Jump to content

Hyperion703

Member
  • Content count

    4
  • Joined

  • Last visited

About Hyperion703

  • Rank
    New Arrival
  1. Hyperion703

    Magic Items

    You are all very welcome. Slartibus - I added the best nonmagical items for each category. Thank you for the suggestion. -hype
  2. Note: ** denotes top-tier, non-magical items. Blades Steel Broadsword (+5% melee damage protection)** Fine Steel Waveblade (+5% to hit)** Goblin Cleaver (+1 Lethal Blow) Gleaming Dagger (Gleaming Blade, weakness curse 2 turns) Shielding Knife (6% armor, +5% parry) Vampiric Knife (6% armor, -1 STR, -1 INT, +2 END) Tribal Warblade (+2 DEX, +2% to evade) Duelist's Rapier (+8% to critical hit chance, +5% to parry) Discipline Blade (30% faster fatigue recovery, +2 melee weapons, +3 pole weapons) Singing Rapier (+2 Quick Action, +1 Blademaster) Radiant Shortblade (+15% energy res., +3% to melee damage protection) Assassin's Falchion (+2 Blademaster, +2 Lethal Blow) Ghostly Blade (6% melee damage protection, +6% HER, slow) Flaming Sword (+10% fire res, +3% to hit chance, fire damage) Oozing Sword (+12% acid and poison res., acid attack) Frozen Blade (+3% to hit, +10% cold res., weakness for 2 turns (50%) Venomous Blade (+5% to hit, +12% to poison res, +12% to acid res, +3% chance to riposte, acid damage) Demonslayer (6% armor, 75% extra damage to demons, +12% fire, energy, and cold res.) Polearms Steel Spear (+5% armor)** Steel Halberd (+10% armor)** Lava-Fired Spear (+5% fire res., critical hit, +5% magical damage) Slith Warspear (+10% to critical hit chance, +3% to hit) Molten Halberd (8% armor, +2 Lethal Blow. +10% fire res.) Chaotic Halberd (+10% to critical hit chance, +2 DEX 50% chance to ensnare for 2 turns) Spear of the Fens (+10% acid and curse res., +3% to riposte) Smite (5% armor, +10% faster fatigue recovery, +5% to critical hit chance) Slith Bloodspear (+12% to critical hit chance, +4% chance to riposte) Bows Yew Longbow (+10% to critical hit chance) ** Steel Javelin (+50% bonus, immobile for 2 turns) ** Fine Razordisk (razordisk, physical damage near target - 50%) ** First Expedition Bow (+2 Quick Action, +3 Bows, +2% HER) Sage's Bow (+10% to critical hit chance, +5% magical damage, +5% to blessings/curses you cause) Farsight Longbow (+5% to hit, +5% to missile damage, +10% faster fatigue recovery) Ever-Rotting Bow (Dark Rot Missile - acid) Bow of Storms (50% lightning for 2 turns) Bow of the Deep Woods (+2 Gymnastics, +5% to healing) Possessed Bow (Heartstriker Bow, 50% chanced critical damage) Shields Steel Shield (+21% armor, -15% to hit, encumbers mages, +12% to parry) ** Shield of Succor (+12% armor, -10% to hit chance, +8% to parry, +10% to healing) Drakeskin Shield (+15% armor, - 10% chance to hit, encumbers mages, +8% chance to parry, +15% fire res.) Treated Carapace (18% armor, -15% to hit, encumbers mages, +10% to parry, +20% poison res.) Nullity Shield (18% armor, -15% to hit chance, encumbers mages, +10% to parry, +20% to curse res., +15% to mind effect res.) Assassin's Shield (21% armor, -15% to hit chance, encumbers mages, +12% to parry, +3 % melee damage, +2 Lethal Blow) Stout Hardwood Shield (12% armor, -10% chance to hit, encumbers mages, +8% parry, +2 Hardiness) Shadowy Shield (12% armor, -15% to hit chance, encumbers mages, 10% parry, +5% to evade) Reflecting Shield (15% armor, -10% to hit, encumbers mages, +8% to parry, +5% HER) Shield of the Deep (25% armor, -15% to hit chance, +15% to parry) Shadowstep Chitin (21% armor, -15% to hit chance, encumbers mages, +12% parry, +5% to evade, +25% mind effects res.) Body Armor Steel Breastplate (+28% armor, +5% to evade, -15% to hit, encumbers mages) ** Blessed Breastplate (+34% armor, +6% to evade, -20% to hit, encumbers mages) ** Thick Wool Tunic (6% armor, +10% cold res.) Slime-Stained Tunic (6% armor. +10% to blessings/curses you cause) Mercuric Leather (+10% armor, +2% chance to evade, +1 AP, -1 Strength) Treated Leather (10% armor, +2% to evade, +3% to HER) Swampwalker Leather (17% armor, +2% to evade, +10% to poison and acid res.) Crystal-Woven Chitin (12% armor, +4% to evade, +1 Resistance) Sniper's Vest (4% armor, +1 DEX, +3 Sniper) Aranea Silk Vest (6% armor, +5% to Parry, +1% to evade) Shining Silk Robe (12% armor, +10% energy and fire res., +2% to evade) Lost Mage's Robe (9% armor, +1 Mage Spells, +1 Spellcraft, +1 Magical Efficiency) Spectral Robe (10% armor, +5% energy res., +3% to evade, +20% mind effects res.) Marksman Vest (+16% armor, +3% to evade, -5% to hit, encumbers mages, +10% to missile damage) Robe of the Magi (18% armor, +6% to magical damage. +8% to blessings/curses you cause, +5% to critical hit chance) Mercuric Chain (16% armor, +3% to evade, -5% to hit, encumbers mages, +1 action point, -1 STR) Deadeye Chainmail (20% armor, +3 to evade, -5% to hit chance, encumbers mages, +5% missile damage, +5% faster fatigue recovery) Fibrous Breastplate (20% armor, +5% chance to evade, -1% to hit chance, encumbers mages, +12% to energy res., +6% HER) Radiant Plate (40% armor, +6% to evade, -20% to hit chance, encumbers mages) Runed Plate (34% armor, +6% to evade, +20% mind effects res., +5% to magical damage) Quickblade Plate (34% armor, +6% to evade, -20% to hit chance, encumbers mages, +5% to riposte, +8% to critical hit chance) Mercuric Plate (34% armor, +6% to evade, -20% to hit chance, encumbers mages, +1 action point, -1 STR) Crushing Plate (28% armor, +5% to evade, -15% to hit chance, encumbers mages, +5% to melee damage, +7% to critical hit chance) Emerald Chestguard (42% armor, +6% to evade, -20% to hit chance, encumbers mages, +25% curse res., +5% to critical hit chance) Cloaks Vahnatai Cloak (+5% armor) ** Houndskin Cloak (7% armor) Drakeskin Cloak (12% armor) Deadeye Cloak (4% armor, +1 sniper, +1 sharpshooter) Grounded Cloak (4% armor, +10% energy res.) Coated Cloak (4% armor, +10% fire res.) Symbiotic Cloak (5% armor, -1 STR, -1 DEX, +2 INT) Polar Fur Cloak (4% armor, +10% to cold res.) Cloak of Blessings (6% armor, +20% to curse res., +10% to blessings/curses you cause) Ratskin Shawl (7% armor, +5% melee damage protection, +3% to critical hit chance) Warrior's Cloak (5% armor, +1 melee weapons, +1 pole weapons, +2% to hit chance, +2% melee damage) Lifebringer Cloak (8% armor, +15% to healing, +2 First Aid, +10% to blessings/curse you cause) Helms & Caps Steel Helmet (+7% armor, -10% to hit, encumbers mages, +12% to mind effect res.) ** Runed Helm (10% armor, +2 Spellcraft, +6% mind effects res.) Serpentskin Helmet (7% armor, +12% poison and acid res.) Foil Helm (4% armor, -5% to hit chance, +20% mind effects res., --1 INT, +1 Luck) Hellhound Helm (7% armor, +2 to evade, +15% cold res.) Bandit's Cap (7% armor, -10% to hit chance, +1 Dual Wielding, +2% to evade) Cap of Farsight (5% armor, +3% to missile damage, +1 Sniper, +1 Sharpshooter) Dragonskin Cap (9% armor, +1 Resistance, +10% to mind effects res.) Helm of Klin (9% armor, -10% to hit chance, +12% mind effects res., +1 Hardiness, +3% to Riposte) Cap of Selfless (5% armor, +8% to healing, +8% to blessings/curses you cause) Belts & Girdles Blessed Belt (+6% armor) ** Girdle of Strength (2% armor, +1 strength) Radiant Belt (8% armor) Girdle of Nimbleness (2% armor, +1 to dexterity) Girdle of Insight (2% armor, +1 intelligence) Stability Girdle (6% armor, -5% to hit chance, +4% to evade) Sniper's Belt (2% armor, +2 Thrown Weapons) Girdle of Avoidance (5% armor, +2 DEX) Girdle of Life (5% armor, +2 END) Girdle of Endurance (4% armor, +1 endurance) Granite Girdle (6% armor, -5% to hit chance, encumbers mages, +8% melee damage protection, +20% mind effects res.) Radiant Belt (8% armor) Silk-Woven Cord (6% armor, +5% melee damage protection, +2 Spellcraft, +1 Magical Efficiency. +1 First Aid) Girdle of Genius (5% armor, +2 INT) Gloves, Gauntlets, & Bracers Fine Steel Bracers (+10% armor, -10% to hit, encumbers mages, +5% to melee damage protection, +3% to critical hit chance) ** Dragonskin Gloves (8% armor, +2 STR, +2 Quick Action, +5% melee damage) Drake Hide Gloves (2% armor, +3% magical damage) Drakeskin Bracers (6% armor, -5% chance to hit, +1% chance to evade, +8% fire res.) Tinker's Gloves (2% armor, +1 TU) Momentum Gauntlets (5% armor, -5% to hit chance, encumbers mages, +1 Quick Action, +1 Lethal Blow) Fine Steel Bracers (10% armor, -10% to hit chance, +2% to evade, +2% HER) Pyrrhic Gauntlets (6% armor, +5% to evade, +10% to critical hit chance) Spectral Gloves (5% armor, +10% energy res., +2% to evade Suede Gloves (3% armor, +10% to blessings/curses you cause, +2 Resistance) Lodestone Bracers (+10% armor, -10% to hit chance, +2 Dual Wielding, +2% to evade, +20% curse res.) Caller's Bracers (9% armor, -5% to hit chance, +2 Spellcraft, +5% to critical hit chance) Seeking Gauntlets (10% armor, +5% to critical hit chance) Putrefied Gauntlets (9% armor, -1 STR, -1 DEX, +50% acid res., +8% magical damage) Archer's Protectors (3% armor, +10% to missile damage, +8% to parry) Greaves & Pants Steel Greaves (+8% armor, +8% to evade, -10% to hit, encumbers mages) ** Reflective Pants (+2% armor, +10% curse res.) Radiant Greaves (10% armor, +3% to evade, -10% to hit chance, encumbers mages) Flesh-Fused Greaves (4% armor, +1% to evade, -5% chance to hit, encumbers mages, +2 STR) Warrior's Greaves (4% armor, -5% to hit chance, encumbers mages, +10% faster fatigue recovery, +1 Blademaster) Icedrake Greaves (7% armor, +1% to evade, -5% to hit chance, encumbers mages, +20% cold res.) Starlight Greaves (4% armor, +1% to evade, -5% to hit chance, encumbers mages? +8% to healing) Acid-Etched Leggings (6% armor, +2% to evade, -10% to hit chance, encumbers mages, +15% to curse res., +15% to acid res.) First Expedition Greaves (12% armor, +8% to evade, -10% to hit chance, encumbers mages, +2 DEX, +3 Gymnastics) Boots & Sandals Blessed Boots (+8% armor, -5% to hit, encumbers mages) ** Swamp Boots (+4% armor, +10% poison and acid resistance) Nimble Sandals (+2% armor, +1 dexterity) Grounded Boots (4% armor, +10% energy resistance) Clover Boots (4% armor, +3 Luck) Samaritan Sandals (2% armor, +10% to healing) First Expedition Boots (8% armor, -5% to hit chance, +3% melee damage, +5% chance to riposte) Forager's Boots (6% armor, +3 First Aid, +1 Cave Lore) Gazerskin Sandals (16% armor, -5% chance to hit, +10% HER, +3% to evade, +1 Gymnastics) Radiant Boots (14% armor, -5% chance to hit) Spectral Boots (8% armor, -5% to hit chance, encumbers mages, +2% to evade, +10% to curse res.) Quicksilver Sandals (2% armor, +1 action point, -5% HER) Rings Woven Silver Band (+1 Quick Action) Warmth Ring (2% armor, +15% cold res., +5% melee damage) Frostcaller Band (2% armor, +15% fire res., +2% to magical damage) Incantor's Ring (6% armor, +8% magical damage, +15% to blessings/curses you cause) Static Band (+2% armor, +15% energy res., +5% to blessings/curses you cause) Woven Gold Band (1% armor, +2 Dual Wielding) Farsight Band (+6% to missile damage) Armor Ring (6% armor, +2% to evade attacks) Magestone Band (1% armor, +5% magical damage) Bounding Band (10% curse res., +3% to evade, +2 Gymnastics) Archer's Band (+5% to missile damage) Lightstep Band (6% armor, +2 Quick Action, +2 Gymnastics) Eagle Eye Band (6% armor, +5% missile damage, +8% to critical hit chance) Mica Band (2% armor, +15% to acid, poison, and curse res.) Rat Tail Band (2% armor, +1 DEX, +2% to hit chance) Ivory Band (2% armor, +15% mind effects res., +5% missile damage) Basalt Band (8% armor, -10 to hit chance, +10% faster fatigue recovery, +5% HER, +1 Hardiness) Mauler's Ring (6% armor, +5% to melee damage, +1 Lethal Blow) Lightstep Band (6% armor, +2 Quick Action, +2 Gymnastics) Ten Blessings Band (4% armor, +1% to evade, +10% to blessings/curses you cause, +5% to healing) Blessed Armor Band (8% armor, +3% to evade, +4% HER) First Expedition Ring (+2 Luck, +3 First Aid, +2 Cave Lore) Necklaces Woven Silver Chain (+2% HER) Nimble Chain (+1 Gymnastics) Crystal Symbol (2% armor, +2% magical efficiency) Tribal Symbol (2% armor, +1 Spellcraft, +1 luck) Electrum Bauble (+2% armor) Stability Bauble (+20% to curse res.) Bladeshield Chain (+1% armor, +3% to riposte) Jade-Studded Chain (3% armor, +3 Spellcraft) Woven Gold Chain (1% armor, +3% to evade) Clarity Talisman (4% armor, +4% to magical damage, +10% to blessings/curse you cause) Emerald Chain (3% armor, +3 Blademaster) Temperate Necklace (2% armor, +15% fire and cold res.) Ruby Necklace (2% armor, +15% fire and energy res.) Tarnished Chain (3% armor, +3 Resistance) Runed Jade Necklace (2% armor, +15% poison and acid res.) Hero's Necklace (6% armor, +1 Melee Weapons, +1 Dual Wielding, +3% to melee damage) Talisman of Might (+8% to melee damage)
  3. You missed the Marksman Vest. Available from Sharon in Harston. -hype
×