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alhoon

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  1. The first one yes, there's a thread about it. Can be modded in. And you can also make their deaths, each one, affect your standing with the Rebels and\or with Greta. And even have personalized names for them and death messages if they die. The whole thing is a bit tricky for a beginner but not impossible. Making a couple of them recruitable for a hit in reputation with the Rebels and then getting the penalty back (or not depending on answers) when they're returned is easier. Want to go berserk? Make it possible for one of them to use the experimental canister in the warehouse to make that soldier better "accidentally" (if you haven't used it your character is theoretically unaware of what it does) for a significant hit with the Shapers AND make Alwan abandon you on Harmony. Something that Lord Rahul would drill you about when you meet him and you have to tell him "it was an accident! I didn't know!" etc just to postpone your trial until the end of the mess. Gives you a reason to go for Litalia if the Shapers threaten to have you on trial for that, doesn't it? And all those, can be done with a few changes in dialogue and some script magic. That's the power of modding.
  2. Vinlieā€¦ you wanted scripting and moding practice. Changing the dialogue of all things, it's the EASIEST thing you can do.
  3. Oh, you mean a completely different character based on the same experiences and background? I am not so sure... a mastermind Zackary wouldn't have been outmaneuvered by his apprentice in the first place nor he would be the follower while he was the mentor. He would be more assertive. What I mean is that without the burned-out has-been that lacked decisiveness GF2 wouldn't come to be like that.
  4. Geneforge 2, Zackary: Zackary is IMO, not portrayed as a cunning and sly individual, but as an indecisive worthless pathetic coward lying with every breath to cover his mistakes and crimes. He is not a mastermind, nor a visionary nor a genius. He's the tarnished has-been, that is now a pencil-pusher that got eclipsed by the genius that was his apprentice, was tempted by power and blinded by a more charismatic personality with true leadership abilities - Barzahl, but didn't have the guts to open his wings and fly too close to the sun but neither had the courage to return to earth. He's not portrayed IMO as a foil for Barzahl nor as an excellent leader; on the contrary, he's portrayed as a someone Barzahl used and a bad leader. And in that regard, he's portrayed very well and plays the role of the used and discarded pawn very well. The person you describe, the leader with the plans, the mastermind that slowly changed his mind and works towards redemption, the shadow puppetmaster... Zackary IMO was never intended to be that. He's an inglorious idiot that couldn't follow Barzahl nor he had the guts to admit his crimes to the Shaper council so he's locked indecisively in the midst, until an agent shows up and he has her imprisoned as if that would stop her. In short IMO the game rightly utilizes Lying Zackary the Deceiver as a worth-less-than-a-glaak's-vomit.
  5. alhoon

    [GF5] Sprite size possible to change?

    I wanted the drakons to be much bigger, like they were in GF2-4. Then ... I ended up making plated clawbugs the PC makes bigger on a whim to see if I can do it. Now that I know I can do it, In quests I make in the future, I may put specific boss enemies as bigger variants. Like a Clawbug queen that isn't just another color or has just a different name, but is visibly bigger. That kind of thing.
  6. alhoon

    [GF5] Sprite size possible to change?

    Oh, we do have similar stuff and Dropbox does this automatically I think. Thanks.
  7. alhoon

    [GF5] Sprite size possible to change?

    I don't even know what source control systems are.
  8. alhoon

    TheKian's Geneforge Modding Tutorial

    Start with small steps you just did until you get the hang of it. Read the tutorial and if you think of something or hit any problems ask and we will try to help. Remember that there are a few "hidden" limits that may cause a mod to crush. One is the size of the script file. So if you start adding items you will encounter problems. As such you can add a few items or creations but at some point you would need to replace existing ones.
  9. alhoon

    TheKian's Geneforge Modding Tutorial

    Yes. Notepad++ which I recommend.
  10. alhoon

    TheKian's Geneforge Modding Tutorial

    What did you try? Have you cleared the "usual suspects" ? I will list a few common problems, which are common and people commonly do. Please don't be insulted as they may sound foolish, but they are far more common than you think. - Are you sure you... saved after making the change? - Are you sure you changed the file in the scripts folder and not your back-up file? I can tell I often make this mistake. I am not calling you a fool. Please don't abandon your efforts. GF4 is my favorite Geneforge game and I would love if there were extra-content mods for it even if they are simple quests with a little dialogue here and a fetch quest there. TheKian has made a nice mod about Artifact weapons that gives another layer to the game. Even if I find them a bit OP, I can mod them down if they're in.
  11. alhoon

    TheKian's Geneforge Modding Tutorial

    Very strange, it should have worked. Are you sure the item you looked the value of was a dagger? It worked for me. https://ibb.co/bR1ZTo
  12. alhoon

    TheKian's Geneforge Modding Tutorial

    What sword did you change? Which value from the scripts? Also, I think loading should have worked for value changes despite it being generated.
  13. alhoon

    TheKian's Geneforge Modding Tutorial

    Start with the easy parts. For example, you said you wanted more powerful enemies in GF3. Increasing their level (hence their difficulty) is very easy. Go to the zone script of a zone in GF3 and look for something like Kian posted, like this: So... Kian here tells us how to boost one or more creations in a zone. A clarification: Max_health is on top of the "normal" level-defined health of a creature. I.e. Max Health 120 is "120 hp on top of what a normal creation of that level would have". Keep in mind that many creations already have extras. Find a zone, find the boss and change his/her/its level to your liking and voila, you have a bigger level. If the creature can Shape creations, those creations' attacks are boosted by its level. So if you do that to a Shaper boss the creations he will bring up if you give him +10 levels will have bonuses to their attacks. So you will have a tougher fight.
  14. alhoon

    [GF5] Sprite size possible to change?

    You check theKian's modding tutorial and you make a thread so we can help you if it seems difficult. I've made posts and threads about modding too but they're a bit more advanced and quite chaotic. You'll see that in my Warrior mod I have incorporated the Artifact Batons mod from the Gamerman. Unless I recall wrong, he delved into modding after he saw how easy it was. Basic stuff after you grow over your initial reluctance is very easy. You want Battle alphas to have 10 more levels? You go to the proper txt and increase their level by 10. Then you test in game. As long as you adhere to The GOLDEN RULE of modding you'll be fine. The GOLDEN RULE of modding: Backup the file you're working on. If you mess up, you put a previous, working version on and you've just lost a little time.
  15. alhoon

    TheKian's Geneforge Modding Tutorial

    A bump for my friend Vinlie. May he mod forever.
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