Very minor point, I noticed my human characters ended up with a total of 23 traits (that were trained), not 24.
I undervalued swordmage a bit in my character planning, one or two points for my back row casters was needed to make use of the best equipment options (and I may decide one of them should even have 3). In the front I have an Armored Mage (swordmage 4) and a Tank Priest (no swordmage required).
Recovery could be useful for a tank. My Tank Priest is able to maintain Blade Shield full time, thanks to a total of 50% increase in fatigue recovery time. All items, no points in Blademaster, this is just enough to make it work (reduces fatigue time from 6 to 4). Getting 10% from the trait would allow a bit more equipment choice.