats doesn't work. I don't know if it is version-specific or only for steam version PC version GForge.
  6. alhoon

    Geneforge 4 Trakovites *Spoilers*

    Those include the Trakovites though 😛
  7. alhoon

    G3 is done and I liked it

    I would say that for GF3, there's evil and worse evil. You just choose which side of evil you side with and what you consider the worse evil. There are not really shades of gray IMO. Just Different sides of a dark gray and black coin.
  8. alhoon

    Geneforge 4 Trakovites *Spoilers*

    Moseh was probably the most difficult boss in the series for me. As for the Trakovite ending, I think it may also be affected by which NPCs survived and some quests, not solely rep.
  9. alhoon

    Geneforge 4 display problem

    Ouch... Steam version works for me. Well, used to work in my 1366 x 768 computer. Are you sure you set the settings correct? Since GF games are small, would you mind unistaling and reinstalling? GF4 is: - IMO the best of the four games - A real MUST to play game since it's the only time you start with the good guys: The rebels!!!! LONG LIVE THE REBELLION!!!!!
  10. alhoon

    G3 small oops

    Six and a half hours?! O_O That's probably if you are a fast reader or have played the whole game and speed through at blitz speed knowing what to do where and you never hit load.
  11. alhoon

    Need Help Geneforge 2

    Wise words have never been said. Killing Zakary is a holy duty for Shapers, Rebels and unaligned alike.
  12. alhoon

    Need Help Geneforge 2

    Well, I played the game at easy difficulty. There's no shame there buddy. Also, I don't think I finished Sharon's grove. And I certainly didn't mess with the demon. With magic shaping at 8, I would actually think Vlish should be better than Glaaks since they don't have to move to melee range. But you have to level them up.
  13. alhoon

    Geneforge 4 Southern Grosch Servilles

    It's an example of how Monarch mind-wiped everyone cause he more or less wants to remain the only sentient creature in a very, very large area.
  14. alhoon

    Geneforge 4 Need a new play-style!

    Those serviles that accompany you? They can take the Monarch? IIRC they were weak.
  15. alhoon

    Geneforge 4 Need a new play-style!

    Interesting. How can you take down the Monarch without a hit?
  16. alhoon

    Geneforge - Diablo 3 Makeover

    Many of the games can be finished without landing a single blow. I think there are people that have done it. As such, they would make pretty boring doom \ diablo games.
  17. alhoon

    Geneforge - Diablo 3 Makeover

    *Cough cough* I dare to disagree with that. However... Diablo is a veeeeeeeery different game than GForge. One is an enjoyable (for those that like the genre) hack-an-slash while the other is a game with complex morals, exploration, a deep story, learning about the world etc. Geneforge is not, and IMO should not, be a diablo-like game where you just lead a bunch of creation to battle through large dungeons. But to say that "be able to build your own base and set up sharper defenses while npc or automated enemy factions try to raid you" is incompatible with the game is ignoring the power of modding. It is perfectly doable (I have two mods about it) but certainly not in a Diablo-like way.
  18. alhoon

    G2: Creation Questions

    Much better IMO! O...kaaaay, I see the problem now. I thought you mentioned GF3. You didn't. What I was talking about is: Magic (as you said) is good in GF2, and it is IMO the best in GF3 and good in GF4. That was all. I thought you mentioned GF3 but I misread your post.
  19. alhoon

    G2: Creation Questions

    You don't have to. You can literally walk away from the valley and tell the Shapers what's happening here. But the Awakened ending is IMO the best.
  20. alhoon

    G2: Creation Questions

    Botched it for GF2. Worked for a couple test items (like blade of Empathy) but I probably mistyped something somewhere after that. It is a bit of a pain to change them all again. So, while I verified that: it_pet_stats_to_affect 0 = 202; it_pet_stats_addition 0 = 1; it_pet_stats_to_affect 1 = 203; it_pet_stats_addition 1 = 1; works to give bonuses to hit and damage levels in GF2 too, I have to go over the whole item list again and change strength to creations push other stats down etc. (I.e. if an item gives bonuses to both strength and other creation stats, you have to change the numbers of the other stats too) I'll do it at another time.
  21. alhoon

    G2: Creation Questions

    Quoted half the part I was referring to. You mentioned that Magic shaping is the way to go for GF3 and I added it is also very good in GF4 too.
  22. alhoon

    G2: Creation Questions

    Yes, there are challenge zones. They are not for the brave, they are for the masochists. :P You don't really need to do those. By the time you can beat those, you can beat the whole game, so the items you get from there are already redundant IMO.
  23. alhoon

    G2: Creation Questions

    Well, I made a work-around mod for GF3. Would you like me to try for GF2?
  24. alhoon

    G2: Creation Questions

    I would agree. Actually in GF4 wingbolts are also very powerful for their cost.
  25. alhoon

    G2: Creation Questions

    Cryodrayks? They were very expensive for their buck in my humble opinion. Of course, I didn't get them early nor I had invested in fire so I may be underestimating them. GF3 you'll want to go Magic for sure whatever you are playing.
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