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waitingforgo

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. That's just a commentary on how tricky it is to see secret-door buttons and loose lockpicks... if only their near-invisibility power could be harnessed for good!
  2. I finally finished a (first?) playthrough of Avadon: The Black Fortress, and I'm inspired to do something a bit humorous. The first list is a "spoiler alert" for that game. All I Really Need to Know, I Learned from Avadon Even in the middle of combat, bloodthirsty enemies don't mind taking a break so you can chat with the Wayfarer. The "Do you have a vendetta against the Pact?" checkbox is remarkably underutilized on Hand applications. The world's most fearsome dragons don't take up any more room than a spider. As a Hand of Avadon, your word is absolute law, and you will be feared and respected by upwards of 5% of the people you meet. If you're evil, the best strategy you have for survival is to remain a non-red friendly. Avadon can't touch you if you don't enter combat! No one has ever thought to ride an animal. It's possible to make an invisibility cloak out of lockpicks and secret-door buttons. If you haven't 100% resolved a mission assignment, don't offer any updates; nobody wants to be kept in the loop, ever. All arguments against Avadon boil down to "I'd rather put the interests of me and a dozen of my friends over the safety of the entire realm." The best way to prove you're not evil is to kill hundreds of people just doing their jobs while you look for evidence of your innocence. And this list is spoiler-y for Jeff Vogel's entire oeuvre... All I Really Need to Know, I Learned from a Spiderweb Software Game There is no art as lost or arcane as the ability to swim. Everyone you consider friendly is unbelievably powerful and has secretly betrayed you long ago. If you ever can't leave a conversation, it's about to get ugly. No matter how thinly stretched personnel resources are at the beginning of your career, there will still be hundreds of people who were more powerful than you waiting to attack you at the end of your adventure. Scientists believe 50% of all doors in the universe cannot be unlocked. Any wound can be healed from -- even death -- unless it occurs in a dialog box. It's common to be asked by someone to slaughter a hidden group of people or monsters, only to realize you'd already done so earlier when you stumbled across them. Everyone is taught the art of forging a world-spanning conspiracy starting from childhood. Portcullis wheels are more common than dogs. The worst-case scenario for any wizard experiment is "treasonous threat." The best-case scenario for any wizard experiment is "comical threat."
  3. Ahh, bummer. I was hoping for an easy hack. Thanks for the quick answer! (Maybe I'll pretend my guys are fish, and -- when they plod along to their next waypoint -- I'll just imagine I'm watching a sluggish aquarium.)
  4. I'm playing Avadon on OSX, and I'm wondering if there's any way to have the game continue in the background in windowed mode. A lot of times I find myself having to walk from Totally Cleared Out Lower-Left Corner all the way to Totally Cleared Out Upper-Right Corner, which takes a while. Unfortunately, even in windowed mode, leaving the window makes it pause... meaning I can't "click to walk" and then check my email, surf the web, etc. whilst my characters wander. Does this many any sense? Does anyone have any ideas or solutions? (As an aside, I miss the "exit zone" cheat of Geneforge...) Thanks in advance!
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