Jump to content

Huntsman

Member
  • Posts

    41
  • Joined

  • Last visited

    Never

Huntsman's Achievements

Articulate Vlish

Articulate Vlish (4/17)

  1. More eye-balls is a good thing. Can't wait to add Avadon to my Steam Library!
  2. Hey all! Been a long time fan of Jeff and Spiderweb and now I finally have a chance to give something back...just before Avadon goes live on Steam! I have a video series on Youtube called Indie Test Drive where I promote indie games to my 140K subscribers (mostly PC gamers). If you get a chance, please head over and support Avadon by leaving a positive comment about the game! thx
  3. Well, Rentar has punted me twice already so maybe I'll just go that route. But I was hoping to see the showdown with Erika...
  4. I have the Amulet but I can't recall if I ever got it activated or not. I suppose a visit to Erika would tell me....?
  5. Quote: Originally written by Drakefyre: Umm ... that's a bad idea. You won't be able to get to the control panel until all of the beams are in working order. You just need to go back down to the four basement areas and check to see that all beams are pointing to the middle. How? I can't see the middle! I thought I'd gotten it right finally and sure enough, there was a new message in Rentar's Hall that said she "nervous" about the pit or something but Erika still doesn't show and when I get near the panel I get teleported out. I've gone outside to reset the panels to start over from scratch but that doesn't work, does it? Oh boy...
  6. Quote: Originally written by Imban: It depends. I really don't believe that a lot of scenarios stand to gain from using a premade party. Maybe not the average scenario but for a good storyteller/designer I'd imagine it'd be quite useful to know ahead of time who/what the characters/party will be. But then again I'm not familiar with the BoA Editor so maybe it wouldn't make a lick of difference!
  7. Quote: Originally written by Grey-Eyed Stranger: Quote: Originally written by GuildBoss: Rookie question: Is it possible to include premade characters/party and force the player to use them? TIA If I meet a scenario telling me to do that I totally ignore the advice. If the scenario kills me as a result, then I can easily edit the script files and edit it out. Even if the scenario wouldn't be as enjoyable or make sense?
  8. Quote: Originally written by The Demonslayer: Force: No. But if you want to include a pre-made party, go ahead. You'll just need to let the user know that the scenario will not be enjoyable without using the supplied character. You could do what I like to do, and look over the player's inventory. If they are carrying a certain item (meaing they aren't using your characters), kill them instantly! Good way to 'force' usage. Ooh, yeah, that's one way to enforce it. Reminds me of my D&D DM'ing days when dealing with unruly/uncompromising/cheating! players. But seriously, a scenario I've got in mind just wouldn't be nearly as fun (or make much sense) without playing with very specific characters. Thx
  9. Rookie question: Is it possible to include premade characters/party and force the player to use them? TIA
×
×
  • Create New...