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Therakul

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About Therakul

  • Birthday 07/18/1980

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Rotghroth Rhapsody

Rotghroth Rhapsody (10/17)

  1. I'm trying to find where the icon adjustment info is in the docs, but I must be blind tonight, because I can't see it. Can anyone help out this poor, struggling designer?
  2. Okay, more questions... If a beastie is in a dark area, can it still use missile attacks? If said beastie is in darkness, does its armor class improve? Is it possible to change the lighting on the wandering monster encounter areas? Finally, has anyone made any creature sheets for dwarves? You know, the short, bearded dudes with the subterranean home decor?
  3. Go ahead and make it Kaelandon, I'm working on a scenario that is for 40th level parties and higher. It's not a very long or big scenario, and I have no clue as to when I'll have it finished, but still, there are some people working on them.
  4. Okay, yes I double posted, but 's been a while since I came with another question. Does anyone know if it would be possible to make a creature carry around a field of darkness? If it is possible, I'd love to get help on it. I figured that would set the stage for a very interesting fight. I want to make it so that when the party encounters these things outside, all they see is a bunch of dark areas advancing on them. Then, whenever a character gets near one of the beasties, the beastie is only momentarily visible. Like I said, this would be really cool, but I haven't got a clue about how I'd go about making that happen.
  5. Actually, I could see the point in having both karma and reputation play a factor in a scenario. If Karma is high and rep low NPC's would treat the characters like a criminal (although priests/divine entites would pay more attention to the karma than the rep); if both were high, NPC's would go out of their way to be helpful; if both were low, the characters might be contacted by the local theives' or assassins' guild; if rep were high, but karma low, a few people would be very suspicious of you, but everyone else would try to be helpful. Alternatively, the rep could be used to determine whether or not powerful people would take note of the characters, while karma determines the NPC's reactions to the characters. Kind of like name recognition and personal reputation (unknown/celebrity, and famous/infamous).
  6. Personally, I wish that there was an "Auto-wall" feature that would make walls at the outside edges of all "solid stone" terrains. That would have saved me a heck of a lot of time when I was making my map. I kind of doubt it will be put in though, as it would probably require more than just a bit of work. Oh well, you can't have everything.
  7. Or you could make them custom terrain or objects that go through a cycle that shows the explosion as a series of still shots. You might even get it all to happen quickly enought that the transition is fluid (although I kind of doubt it, but you might).
  8. There is also the fact that with the Character editor, at least when it comes to leveling a character up, I found that I had to change the ExP of the character, and then save, load, get a point or two, go up almost two levels, get another point, save increase the ExP again, and then repeat. I don't know if I was just stupid and missed the "easy way" or if it had to do with the fact that the party was already in a scenario and it's level could not be tampered with so long as the party was currently active.
  9. Ooh, okay, thanks! That did the trick.
  10. First time designers might also wish to follow the KISS rule (as I have with my first effort). KISS stands for: Keep It Simple Stupid! This is not meant as an insult to your intelligence, it just makes it a complete word, rather than three random letters. Seriously though, I looked at a few articles, read through them, and then thought about what I wanted to make. I decided to go for a very simple scenario so that I would have some time to get familiar with Avernumscript. Dialogue, my weakest point in writing, will be limited; quests will be simple; and the areas to move through are small. Keeping it all small and simple will make your first effort much easier and, most likely, much better.
  11. Earlier, I asked about ways to move or delete a town entrance from the outdoor map (as I goof and put one somewhere I no longer wish it to be). Can anyone give me some instructions about how to do that? Please, remember, I'm a newbie designer, use small words and easy to understand instructions.
  12. Thanks Kelandon. I'm not to sure what you're referencing Drakey, but if you're talking about the Fission Dragon, it's out. I'm too lazy to take the time to try scriping that all in. Instead I'm working on coming up with a new man sized monster that can actually challenge a higher level party. In terms of balancing the treasure for a higher level party, would knowledge brews as an infrequent/rare drop from the aforementioned monster seem unbalanced?
  13. First off, where can I find information about adding a boat? Also, can I place a boat outside or set up a call to "create" a boat that the party has just found?
  14. Edit: Okay, that clears things up. I'll probably come up with some more questions over the next week or so.
  15. Okay, I figured out where I kept exiting the town to, but I still haven't figured out how to change where in the outdoor section my party ends up after exiting the town. I went under the outdoor pull-down menu and set the starting location at just outside of the town; but evey time I test it, the party appears in the middle of the section. Can anyone give me any tips on how to fix that?
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