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Mechalibur

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Rotghroth Rhapsody

Rotghroth Rhapsody (10/17)

  1. You can goad Eass into using the Geneforge in non-Taker playthroughs. He's clearly hesitant to do so, however, because the Geneforge is unfinished, which is why you need a good amount of leadership to get him to do so. There's no guarantee the re-shaped Eass has any long-term stability since either he or you are about to die after he uses it 😄
  2. They made the Geneforge, but they need Tuldaric's research to finish it. The Taker quest line does require stealing Tuldaric's research to progress.
  3. That's more of a Taker tactic than a Shaper one. The biggest weakness of the Shapers is their lack of adaptability. They don't take the Awakened seriously and have many of their forces captured by the Awakened early on in the conflict. They don't have effective answers for an army of flying drakons. They also have Tuldaric designing their defenses - a shaper so brilliant that even the smartest Barzites and Takers can't proceed with their plans until they steal his research. In the Taker ending (and future conflicts in the series), the situation is a lot different. Shaper's homes are being invaded, not just a no-name colony on the fringes. They aren't fighting for supremacy, they're fighting for survival. That isn't the case in the Awakened ending where I imagine many of the shapers being told to reclaim Drypeak aren't particularly motivated to be sent out to fight drakon bomb squads. Wouldn't surprise me if the Awakened increased their forces from defectors or sympathetic individuals living in Shaper lands.
  4. My notes were entirely from a gameplay perspective rather than a moral one. I prefer the G2 Awakened to the G1 version. Their goals are still unrealistic, but they know they need strength to back it up. The Barrier of the Winds gives them enough leverage to, at the very least, secure their freedom, and they don't hesitate to fight back against the Shapers if peace fails. The G1 Awakened really don't have much of a plan at all, although perhaps their naiveté can be attributed to their actual lack of interaction with any Shapers.
  5. Yeah, you can still game the factions. For testing purposes I did a Servants > Barzites > Awakened > Takers run to see how much stuff I could get, but it turns out pretty much all the goodies are on the Barzite side. I'll put some notes in spoilers since I'm getting pretty specific about the backer beta:
  6. I just checked, Randomizer is correct. It may have been different at an earlier point in the beta.
  7. It's kind of weird, really. The quest works differently on 3 levels from the other 2 collectibles. 1. It's faction locked. I'm curious if this is intentional. Gareth actually has dialogue if you're not a Barzite but it's literally impossible to trigger due to him being hostile if you're not a Barzite. The town will also turn hostile if you open the door to Gareth then leave the Barzites, so there's no sneaky way to talk to him while unaligned. 2. The XP isn't level-based. 3. You can turn in any amount. Well, technically you can bypass the iron bar and shaper equipment limits by turning in a huge chunk before you hit the limit, but there is a cutoff point where they won't accept any new deliveries. Gareth has no such point. It also gives a really good value per turn-in, with him giving 40 coins per record (which has a nominal value of 15 coins, translating to a 2.5 coin sell price). Min-maxers are absolutely going to want to join the Barzites at some point regardless of which faction they end with. On top of this quest, they also have 2 unique canisters that can only be accessed if you have the badge, a unique training opportunity for Quick Action, and a charm from a quest only they offer. It's nuts.
  8. Iron Bar and Shaper Equipment XP is level-based, so that's not worth holding onto. Shaper Records, curiously, are not level based and give a flat 10 XP. And I think you can get around 200 of them. Downside is you can't turn them in unless you join the Barzites.
  9. Guardians can absolutely deal with groups. All the shaping paths now have AoE options available (fire is the best, followed by magic, but battle can make use of stalkthorns and rots now which both have AoE potential) and guardians are perfectly fine at shaping to keep it relevant. But even if you don't consider shaping, guardians have access to the allmighty spray baton which works with the new weapon shaping system as well. Spray Baton + Chain Lightning is *devastating* to big groups, and anything left alive is usually either a boss enemy or can be cleaned up by your creations.
  10. Kind of crazy to think how many unique items will be in the G5 remake by the time it rolls around.
  11. You use the portal in the back, not the mirror.
  12. There are so many ways G3 could be improved with the remake treatment. Not sure how much of the story Jeff would be willing to change, though. Most of the improvements in Mutagen and Infestation are gameplay-related rather than story-related.
  13. To be fair, I don't think there was any indication the serviles knew about Thrackerzod's crew. Although how he set up a correspondence with Yu-La on the other side of Sucia, I have no idea.
  14. Did you maybe play the original geneforge 2 and get it mixed up with Mutagen somehow? I'm confused as well.
  15. They're briefly mentioned by the shaper in the Eastern Docks. Thrackerzod or whatever his name is.
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