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Yossi

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. It's "I should meet them. I am part of the Ro."
  2. Many good points raised here already, but 3 things that I think need to be considered: 1. Why limit to 8 quick use slots? With so many people playing on high-res, wide screens, there is a ton of unused real estate in the action bar. Why not add more slots? If the problem is with assigning quickkeys to these slots, how about allowing shift to add 8 more slots? While I realize these extra slots will not be available to some players (mostly on iPad), they would greatly improve the UI for most of us. 2. Regarding AOE friendly damage, I think it does not gel well with the way enemy AI usually works in Avadon games. What tends to happen in large fights, is that the enemies swarm your characters (mostly your fighters), and they are surrounded by enemies. This is exactly when AOE spells become more useful, since taking all these attackers one by one will take many turns. If we basically remove this option, three things will happen: AOE spells will only be useful on the first turn, before enemies get a chance to move, mob fights will be much longer, and spellcasters will be considerably less useful. I don't think these are good things, so in my view, to make this a good change, the whole flow of battle need to change (this is somewhat different in games with a larger number of PCs, since they can form a "wall" preventing enemies from surrounding the group, but this is not how it is in Avadon). 3. You mentioned that you want to make positioning matter, and I think that is great. I think one easy and fun way to achieve that is to increase the usefulness of flanking. If instead of just being a nice bonus, it becomes a game-changer, worth taking extra risks for, than the whole way players approach positioning changes.
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