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Ircher

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Everything posted by Ircher

  1. Use teleport and don't worry about all but one of your characters dying. There's a bed on the other side.
  2. I ended up just doing it on casual as I didn't feel like spending another 8 hours or so to level up and go through the first two fights again. It was ridiculously easy on Casual.
  3. Mine was qw2cabbdddpgcdm. - I didn't replace either governor. I wanted to replace Yvette, but I made the decision early in the game, and my queen rep was not good then. - I improved rights for women in the Low Dhaga. - Mother was very pleased with my words and actions in the Rokaj. - The Ro respected me, but I still had to fight both the Kranas and Dhaga at Prova Krug. - I answered the challenge of Prova Krug. - I supported Sutter as king. - I ordered the rebellion to be crushed utterly. - I did not interact much with the Nisse this game. I had a single dream and that was about it. - I was neither too violent nor too merciful. I wonder if some of the choices from QW1 are also carrying over. The Nisse will likely appear again in the third game after all. Also, Jeff prefixed this code with qw2 which would suggest to me that he wants to be able to easily differentiate between codes from QW1 and QW2.
  4. Does anyone have tips for the final Prova Krug fight? My characters are level 17, and I'm playing on normal. Both the Kranas and the Dhaga challenged me, so my energy going into the final battle is about 2/3rds to 3/4ths my maximum energy. I also have most of my consumables (about 4 of each type of scroll and several potions with restoration or group medicine). Is level 17 too low? I noticed the enemies are level 20, and I'm consistently taking damage in the 20's and 30's.
  5. This is a known problem. I think Jeff said on Steam that he's fixing it in the next version.
  6. I hated that dungeon. Basically, you need to lure four or five of them to the northern area where the boss is located. My advice would be to reload a save at the start of the dungeon and slowly make your way upward while tagging a few zombies. Don't focus too much on killing them; just weaken them and slowly advance. Once you reach the area with the four or so zombies, you need to disable the zombies and talk to the area's boss. This will allow you to continue.
  7. There's a time penalty for dying, and you aren't saved if you're too far from Fort Meadows 4, but other than that, there's no penalty.
  8. I managed to achieve the medal in the first game in 89 days without focusing too much on being efficient. I'm currently at day 38 and level 10 in QW2, and I've made some very time-inefficient plays. I've broken into the second half of the High Litha and Kransas Woods. I would say you're fine not worrying too much about it. When you start getting close to the end, you might want to keep an eye on it, but as long as you are not frequently making inefficient trips back to Fort Meadows 4 or constantly switching between regions, you should be fine.
  9. In previous games, you could change your controls so that the arrow keys scroll the map, but I didn't see that option for Queen's Wish 2: The Tormentor. Did that option get removed for some reason, or is it located in a different place? For reference, I am playing the Steam version.
  10. There isn't one. This feature hasn't been a thing since the original Avernum trilogy. You can restore your health and energy by returning to one of your forts.
  11. I am trying to play Avernum 5 on Steam on Windows 10. I have found that whenever I exit the game, any changes to preferences made are lost. This is annoying since I like to have the arrow keys scroll the map and not move the party, and the latter is the default. Also, a side note: is there any way to increase the font size? It seems to have shrunk from Avernum 4 and the Geneforge series and is a lot harder to read.
  12. I bought Queen's Wish: The Conqueror on Steam, and I generally play offline because my Internet is not that great. I should have the latest version. I am playing on Windows. Anyway, I know that all the medals in the game also come as Steam achievements. Since I play offline, I don't earn the achievements at the same time as I earn the medals, but I thought that I would get them the next time I launched the game while I was online. This has not been the case. For a few of the achievements, it took a few game loads for it to finally register on Steam. However, for the Into the Desert medal and the one for declaring Max (I don't remember his full name) guilty, I haven't been able to get them to register as achievements at all despite the medals. I have tried launching the game multiple times, restarting Steam, and doing some of the things that got the other medals to register as achievements. Is there something special I have to do to get the two to sync? Edit: They finally synced. It just took a long time. Restarting Steam while online and entering and exiting Ft. Haven seems to do the trick.
  13. Merry Christmas everyone!
  14. I am sure the forums have gotten plenty of posts like this in the past, but most of them focused more on starting builds and not so much on progression. (Also, it is excuse for this board to be active once more.) Anyway, I would like some guidance on how to further advance my specific party. Here were their starting stats: Maverick - Level 1 Human Custom Pure Spirit Elite Warrior 22 HP / 15 SP 2 STR, 2 DEX, 2 INT, 2 END 0 MEW, 0 POW, 0 BOW, 0 THR, 0 QA 0 MSP, 3 PSP, 0 ARL, 0 SPE 0 HRD, 0 DEF, 0 TLU, 0 NAL, 0 AID, 0 LUC 2 PRR, 2 BLM, 2 MEF 71 Unspent Skill Points William - Level 1 Human Custom Nimble Fingers Deadeye 22 HP 2 STR, 2 DEX, 2 INT, 2 END 0 MEW, 0 POW, 0 BOW, 0 THR, 0 QA 0 MSP, 0 PSP, 0 ARL, 0 SPE 0 HRD, 0 DEF, 5 TLU, 0 NAL, 1 AID, 0 LUC 2 SHP 71 Unspent Skill Points Isaiah - Level 1 Human Custom Frail Natural Mage 22 HP / 15 SP 2 STR, 2 DEX, 2 INT, 2 END 0 MEW, 0 POW, 0 BOW, 0 THR, 0 QA 5 MSP, 5 PSP, 0 ARL, 0 SPE 0 HRD, 0 DEF, 0 TLU, 0 NAL, 0 AID, 0 LUC 1 MEF 35 Unspent Skill Points Leah - Level 1 Human Custom Strong Will Pure Spirit 22 HP / 15 SP 2 STR, 2 DEX, 2 INT, 2 END 0 MEW, 0 POW, 0 BOW, 0 THR, 0 QA 0 MSP, 5 PSP, 0 ARL, 0 SPE 0 HRD, 0 DEF, 0 TLU, 0 NAL, 0 AID, 0 LUC 2 MEF 62 Unspent Skill Points Here are their current stats (without gear equipped but including points from trainers and traits). Maverick - Level 14 Human Custom Pure Spirit Elite Warrior 65 HP / 41 SP 6 STR, 3 DEX, 2 INT, 6 END 4 MEW, 0 POW, 0 BOW, 0 THR, 3 QA 0 MSP, 6 PSP, 0 ARL, 0 SPE 2 HRD, 2 DEF, 0 TLU, 3 NAL, 3 AID, 1 LUC 3 PRR, 3 BLM, 4 MEF 46 Unspent Skill Points William - Level 15 Human Custom Nimble Fingers Deadeye 44 HP / 43 SP 5 STR, 7 DEX, 2 INT, 3 END 0 MEW, 0 POW, 8 BOW, 0 THR, 0 QA 0 MSP, 1 PSP, 0 ARL, 0 SPE 2 HRD, 0 DEF, 10 TLU, 0 NAL, 2 AID, 0 LUC 4 SHP 41 Unspent Skill Points Isaiah - Level 17 Human Custom Frail Natural Mage 38 HP / 83 SP 2 STR, 2 DEX, 4 INT, 2 END 0 MEW, 0 POW, 0 BOW, 0 THR, 0 QA 14 MSP, 11 PSP, 3 ARL, 0 SPE 0 HRD, 0 DEF, 0 TLU, 0 NAL, 1 AID, 0 LUC 2 MEF 2 Unspent Skill Points Leah - Level 15 Human Custom Strong Will Pure Spirit 36 HP / 123 SP 2 STR, 2 DEX, 7 INT, 2 END 0 MEW, 0 POW, 0 BOW, 0 THR, 0 QA 1 MSP, 14 PSP, 3 ARL, 0 SPE 0 HRD, 0 DEF, 0 TLU, 0 NAL, 0 AID, 0 LUC 4 MEF 44 Unspent Skill Points Some things many of you will notice immediately is that most of my characters have a ton of unused skill points, and I did not pick optimal traits for my characters. The latter was intentional; I think it's pretty boring to pick the same traits every time; the character building is arguably one of the most fun parts of the game. As for the former, I always found it weird that most of the character development is done upfront rather than gradually like in most of Jeff's newer games and in the Geneforge series. (The latter has some upfront choices, but it is far less than in Avernum.) Thus, I was very conservative with the initial skill point allocation and only trained what was absolutely needed for the start. I then spent between 5-10 skill points with each level up. I plan to keep that up, but I'm not strictly opposed to using up all my unspent skill points. As to the party composition itself, the roles are pretty basic. Maverick is my tank who is also good with a blade. William is a thief/archer hybrid. I kind of did mess William up. I didn't realize I should've put the tool use on my mage, and by the time I learned that, I was already a few hours in. Isaiah is mainly a mage, but he has substantial skill in priest spells as well. He has to stay out of trouble though; he dies immediately from pretty much anything that is not poison or acid. Leah is my primary priest. She has a point in mage spells because Smite was very expensive early game so I thought giving her Firebolt would be useful. That seems to have been a poor choice as she does about as much damage with a bow, and energy is more plentiful. Overall, the party has done pretty well so far. (Please note: I am playing on Normal difficulty.) I've managed to sneak past Almaria without too much difficulty, and I have explored the vast Great Caves. I've managed to make it as far as Fort Saffron. I've also done the first shade-related mission (the one where you get the essence from the shade in Blosk). I am however stuck on the sulfurous flats mission. That mission feels like it is more difficult than it needs to be. The party works really well against single targets, but it struggles with scripted ambushes. One thing I am considering is adding enough mage spell to William to cast Unlock Doors, but that seems a bit expensive. Being able to unlock every door isn't a high priority, but it would be nice. On the other hand, I would prefer not to miss anything major due to a locked door (such as a spellbook or really strong weapon.) Another thing I am wondering is how I should build up Leah. She already has some mage skill, so it would seem logical to give her a secondary role as a mage, but my party could use a second tank. As I mentioned, ambushes are a weak point of this party. I think a second tank may help balance things out. I am also trying to decide which skills to leave to trainers; originally, it was going to be "pretty much everything", but in hindsight, that's a really bad idea. I am thinking I will just train the lore skills and hardiness normally though I might try waiting on the others. Anyway, this is a lot of words just to request some advice as to how to proceed with building my party. Also, if you have any tips for the sulfurous flats, those would be appreciated as well. I have already destroyed the pylons, but the wyrmskins are deadly considering I haven't figured out how to get only one of them to attack me at a time.
  15. It's in a binary format; I don't think you can open it and just straight up read it outside of the game.
  16. Having recently played this, Geneforge 5 is definitely a big difficulty jump from the last few. This part of the game is especially the difficult. If I were you, I would try to clear out the stoneworks and move on to the lower half. The stoneworks can be tough, but it should be doable if you are around the same level I was at this point in the game (about 17 as a shaper).
  17. While I appreciate the detailed response, this was not quite what I was asking. I meant, what level of mage spell skill do I need to be able to cast the spell. For instance, the spell "Firebolt" only requires a skill of 1 while I think the spell "Icy Rain" requires a skill of 5. What is the skill needed for "Unlock Doors"?
  18. Perhaps this is located in an obvious place, and I somehow missed it, but what level in Mage Spells is needed in Avernum 4 to cast the spell "Unlock Doors"? I would like to know whether it is worth investing a decent amount of skill points for the spell (since my mage and my thief are two different characters).
  19. Okay, I found a solution to this, although I'm not sure it is the intended one. Basically, I let servant minds Alpha and Beta just die (I didn't help them at all) and solely defended Servant Mind Gamma. For whatever reason, the synthesis mind only sends patchwork and war tralls against the gamma mind (none of the rotdhizons!) which are far easier to kill. The other creations don't even bother to come after the other minds after they kill the one they were targeting! I killed two waves against the gamma mind then I went and exacted my revenge on the synthesis mind. With this, I should be able to finally join Alwan's faction and proceed to endgame. (Also, as suggested, I made a bunch of battle alphas. I'm not sure how useful they were; they all ended up dying, but I guess it did help some.)
  20. Okay, I figured out that if I enter combat mode manually immediately after the challenge, the synthesis mind doesn't do its lightning aura ability on the first round letting me get away without dying. I am finding the Rotdhizons extremely difficult to deal with. They have a whole bunch of health (over 1300 or so) and two attacks a round. My damage output (with two War Tralls) is along the lines of 250-400 damage each round, and even with the help of the servant minds' creations, I am not able to kill them fast enough before they absolutely decimate my creations and the servant minds' creations. Their acid is also very brutal as none of the creations seem to have any acid resistance whatsoever and take like 100 damage from acid each round. Does anyone have any advice as to how to deal with the Rotdhizons here? Should I invest a point in magic shaping and bring a wingbolt? (Idk if the Rotdhizons are more vulnerable to magic damage than physical.) (Also, I've gained several levels since I last posted, but I haven't spent any of the skill points. I have like 40 spare skill points to spend. I've been hoarding them because I read that there are trainers after I complete this quest, but I suppose I might have to spend a good chunk to do this quest.)
  21. I am trying to join Alwan's faction, and to do that, I need to complete the control core B quest that involves the synthesis mind. I am currently having a lot of trouble with this quest, so I am wondering if someone could help me. I am currently not able to even survive the initial round of combat after I challenge the synthesis mind. It does its lightning aura radiation thing which wipes out most of my health and then it kills me immediately with its normal attack. My first question is thus: how am I supposed to survive that? I am playing as a lifecrafter on hard difficulty, and the synthesis mind always gets to move before I do. Is this a sign that I am underleveled for the quest? I am at level 22 so far. My stats are as follows (with equipment): Strength - 0, Dexterity - 5, Intelligence - 11, Endurance - 4 Melee - 1, Missile - 3, Quick Action - 2, Parry - 2 Battle Magic - 2, Mental Magic - 2, Blessing Magic - 3, Spellcraft - 0 Fire Shaping - 2, Battle Shaping - 10, Magic Shaping - 1, Healing Craft - 2 Leadership - 10 + 1 = 11, Mechanics - 10 + 2 + 1 = 13, Luck - 1 I can create Fyoras, Roamers, Thahds, Clawbugs, Battle Alphas, and War Tralls. I could also create a wingbolt if I leveled up my magic shaping.
  22. Thanks for the help. I have a follow up question as I discovered that key doesn't unlock all the doors in the area. Apparently, there's another key needed for some of the doors. Do you know if the other one is in the same area?
  23. Where is the key located in the crumbling labs? I can't find it even after searching for it multiple times. The gamefaqs walkthrough was unhelpful; I checked the northeast area multiple times. Here is a link to an image of my minimap; if someone could like circle in red the relevant area, that would be extremely helpful: https://imgur.com/a/sQmWlzf (Also, as a side note, how do you insert images? I tried using the "Insert Image from URL" link using the above link, but when I press "Insert Into Post", it just flashes red and does nothing.)
  24. My experience is that Steam automatically launches when you try to launch a game if it isn't already running. As long as you allow Steam to save your account credentials to the computer, you can launch Steam in offline mode allowing you to play without an Internet connection.
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